Another funny video. Good stuff!
I think the point in this video though, is just another opinion for the hotel california thread.
A couple things though:
- BGS <> PP. The two have been kept separate, as they should be, and they are really two different animals. There are still a couple ways they impact each other (cc thresholds, control systems making faction control near impossible), but they are really completely different. PP is a separate, tacked on, game mode. I can see why you mentioned both though, as you were talking more about modes, and who should have to play where.
- Dav has said that the BGS is a "B" GS, as in "BACKGROUND" simulation. It was not intended to be 'played' the way it is now, with folks supporting minor factions or gov types and taking actions to manipulate it. After some time in game though, it becomes one of the few things 'to do' that give you a 'why am I doing this' sort of satisfaction, however small it may be. So I don't think FD is going to do anything to change their intention, like restrict it to open only.
- Incentives for Open play has been dealt with before and the baby was ugly (several threads, and one with 2000 posts), and that was just in reference to PP. I have a feeling trying to do that for the BGS as well, would go down just as badly.
On a funny note, you mentioned you feel BGS play is as much fun as having your fingers crushed. Lots of people see random players flying around in circles making pew pew about as fun and complex as watching a turd swirl down a toilet.
Gotta link to that...only because PP is strongly affected by who 'owns' what systems (see: Exploitation).
I can agree that there is some need for 'tweaks' to the way the BGS is 'played" (see upcoming C&P, whose main objective seems to be limiting murder throughout the game), but saying that the BGS was not intended to be played (now, or in the past) is quite difficult to believe.
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