- The KWS will detect all Interstellar bounties on a target vessel. However, it does not legitimise attack, so you still will have to break the law to collect them if the Interstellar bounty is for a different superpower than the current jurisdiction is alinged to.
Hello Sandro!
What about Interstellar Bounties on ships in non-aligned space? There are plenty of Independent Systems out there, not aligned with any given power, that are not Anarchy space.
My thoughts on this:
1. The operative portion of Crime and Punishment (C&P) is the Punishment. Now I do understand we don't want to Over-punish people, but there should still be some sting to the Punishment, or it becomes meaningless.
2. The Kill Warrant Scanner's intention is to catalog a pilot's offenses, wherever they might have been committed.
So, my thought is this - let the Kill Warrant Scanner detect whatever bounties a pilot might have, where ever they might have been issued.
Allow bounty hunters to collect these, as the nature of the Warrant is to paid when the target is brought to justice.
Since the new system of C&P makes the perpetrator pay these at rebuy, and burying someone under the sheer cost of their misdeeds might be too harsh, let's take this approach instead:
When a ship is KWS scanned and dispatched, only attach the value of bounties they pay for the system they are blown up in, and only a small percentage of the outstanding bounties for other systems.
For example:
Player A is wanted in 12 systems, 4 Federation systems, 6 Imperial Systems, 2 Independent Systems. They are KWS scanned in Sol and blasted to the nearest Detention Facility. Their rebuy would include their ship cost rebuy, plus the current bounty value percentage for Sol, 10% of the remaining Federation Systems, and 5% of the value of Imperial and Independent systems - or whatever the percentages actually work out to be. This way, the bounty hunter who brought justice to them is compensated for their efforts, Player A is punished, the Kill Warrant Scanner has justified its usage, and everybody makes out in the end.
Player A isn't over-penalized, as they're still paying for their misdeeds, they're just paying less for those systems where they were Wanted but not as much as for where they met their reckoning.