Is it time for that Squadron discussion yet???

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The last thing desired is for Elite: Dangerous to become Elite: EVE Alternative - because EVE is garbage, and that's an insult to garbage.

Regardless of any point you may have had, this makes you sound petty and frustrated. There is no need to bash another game to get a point across...
 
Can't rep enough.

I only disagree in one point:
- They will likely have defenses like a station or megaship

I'd say hell no. Player groups want a bigger ship, but not another mega-monster killer. Remove the defenses and force player squadrons to defend their carriers using their ships.

Carriers will be unarmed and indestructible.
Open/Group/Solo says so.
 
Regardless of any point you may have had, this makes you sound petty and frustrated. There is no need to bash another game to get a point across...

Unless that game is EVE, unless you spent no small amount of time grinding away in EVE, unless you were a part of the original Goonfleet takeover that nearly brought it to its end, and made no small amount of money betraying half the player base and brought to a standstill until the seized assets were purchased back, then altered so they could never be controlled in such a manner again. - In short, unless you've got a good reason.
 
Carriers will be unarmed and indestructible.
Open/Group/Solo says so.

"Squadron and solo" sounds like "multicrew in solo" or "wings in solo".. I'd mind if NPC spawn to use your 'carrier' or even attempt to pirate it.

Just don't give players a bigger/better killing ship .. this is why we have cutters and corvettes
 
Except, that like stations, players would have no control over these. They're there simply to clear blockages and ward off NPC pirates who want to chase you to the pad.

I'm thinking they'll simply show up in a system the same way other megaships just show up - as a signal-source you can drop into or jump out of, and just sit there. I don't think they'll actually be flown.

This would seem to be the most likely method if implementation
 
How do you know the mistake isn't in the other direction - allowing it to become squadron wars and that's the thing they want to avoid?

I wouldn't have touched this game with another person's bargepole if it was all gangwar nonsense full of people trying to play space-emperor. A lot of the attraction is being able to take part in all the stuff without having to be in Open and put up with idiots.

Remember how large the PvP community is (as in not large) and ask yourself whether it makes any business sense whatsoever to give the two fingers to the vast majority of your playerbase and force everyone into PvP via mode-limiting and giving the gangwar fans the powers to run the whole bubble. It'd be their most stupid action to date by some distance.

Because they have already made that mistake with current gameplay.

all its done is cause toxicity. Instead of giving a meaning to ship to ship combat.

Pretty simple and straight forward.
 
We will need squadrons soon to counter the alien threat, its already hard enough to take out a medusa with a wing of 4.. so imagine what a non human signal source threat level 11 will do to you.... [woah]



If only to give the squadron commander a chance to say the immortal line "Stop exploding you cowards!" :D

Bill
 
Because they have already made that mistake with current gameplay.

all its done is cause toxicity. Instead of giving a meaning to ship to ship combat.

Pretty simple and straight forward.

Ah back to the "I'll keep being unpleasant and toxic until you give me what I'm demanding then magically my entire character will change and I'll be lovely and not repeat this process now that I know it works" plea - familiar to parents everywhere the world over for hundreds if not thousands of years. Convincing!

Remember though the rest of the time the PvP community are busy telling people they're silly for caring about ship loss and that they should git gud and use the credit cows so they have enough money that rebuys are meaningless and they don't get salty.

Can't have it both be meaningless and meaningful at the same time. Besides we have examples of other space games which have ALL the mechanics you're asking - shall we look at them for a moment and see if they're free of ganking and toxic behaviour? *looks* Nope, they're worse than here.

I think that's a no from me.
 
I could do without Squadrons if we simply had the ability to pledge to a minor faction e.g. implement a basic mechanic that allows a commander to pledge to one faction if they are allied to that faction (player faction or NPC).

In addition, pledging could give privileges to the commander like:

> Being able to pull over players and NPCs in the faction systems to see what cargo they are carrying

> Background live statistics in station services that are not available to non-pledged commanders

> Be a deputised system authority commander

> Have a vote to choose if and when the faction expands to another system

> Have access to a list of pledged commanders with stats of their actions for the faction

> Access to better services and missions

> etc… etc…

I know this sounds a bit like Power Play, but nobody in my player group likes Power Play - it’s far too large and complicated without a sense of real ownership, and also the whole solo/private nuisance.
 
