Proposal Discussion Kill Warrant Scanner Feedback

This is exactly how games die.

Bit of an over-reaction. As already said - if people find their PvE credits/rep per hour dropping then maybe NPC bounties could be buffed. That doesn't mean aligning bounties to super-powers is a bad idea though, not by a long way.
 
So the entire PvE community should just roll-ever because for you it's just dandy?

I'd hazard, the majority of the Solo/PG community won't be impacted by the new C&P PvP system, yet, we're being nerfed because of something we have no interest in?

This is exactly how games die.

The thing is, everything you're saying would be perfectly valid - IF the C&P changes were entirely PvP-oriented - but the C&P changes affect PvE just as much as they do PvP.

In fact, the defacto design of the game is that all the mechanics are in fact PvE - it's just that the same mechanics also apply when it's PvP.

I have a feeling that Frontier are of the opinion that for too long, the BGS (which is entirely PvE based!) has been far too easily and quickly affected by way of committing crimes against NPC's. This seems to be an effective way of slowing down BGS influence by way of NPC murder.
 
New system tries to tie bounties to factions and superpowers. Giving player all bounties via KWS contradicts that.

New system ties bounties to a ship. Again, all bounties via KWS would contradict that (but I guess it is not what you postulate there).

It is design *decision*. So far what Sandro have said sounds legit - *to me*. You can disagree, as always. In developer's mind it was an issue and they offered solution, and then updated that solution taking our feedback into account.

No it doesn't there is no contradiction between a module that can reveal all bounties for all powers and tieing bounties to superpowers, thats made up nonsense!

And nor does it need to...the idea that in some advanced future galaxy if a pilot changes ship they are no longer wanted is one of the most moronic parts of the new C&P system...but leaving that aside it is entirely possible that the KWS could reveal all crimes the NPC has commited in the ship you scan (the only ship they have)

As you now admit it is a design decision, not a "conflict" or "incompatible" (which was the words first used by the devs) These words Imply different things, technical things, not deliberate choices.
 
As you now admit it is a design decision, not a "conflict" or "incompatible" (which was the words first used by the devs) These words Imply different things, technical things, not deliberate choices.

You know different people can have different opinion on what is incompatible or not, especially about high concept designs?

'Incompatible' doesn't mean only it is technically incompatible. I know, I just blew your brain. Sorry about that :)
 

sollisb

Banned
Bit of an over-reaction. As already said - if people find their PvE credits/rep per hour dropping then maybe NPC bounties could be buffed. That doesn't mean aligning bounties to super-powers is a bad idea though, not by a long way.

Sorry, I wasn't exact; When I said that's how games die; I meant the antagonising of the player-base.

In the OP it is plain to see, the PvE bounty system is being nerfed. And we're being sold, that the reason for this, is for a new C&P system that in the main, will never effect the PvE player-base.
 
Citation needed.

I don't think FD think of the KWS as "primarily" a PVP tool BUT (from the Q&A livestream) I DO think the respsonse to my KWS question (where Sandro started talking about how you can hunt down and kill the wanted ship multiple times in order to claim each successive bounty) was clearly made with PVP in mind (NPC's are non-persistant so the idea of hunting down and killing the same NPC multiple times didn't make any sense). That's where this idea started I think so your citation is the livestream really.

Also, from the OP of this thread ...

as Commanders risk losing their ship multiple times if they have multiple bounties
 
The thing is, everything you're saying would be perfectly valid - IF the C&P changes were entirely PvP-oriented - but the C&P changes affect PvE just as much as they do PvP.

In fact, the defacto design of the game is that all the mechanics are in fact PvE - it's just that the same mechanics also apply when it's PvP.

I have a feeling that Frontier are of the opinion that for too long, the BGS (which is entirely PvE based!) has been far too easily and quickly affected by way of committing crimes against NPC's. This seems to be an effective way of slowing down BGS influence by way of NPC murder.

FD clearly stated that C&P changes fully because they want to go back and change how crime works overall, not just against players. And yes, manipulating BGS with murder is one of those things they wanted to change.

I don't think FD think of the KWS as "primarily" a PVP tool BUT (from the Q&A livestream) I DO think the respsonse to my KWS question (where Sandro started talking about how you can hunt down and kill the wanted ship multiple times in order to claim each successive bounty) was clearly made with PVP in mind (NPC's are non-persistant so the idea of hunting down and killing the same NPC multiple times didn't make any sense). That's where this idea started I think so your citation is the livestream really.

Also, from the OP of this thread ...

Alec, if you remember during streams it is almost evident that FD is more interested about C&P effect on BGS more than player versus player. Adam talked about it, Sandro talked about it...

They clearly want to shoreline effect on what PvE combat has on BGS. That's why things change.
 
