As always, 'Sandro's law' says, "Play the game your way, blaze your own trail...as long as it is the way and the trail of which we approve and which we sanction."
What would be your proposal of a better way to unlock engineers?
As always, 'Sandro's law' says, "Play the game your way, blaze your own trail...as long as it is the way and the trail of which we approve and which we sanction."
All of it saves time. An engineered distributor and mining lasers lets you mine faster. An engineered FSD lets you trade and explore faster. Engineered thrusters and guns let you kill faster. Engineered shields are going to reduce the chances of taking damage in a fight, avoiding a repair trip and saving time.
In a game that is an infinite treadmill of grind, acquiring these small timesaving bonuses racks up quickly.
What would be your proposal of a better way to unlock engineers?
If the game is just an infinite treadmill of grind, what is the point of increasing speed?
If I may answer: custom missions. We have custom engineers, with custom faces, on custom bases providing custom mods. Lets make two dozen custom missions for them. You can use custom PG chained-mission templates. Eg: infiltrate base to find location of ship X, find and kill it, take the blackbox, deliver it someplace, get data from it and deliver it somewhere else while being chased by a wing of angry whatever. Invoke Thargoids with Palin and Ram Tah.
Nice ideas, something that makes the process unique to the player would be good. As of now everyone has done exactly the same thing as everyone else to unlock them.If the game is just an infinite treadmill of grind, what is the point of increasing speed?
If I may answer: custom missions. We have custom engineers, with custom faces, on custom bases providing custom mods. Lets make two dozen custom missions for them. You can use custom PG chained-mission templates. Eg: infiltrate base to find location of ship X, find and kill it, take the blackbox, deliver it someplace, get data from it and deliver it somewhere else while being chased by a wing of angry whatever. Invoke Thargoids with Palin and Ram Tah.
https://www.reactiongifs.us/wp-content/uploads/2017/09/tenor.gif
Why aren't you a game designer Sleut?
Hey, I am a game designer, and a dev! I designed and programmed two games, plus made the graphics, when I was eight years old. In Superlogo.
Both were terrible in every way. [haha]
Hehe...
Came here to see if there was any news regarding 3.0 release, and I see the "Shill Handbook" is still heavily in use:
OP (correctly) points out the TEDIOUSNESS involved in the 100% pure time sink unlock conditions.
The shills, having zero actual, logical defense of this pointless drudgery, default to their usual strawman: "Well, its NOT HARD."
Yeah. No kidding. And its NEVER BEEN hard. Nor did the OP claim it was. The OP pointed out (correctly) that it is TEDIOUS.
Either refute THAT POINT...or go away.
If I may answer: custom missions. We have custom engineers, with custom faces, on custom bases providing custom mods. Lets make two dozen custom missions for them. You can use custom PG chained-mission templates. Eg: infiltrate base to find location of ship X, find and kill it, take the blackbox, deliver it someplace, get data from it and deliver it somewhere else while being chased by a wing of angry whatever. Invoke Thargoids with Palin and Ram Tah.
No, the unlocks still are awful. For starters, they make no thematic sense. Well, thematic for the engineers, yes, but not for the blueprints they offer. Palin is probably the prime example: you have to fly 5k ly to gain access to him. Now, for explorers that’s not a big deal in the slightest since they’d do that regardless, but everyone else is likely to just do a meaningless 10k ly total round trip. If Palin offered only stuff relevant to exploration, his unlock requirement wouldn’t be an issue. But since he offers something that is meh for exploration, and incredible for everyone else, we have a ton of people complaining about him.
Man kids these days. Soon they will be demanding the game plays itself because they can’t be bothered and stuff...
An engineered FSD lets you trade and explore faster.
Hehe...
Came here to see if there was any news regarding 3.0 release, and I see the "Shill Handbook" is still heavily in use:
OP (correctly) points out the TEDIOUSNESS involved in the 100% pure time sink unlock conditions.
The shills, having zero actual, logical defense of this pointless drudgery, default to their usual strawman: "Well, its NOT HARD."
Yeah. No kidding. And its NEVER BEEN hard. Nor did the OP claim it was. The OP pointed out (correctly) that it is TEDIOUS.
Either refute THAT POINT...or go away.
So...staring at menus and loading screens for hours constitutes working for a reward exactly...how...again?
Standards this low are the reason we cannot get actual GAME PLAY beyond flight and combat.
Maybe I love this game (and its history) way too much that I fall for the illusion that it has to be special in every aspect...
The OP pointed out (correctly) that it is TEDIOUS.
Either refute that or go away