Oh man I hope they add the PPC. Give it the same sound it had in mech warrior 4 (and not that lame sound they changed it to in NWO) and I will be QUITE pleased.
its called Focused Plasma Accelerator with Dazzle shell experimental effect
Oh man I hope they add the PPC. Give it the same sound it had in mech warrior 4 (and not that lame sound they changed it to in NWO) and I will be QUITE pleased.
its called Focused Plasma Accelerator with Dazzle shell experimental effect![]()
I want to know how they differ from the plasma acc. and railgun since theyre both pretty much the same thing. More damage to xenos?
As for Gauss Cannon, your guess is good as mine. We don't know what that weapon is but I suspect it's not anti-xeno.
Might be a computer disruptor?
The Gauss, is the cgs unit of measurement of magnetic flux density (or "magnetic induction"). (Named after "Prince of Mathematicians", Carl Friedrich Gauss).
One Gauss is defined as one maxwell per square centimeter. (The cgs system has been superseded by the International System).
Targetted magnetic flux could ......
game wise, we currently have
hitscan weapons, full automatic, single shot, burst and constant beam.
projectile weapons that have a spin up time (multicannons C1-C3)
projectile weapons that are full-automatic and no spinup (cannon, PA)
Projectile weapons that re semi-automatic (frags, and soon shock-cannon)
a "hold trigger down and auto-release after X seconds" hitscan weapon (Railgun)
a launcher that fires dumbfire missiles
a launcher that needs a lock-on-target to fire homing missiels or torpedos
a launcher that fires semi-automatic and the projectile explodes when the trigger is released (FLAK)
a launcher that drops proximity triggered mines.
the thing we currently do not have:
a weapon system that charges up and fires when you release the trigger - which i guess will be the plasma charger there. (oohhh, i loved the "Fusion" cannon in Descent!)
-> the "charge" can be either energy (fusion cannon) or ammo based (Unreal Tournament Eightball)
another thing that we don't have:
something like the ASMD shock rifle, that has two fire modes and a third "skill based" combo for huge AoE
Agreed, great post. But you forgot the visually guided missiles, as seen in Starlancer and equally fun in Earthsiege 2. I'd kill for some of those in Elite
Agreed, great post. But you forgot the visually guided missiles, as seen in Starlancer and equally fun in Earthsiege 2. I'd kill for some of those in Elite
I'd prefer all those new modern weapons over some gun powder powered projectile any time.
After all, we're in 34th century![]()
But don't mind having some old school guns too.
Gauss Cannon?
Hehe, feels like good old MechWarrior II.
Huge gun, insane power draw, very slow firing rate - but darn fast projectile, very long Range and did seriously big holes
All that's still needed is a Neutron Blaster and an Ion Cannon then xD
Is that stuff in any way relevant to the game as a whole, or is it just another fragmentation like AX weapons for yet more separate game-within-game?
unlike the AX weapons, the guardian stuff can be used against everything.
they did implement synthesis for it right away, but no engineering.
unlike the AX weapons, the guardian stuff can be used against everything.
they did implement synthesis for it right away, but no engineering.
Was extremely hyped for tech brokers.
then I found out they are just another Mat grind.
Not only am I not hyped now. I will never use them. Ever. Because I refuse to partake of ANOTHER grind. Engineering killed my interest in this game for months. I have no plans to repeat that or a similarly terrible experience with these things. No thanks, game would be better off without this sort of garbage.
what else did you expect from the tech broker?
that you log in, pay a few millions space credits to unlock everything? someone not eploiting money faucets would call it grind
that you have to run a few missions to unlock each module? again, someone may experience that as an endless grind because it has to be done for every module again.
there is only one thing i dislike about those brokers - and thats the fact that you have to unlock fixed/gimbal/turret version of the weapon individually,
and those weapons are by default engineered, so no way to personalise them![]()