  • What’s more, the KWS scan will *legitimise* attack against the scanned ship for you and any wingmen. This freedom to attack will expire once the target leaves the location, via supercruise, hyperspace jump or the like.

Would love this. Makes bounty hunting more like I wanted it to be from the start. Not just farming in Haz Res.
 
Honestly, this seems like a reasonable solution to me.

It brings back some utility to the KWS in a PvE bounty hunting context, as long as there are some nearby factions supporting the same superpower (which is usually true).
As for the "going to other systems" aspect of KWSing people ... I may be wrong, but I was under the impression that in the live game any local (i.e. non-superpower) bounty claims you acquire in a system can be claimed in that system, due to the presence of the faction in question. I don't remember encountering a scenario where that isn't true for a long time.

I do still question, though, whether it would really be "too punishing" for players brought to justice for all their bounties at once. I think career criminals in this game tend to have significant cash on hand, and are usually aware of what their actions can entail. This, combined with the fact that the ship selling option makes it relatively difficult to have an "unresolvable" rebuy screen scenario after you've been playing for a while, makes me think that maybe it could still be an acceptable solution.

But, of course, FD are welcome to disagree and currently seem to! They certainly have more to go on than my anecdata, after all. :)
 
You know different people can have different opinion on what is incompatible or not, especially about high concept designs?

'Incompatible' doesn't mean only it is technically incompatible.

Incompatible = "not capable of being used in combination" The two systems are capable of being used in combination, the devs just don't want too

Simple as that really.
 
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Di I see the possibility for commanders carrying "interstellar" bounties to risk their ships twice or can someone clarify this?

(Being wanted in a system = bounty, ship destroyed, all good, but is an interstellar bounty also cleared then?)
 
Sadly I think this is whats going to happen:

-None of the concerns about rep with factions not aligned to any/controlling factions superpower will be responded too
-3.0 will go live with the crap system as is
-We may get this system as part of 3.1 if we are lucky around late May/June
-We will have to put up with it for several more months until there is a CG in an independent system which finally reveals all of concerns listed above and the penny *finally* drops that actually yes we may have had a point!
-There will be a lot of the less forum orientated players very upset about their cash nerf - as admitted by Sandro's OP, talk of "more grind" etc etc Meanwhile passenger missions will continue to pay ridiculous amounts compared to all other activities for reasons not at all related to selling DLC....
-At some point, maybe around Christmas we may finally get the KWS updated *Again* to include all bounties in the local system, if we are lucky, but odds are the devs will just give up and not bother, as will most of those currently not happy with the changes, after all we'll have lovely new paint jobs to buy for new ships wont we?
 
Incompatible = "not capable of being used in combination" The two systems are capable of being used in combination, the devs just don't want too

Simple as that really.

Way new C&P system works is that when ship is nailed by crimes, it goes to prison, but pays only about crimes against specific faction and superpower.

It is fundamental part of logic.

You don't like new system because it takes away something you liked. It is valid complain. However it is not devs 'just don't want' to do what you want them to do. You see only your complains, FD see bigger picture about the game and there are tons of other considerations taken into account why they went route they decided to.

It is cool to raise complains. It is not cool to make it all meta with 'these stupid/ignorant devs vs. us smart players who just want it fun'. It is not how it works :)

I know I'm some armchair developer, but can't you just keep the current KWS for NPC, and add an exception for human cmdrs? We would get the best of both worlds.

I'm in no way trying to be snarky or anything, but some of your design decisions are awfully circumvoluted.

KWS changes not because of PvP, but because FD also reshuffles effect combat has on BGS. So it is not about players, at all.
 
Sandro, why complicate things further? Every crime update complicates things more and more. Soon we will need 50 page powerpoint presentations to explain to newcomers how crime and punishment works in the game.

Remember one of the main principles of software development: KISS.

Surely to keep the PvEers happy, all that needs to happen is for secondary bounties on NPCs be increased significantly then the KWS becomes useful again. It doesn't solve the problem of the new complicated system, but avoids making it any more complex. The more you try and work around issues, the more issues you will create for yourself.
 
Sandro, why complicate things further? Every crime update complicates things more and more. Soon we will need 50 page powerpoint presentations to explain to newcomers how crime and punishment works in the game.

Remember one of the main principles of software development: KISS.

Surely to keep the PvEers happy, all that needs to happen is for secondary bounties on NPCs be increased significantly then the KWS becomes useful again. It doesn't solve the problem of the new complicated system, but avoids making it any more complex. The more you try and work around issues, the more issues you will create for yourself.

Afaik before this proposal there was NO secondary bounties with KWS in upcoming 3.0 no?

This proposal add chance for having secondary bounties, and bonus extra for hardcore players - showing claimable bounties from other superpowers.

Not seeing how it complicates things. It is still simpler than pinjata we had before.
 
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