In Eve Online, FLEETS are composed of 1 Fleet Commander (FC) per fleet then branches out to 5 wing commanders (WC); each wing has 5 squadron commanders (SC) with 10 players in each squadron, something like this:

-----------------------------[FC]
---------------------------[WC 1-5]
--[SC1]--------[SC2]--------[SC3]--------[SC4]--------[SC5]
-Player 1------Player 1------Player 1------Player 1------Player 1
-Player 2------Player 2------Player 2------Player 2------Player 2
-Player 3------Player 3------Player 3------Player 3------Player 3
-Player 4------Player 4------Player 4------Player 4------Player 4
-Player 5------Player 5------Player 5------Player 5------Player 5
-Player 6------Player 6------Player 6------Player 6------Player 6
-Player 7------Player 7------Player 7------Player 7------Player 7
-Player 8------Player 8------Player 8------Player 8------Player 8
-Player 9------Player 9------Player 9------Player 9------Player 9
-Player 10-----Player 10-----Player 10-----Player 10-----Player 10

Out of all that's coming out soon™ this is one topic I'm watching. I like this game but it's lacking in many things and player interaction is one of those "things." When there's a system to support large(r) fleets then the way this game is played will change dramatically and be able to achieve the feats like on Eve Online with massive space battles like this recent battle.
Sorry about the above formatting at work and in a hurry. LOL
I'm not saying do it like above but this is a good template to start from to forge another.
Fly Reqless CMDR's o7
 
Carriers will be unarmed and indestructible.
Open/Group/Solo says so.

Yeah if this happens.

It will be the worst mistake they have ever made. Even worse than private and solo effecting what was supposed to be meant for PVP interactions.

Thats a multiplayer feature. And it should be treated as such. Just like Open play should be rewarded and some aspects of the game should be restricted to it.
 
Yeah if this happens.

It will be the worst mistake they have ever made. Even worse than private and solo effecting what was supposed to be meant for PVP interactions.

Thats a multiplayer feature. And it should be treated as such. Just like Open play should be rewarded and some aspects of the game should be restricted to it.

Multi-player =/= Open. Multiplayer =/= PvP. Nothing in E|D is restricted, on purpose. It's because people all want different things from the game, and they all payed the same price of admission. Open is nothing special. Never was, never will be.
 
In Eve Online, FLEETS are composed of 1 Fleet Commander (etc)
-----------------------------[FC]
---------------------------[WC 1-5]
--[SC1]--------[SC2]--------[SC3]--------[SC4]--------[SC5]
-Player 1------Player 1------Player 1------Player 1------Player 1
-Player 2------Player 2------Player 2------Player 2------Player 2
-Player 3------Player 3------Player 3------Player 3------Player 3
-Player 4------Player 4------Player 4------Player 4------Player 4
-Player 5------Player 5------Player 5------Player 5------Player 5
-Player 6------Player 6------Player 6------Player 6------Player 6
-Player 7------Player 7------Player 7------Player 7------Player 7
-Player 8------Player 8------Player 8------Player 8------Player 8
-Player 9------Player 9------Player 9------Player 9------Player 9
-Player 10-----Player 10-----Player 10-----Player 10-----Player 10

This is what is wrong with EVE and Viktore and the Feds in general.
Canonn are not organised anything like this.
Communism Interstellar are not organised like this.
The Fuel Rats are not organised like this.
The AEDC is not organised like this.
SEPP are not organised like this.

I don't think even SDC are organised like this.

The one thing that Elite Dangerous has going for it is the plurality of organisational types for playergroups.

The hierarchical model with one owner at the top might work for Earth Defense Fleet.

But many folks aren't knuckle dragging, truck driving, Harley riding, MAGA hat wearing, redneck flag saluters, and we aim for something better.
 
