Modes Almost Four Hours in Private Groups/Solo

When i am not playing Elite:
RL profits 10/10
satisfaction 10/10
engagement 10/10

When i am reading the forum:
cancer level 10/10

Implementation of solo/group/open is biggest failure of gamedev design i ever saw.
"Elite: Cancerous", thats how it should be named.
That one thing is destroying that really cool game.
 
Last edited:
When i am not playing Elite:
RL profits 10/10
satisfaction 10/10
engagement 10/10

When i am reading the forum:
cancer level 10/10

Implementation of solo/group/open is biggest failure of gamedev design i ever saw.
"Elite: Cancerous", thats how it should be named.
That one thing is destroying that really cool game.

Thanks for the info on real life. When I was younger, I would have cranked everything up to 11, though, and I played WC1 too.

On the game: Why not just pretend there were no PG/Solo modes? Your life would be much better, instantly. Or did you mean FD should scratch Open because it failed?

And why play an allegedly failed, "cancerous" (sic) game at all? I definitely wouldn't.

O7,
[noob]
 
Last edited:
Thanks for the info on real life. When I was younger, I would have cranked everything up to 11, though, and I played WC1 too.

On the game: Why not just pretend there were no PG/Solo modes? Your life would be much better, instantly. Or did you mean FD should scratch Open because it failed?

And why play an allegedly failed, "cancerous" (sic) game at all? I definitely wouldn't.

O7,
[noob]


I was going to ask the same thing...

As someone with anti-social friends and friends with very poor internet;


  • Open (PvP)
  • Open (PvE)
  • Private Group (private play with friends)
  • Solo


Is what they need.
One because more than 5 people in an instance will trigger them and their anxiety, and 1 because more than 3 in an instance triggers their router into a meltdown.


I've suggested the same things before... all happy except those who want everyone to play their way...aka EvE in a cockpit.
 
And why play an allegedly failed, "cancerous" (sic) game at all?

Unfortunately i forgot keys to my Tesla and it started without me.

I am not saying an group/solo modes are bad. There are people who like to play alone or with groups - i am fine with that. I am saying an current imprementation is horrible, is worst of possible.
 
Last edited:
When I bought my first Anaconda I fitted one of those as I was worried about docking.

While I was undocking for the first time, I suddenly thought - if I can get it out of the slot, then I can get it in the slot.
So I turned it off in the modules tab, docked and removed it.

I did however fit one after Horizons came out for a giggle, to see how it would handle landing on planets.
I'd done several landings myself at this point and was happy with my progress, but curiosity got the best of me.
Seeing the manoeuvres it pulled scared the life out of me. I had to interrupt the sequence and dock manually.
I genuinely thought I was going to lose my ship if I let the DC keep going, it kept boosting at one of the buildings for no reason.

I've never fitted one since, not even out of curiosity.
Just drop the landing gear first; then she lands like a kitten.
 
The modes are brilliant! Let's hear it for the modes!

O7,
[noob]

The modes are a really clever design, enabling people who like very different kinds of play to take part in the same galaxy simulation, thus making the player base bigger than it would have been for either a solo game or an all-out PvP game.

This leads to better profits for FD and therefore a better game for all of us. It's also nicely supported by micro-transactions for cosmetics, avoiding pay-to-win.
 
Four hours that's nothing, I've to near on 1500 in Solo and PG with Id have to say 90% of it in solo, different strokes for different folks, only really play solo now and im more than satisfied.
 
When I play Open mode;

Profits: 0/10
Engagement: 0/10
Satisfaction: 0/10

When I play with my Friends in our PG;

Profits: 10/10
Engagement: 10/10
Satisfaction: 10/10

When I play a PG with PvE rules;

Profits: 5/10 (too busy to dock at stations)
Engagement: 8/10 (everyone want to stop for a chat, I'm busy)
Satisfaction: 8/10 (game feels alive, but I get less done)



I concur
 

Deleted member 38366

D
Seems some Players rather play "Hotel California" instead of the Game.

Good old rule of thumb : Players acting like bible thumpers and endlessly rolling out "Open Play is the only/better way to play!" just don't get it. Easy as that.

Debriefing : (F/bust) Doesn't have the picture. Will never get the picture. Dismissed from flying status.

ED is a PEGI 7 title. Posts like the OP validates that rating, so it's all okay ;)

PS.
Currently I'm exploring. And *omg* I'm in Open Play.
Risk : identical to Solo or PG Modes
Profit : identical to Solo or PG Modes
Engagement : identical to Solo or PG Modes
Satisfaction : identical to Solo or PG Modes
Gameplay experience : identical to Solo or PG Modes

Go figure...
ELITE-ExploringInOpen_O_M_G.jpg

So what? It's as good as any Mode. Get over it!
 
Last edited by a moderator:
Ah yes. Friends you never interact with. Love those. :D

Always saw the term Anti-social friends as the ones you don't go out with to large gatherings. Chat online, go over and spend a little time with, maybe go to a quite small diner for a bite.. etc.
 
I appreciate that the OP is trying to experience the game from the other side - but I think he missed the coop side of PVE completely.

I do think he pointed out a real flaw in the game itself, in that there truly are easy mode options for credit collection and combat. There aren't a whole lot of heart-pumping mechanics alive right now (aside from thargoids - but you have to gear specifically for them, and it's a moving target on what gear works).

I just spent an hour in a High Intensity conflict zone with an ieagle and did not get touched. Turreted long range medium beam laser, sturdy guided missile rack and a sturdy rail gun. Everything engineered G5 ish (some perform better at G2-4 like pp), but I felt like I was out for a Sunday drive. The flight model was enjoyable, but I wasn't surprised at any point as horde mode commensed.

It would be nice if something interesting happened like the shields failed on one part of my ally cap ship and I had to chase off attackers there, or a special notorious ace popped in with orders to assassinate me or another npc, or there was a dignitary transport with failed engines needed guarding, or a suicide bomber run was about to hit the bridge, or a thargoid scout popped in making a CF of the zone, or someone used a nuc and we all had to run to a new location, etc. etc. etc. BUT these things don't happen.

I suppose this lack of variation and challenge is what makes pvp so much more interesting for the pvp survival crowd.
 
Turreted long range medium beam laser, sturdy guided missile rack and a sturdy rail gun. Everything engineered G5 ish (some perform better at G2-4 like pp)


You are correct about an "easy Mode" and said it yourself above

you comment about how it felt like a "Sunday drive" yet you max-engineered your stuff then complain that nothing is a challenge anymore... you took the challenge out of it.
 
I agree, the kit for the ieagle was easy mode - even in a high intensity conflict zone with cap ships. That's my point. An entry level fighter should be in great danger in that environment - even if it is fully geared up. Clearly I was not.
 
Last edited:
I agree, the kit for the ieagle was easy mode - even in a high intensity conflict zone with cap ships. That's my point. An entry level fighter should be in great danger in that environment - even if it is fully geared up. Clearly I was not.


I personally feel engineers were a mistake it's the same argument I've heard before. Some argue that Solo/PG's are "easy mode" yet those who are making that argument are all engineered to the max and complaining nothing is a challenge with maybe the exception of PVP. And that is why everyone needs to be forced to PVP apparently... because they no longer feel a challenge in the game... It is the same type of argument I hear from the "elite" from all types of MMOs when they get to the high end and gear themselvs to the max they then complain that the game no longer has any challenges and that it somehow is the game designer's fault.
 
Back
Top Bottom