Again! It's not the fault of FD or DB that CR had some very bad years in making bad products which resulted in having no own company and no employees. Is this a sign of good judgement from CR? Seriously?
Sorry, your argumentaion failed again.
Again! It's not the fault of FD or DB that CR had some very bad years in making bad products which resulted in having no own company and no employees. Is this a sign of good judgement from CR? Seriously?
Sorry, your argumentaion failed again.
What? I am saying that FD didn't raised the amount of money SC did and is relying on private investors. While SC is totally crowdfunded and only relies on itself.
I am trying to explain to you that your saying they both started at the same time so it's an equal race theory is . Reasons? Here.
During Kickstarter
FD
Founded in 1994
Engine : Their own (Cobra)
Games Shipped : 28
Team Size : Around 200
Had 2 Offices
Had Private Investors waiting to see the interest in Kickstarter
Had an experienced team in game making for nearly 2 decades
Had several years of skunk work prototyping done.
Had experience in their own Cobra engine in and out
CIG
Founded in 2011
Games Shipped : 0
Engine : Not theirs (Cryengine)
Team Size : 10 -15
Had 1 tiny apartment.
Had Private Investors lined to see the interest in Kickstarter
Had a team that was not experienced with Cryengine
Had a basic tech demo that was mainly done by outsourcers
Had some working together experience but old (Mostly Pre 2003)
--
Now
--
FD - Elite Dangerous
Game Stage : Beta
Team Size : 240 (June 2014)
Funding : 2,6 million dollars in Kickstar / Big unknown amount from Investors
Has 2 Offices
--
CIG - Star Citizen
Game Stage : Pre-Alpha
Team Size : 260+ (June 2014)
Funding : 49 million dollars
Has 3 Offices
Outsources to 5 companies
--
According to that Mittani article:
http://en.wikipedia.org/wiki/Doritos_Crash_Course_2
http://www.monkeyquest.com/en/index
Why didn't they have to show anything on their kickstarter then?
Are you saying that CIG's devs don't have "ages in the industry" just like you said before? Or does that not count? Do they need to re-learn everything just because they work with a new team? Do they forget their programming when they switch teams?
Yet the reason they picked Cryengine was because it would speed development up.
It's a ready engine for a reason... "seasoned" devs shouldn't have issues with it.
It's been how many months now since they started working with CryEngine?
Also, I'd like to mention their priorities again. Adding space race tracks and leaderboards before they fix the flight model? ;/
I don't understand what those games have to do with anything? Explain. About the whole experience thing I am talking about
Team Experience of working together. CIG is a new company they just got their system and work flow going this year. Engine experience develops with years too. Getting to truly know an engine is at least a 2 year process.
It's up to them what their priorities are but once again people think that the person making the map who is a level editor or the web developer doing the leader boards can do flight model psychics coding. Let me know when you can find a car driver who can do the job of a physicist or a mathematician.