In Eve Online, FLEETS are composed of 1 Fleet Commander (FC) per fleet then branches out to 5 wing commanders (WC); each wing has 5 squadron commanders (SC) with 10 players in each squadron, something like this:

-----------------------------[FC]
---------------------------[WC 1-5]
--[SC1]--------[SC2]--------[SC3]--------[SC4]--------[SC5]
-Player 1------Player 1------Player 1------Player 1------Player 1
-Player 2------Player 2------Player 2------Player 2------Player 2
-Player 3------Player 3------Player 3------Player 3------Player 3
-Player 4------Player 4------Player 4------Player 4------Player 4
-Player 5------Player 5------Player 5------Player 5------Player 5
-Player 6------Player 6------Player 6------Player 6------Player 6
-Player 7------Player 7------Player 7------Player 7------Player 7
-Player 8------Player 8------Player 8------Player 8------Player 8
-Player 9------Player 9------Player 9------Player 9------Player 9
-Player 10-----Player 10-----Player 10-----Player 10-----Player 10

Out of all that's coming out soon™ this is one topic I'm watching. I like this game but it's lacking in many things and player interaction is one of those "things." When there's a system to support large(r) fleets then the way this game is played will change dramatically and be able to achieve the feats like on Eve Online with massive space battles like this recent battle.
Sorry about the above formatting at work and in a hurry. LOL
I'm not saying do it like above but this is a good template to start from to forge another.
Fly Reqless CMDR's o7

You do realize, that when Squadrons do come, they won't be able to do any of that stuff. The Squadrons mechanics are goingi to have to fit in with E|D. Not drive changes to the game that would require a rebuild. FD are not going to turn the game upside down to fit in some Comms, an Mega Ship, and a Decal....
 
Free squadron carrier for every CMDR! :)

Actually, I love the Federal Driftship tag. Good one[haha]

Hello commanders

Now that the beta is coming to an end I feel it is time that we as a community start to discuss what we would like to see when Squadrons becomes a reality.
So I will start the conversation off with my wish list instead of a wall of text.

1-Squadron Mail
2- Squadron roster
3-Squadron HQ
4- Squadron being able to pledge to minor factions
5-Squadron carriers having modules so that they can be customized
6-Squadron colonization Mechanics
7-Squadron in game assets like spaceports and outpost
8-Squadron ranks and responsibilities
9-Squadron storage and bank
10-Squadron chats and voice Communication
11-Squadron content creation tools
12-Squadron wars

I know that everyone is looking forward to Squadron Mechanics to come out and I hope those mechanics add depth and meaningful gameplay to the game

Love the ideas but not holding my hopes up it will happen for ED.
 
This is what is wrong with EVE and Viktore and the Feds in general.
Canonn are not organised anything like this.
Communism Interstellar are not organised like this.
The Fuel Rats are not organised like this.
The AEDC is not organised like this.
SEPP are not organised like this.

I don't think even SDC are organised like this.

The one thing that Elite Dangerous has going for it is the plurality of organisational types for playergroups.

The hierarchical model with one owner at the top might work for Earth Defense Fleet.

But many folks aren't knuckle dragging, truck driving, Harley riding, MAGA hat wearing, redneck flag saluters, and we aim for something better.

Then don't organize like that it's your choice. I was showing an example of an existing model for a fleet composition and in no way was I stating it should be law or configured exactly like that. And I have no idea what you're last thought was about but.... okay...[weird]
 
Then don't organize like that it's your choice. I was showing an example of an existing model for a fleet composition and in no way was I stating it should be law or configured exactly like that. And I have no idea what you're last thought was about but.... okay...[weird]

The problem is that you and others who think the hierarchy model is a great idea don't notice that everything you ask for precludes other organisation types.

As soon as you provide a tool in-game you set the expectation and the NECESSITY that an organisation uses it.

So for example let me ask you a question: "Who gets to say who has access to the secure comms channel?"
 
Multi-player =/= Open. Multiplayer =/= PvP. Nothing in E|D is restricted, on purpose. It's because people all want different things from the game, and they all payed the same price of admission. Open is nothing special. Never was, never will be.

Wrong dead wrong.

its caused more problems than what its worth.

Want me to prove it? 5 GD years of Forum PVP and Hotel California.

Thats how stupid this is.

YOU NEVER, EVER make it so people can take objectives in a game where people cant defend themselves when they built guns and PVP mechanics into the GAME.

<Content removed>

Dumbest mistake ive ever seen made in the development of a game.

Its cause more toxicity with this community tearing each other apart.

Heres what the same people do, whine and cry about getting blown up for no reason. WHEN THERE IS NO REASON TO PVP IN THIS GAME AT ALL. WHEN OBJECTIVES CAN BE TAKEN IN SOLO AND PRIVATE REMOVING THE NEED FOR IT.

Wake up.
 
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