The new proposal is definitely a step in the right direction, so that's worth a [up]
IMO there's still way too much of a fixation on Superpowers at the expense of minor factions though. There's a nagging doubt in the back of my mind that's telling me this a recipe for future disaster somehow, but the image is fuzzy just now, so I'll have to opt for a Magic 8 Ball uncertainty and say "Cannot predict now" until I've got more of a feel for that system in action
There is however still the matter of a completely wasted golden opportunity to add some characterisation and depth to the game - I'm talking about how the KWS treats CMDRs and NPCs as the same thing.
I still stand by my suggestion that having the KWS being a Pilots' Federation only piece of kit makes the most sense from a gameplay perspective. After all, as many posters have said in this thread, the PF is supposed to be the best merc group in the galaxy...and yet there is literally
nothing in game to either back that up, or even inform players of the PF's special & pivotal place in human history (unless you have access to the tourist beacons in the Shinrarta system, but you have to be either a Kickstarter backer or have earned an Elite rank in order to be able to read the text in those).
Now here's the thing - as a Pilots' Federation piece of tech, the proposed new functionality of the KWS isn't too bad now...for NPC targets.
But CMDRs are not NPCs.
We're all part of an exclusive club whose members get offered missions on our station board (missions which, presumably, non-Pilots' Federation members don't get offered...that's an assumption of course because again there's nothing in game that explicitly tells us the mission boards are CMDRs only...). In a lot of cases these missions automatically entail the acquisition of a bounty or fine because they're "a bit dodgy squire" which is why the mission givers are asking CMDRs to do them of course, rather than Joe NPC who isn't a member of the galaxy's most respected merc group like we are.
So my point is this : given that as CMDRs we're routinely taking jobs that earn fines/bounties simply
because we're CMDRs, where is the logic in having our fellow CMDRs going around shooting each other
for doing the jobs we're supposed to be doing as members of the Pilots' Federation?
Realistically, the Pilots' Federation doesn't give a stuff whose laws CMDRs break...so long as it isn't the Pilots' Federation's. And that's as it should be IMO.
Now, given that CMDRs are not NPCs, I don't believe it's fair to CMDRs to subject them to the same rules as NPCs when it comes to other CMDRs who are taking on the role of Bounty Hunter. Bottom line is, it's really none of a CMDR's business
what another CMDR gets up to, so long as it doesn't break any Pilots' Federation rules.
However, one CMDR attacking another is something the Pilots' Federation does take a dim view of, and for obvious reasons : it's hard to maintain your prestigious position in the eyes of the galaxy's superpowers as the most trusted and respected 'go to guys' if your members are perpetually taking potshots at each other. It undermines the Pilots' Federation's reputation.
So I stand by my suggestion that the KWS could become a defining piece of in game storytelling simply by it behaving one way when used on an NPC, and another when used on a CMDR.
i.e. - used on NPC, the KWS should show all relevant bounties the NPC has on them.
Used on a CMDR, it should specifically NOT show any bounty other than that accrued from attacking another CMDR.
It's breathtakingly simple, totally logical, lore-friendly, and in one fell swoop adds characterisation depth to reinforce exactly what it means to be a member of the prestigious Pilots' Federation rather than simply Joe NPC.
To back up my assertion about just how much influence the Pilots' Federation should actually have on the subject of bounties & their associated technologies, I'll add in these quotes taken directly from game itself :
(I have highlighted espeically relevant sections in
BOLD)
"The Pilots Federation’s zero tolerance policy of dishonourable behaviour amongst its members is enforced by a system of bounties automatically placed on the heads of transgressors. This built a galaxy-wide respect for the badge, which then started to be worn with pride by members." (from Newsletter #22)
"Before long this small and highly respected group of pilots with these coveted badges became known as 'The Elite'. They received all sorts of offers - both commercial and personal - (including offer of marriage!). The commercial side became valuable - whether it was transporting royalty or taking unknown items 'no questions asked'. The group was considered utterly trustworthy, with the confidentiality assured, and its members took this very seriously." (The Elite - tourist beacon 0245)
"It is rumoured they run secret bases and have their own technologies, but what is known for certain is they are highly respected, and get generous discounts throughout human space." (The Elite Federation of Pilots - tourist beacon 0246)
"It exists to support pilots, not nationalities or political factions. Over the years this has led to its acceptance (albeit grudging in some cases) in practically all human domain.
The PF represents the nearest thing to law in uncontrolled and ungoverned space. Their existence provides a safely net for human expansion in space beyond the major factions." (Pilots Federation Secrecy - tourist beacon 0247)
"As well as providing funds for bounties it also receives transaction fees for completed bounties that are processed through the PF bounty system - and in many cases retains unclaimed bounties where, for whatever reason, the pilot who has earned it doesn't claim it.
By far the most significant contribution to the PF's finances is the near monopoly it has for the embedded ship and station systems." (Pilots Federation Interests - tourist beacon 0248)
"In 3300 the Pilots Federation's GalNet system has a near monopoly on all shipboard and station embedded systems. The systems are fitted as standard on nearly all independent ships and even some militaries. It's a testament to the trusted nature of the PF that this monopoly has occurred with the little resistance bar some backroom negotiations." (Pilots Federation's Near Monopoly - tourist beacon 0249...yes, that's right : the PF actually owns GalNet...)
"The PF wields considerable power through its web of political contacts as well as the application of the bounty system and control of the ship and station embedded systems.
There are also known cliques within the PF (The Dark Wheel is probably the most famous) that have their own agendas. Officially these are discouraged, but in an organisation so large they are tolerated as long as they don't overstep the mark." (Pilots' Federation Influence - tourist beacon 0250)