New blueprints being slightly higher than current values is not 10-15% higher. There was no mention of such a massive disparity and a new grind being involved, they were only supposed to be slightly higher on average.
If you actually watched the dev video shortly prior to the 3.0 beta Sandro also stated there would be existing mods that players would want to keep. This was the case only with 3.0 beta 1 but was completely untrue with the massive 10-15% differences seen with beta 2.
You need to actually read all of the information available and listen to what the devs actually stated in their presentations. Not just selectively reading parts of their statements. Pretending that the nonsense we got with 3.0 beta 2 values was somehow "planned" is not true at all. It was obviously a sudden decision that FD made between beta 1 and beta 2 with zero acknowledgement for the impact on game balance and the devaluing of prior Engineering grind.
Or is it too hard to look at all of the facts? Does that get in the way of your selective reading and ignoring all of the information FD gave us at different points prior to and during the actual 3.0 beta?
Oh I'm so sorry. I need to actually read all the information
and listen to things as well do I? Wow that obviously sounds like it will be much too difficult for my feeble wits, only the enlightened ones such as yourself could possibly be capable of such a feat.
With hindsight I have no idea why I wasted any more of my time on this. Your ego must have its own postcode. You've managed to write some of the most condescending tripe I have ever read in this thread. The fact that you then go on about selective reading is the icing on the cake really because you seem to be a master at it, as well as deploying strawmen.
Does Sandy's post say that mods in 3.0 will have higher values than in 2.4? (Clue - possible answers to this question are '
yes' and... err that's it really)
Did mods in 3.0 having higher values (ANY higher values at all) mean that you would need to do more engineering? (Clue - possible answers to this question are also '
yes' or '
yes'. Even if a mod has a value that's only 1% higher in 3.0 it would still have been IMPOSSIBLE for you to ever obtain a mod with those stats without doing some additional engineering under ANY iteration of these changes going right back to when Sandy first dreamed them up in the bath)
So does that mean that from the very first inception of the changes, the plan was that if you wanted your gear to be the best possible under the new system you would need to do more engineering? (Clue - it's the same answer as above)
Those are facts. The fact that the actual difference between 2.4 and 3.0 values may have undergone a step change during the beta does not IN ANY WAY change the FACT that you could not possibly have been in a situation after 3.0 where your gear was top-tier without doing some engineering. Not at any point since the very first musings.
For God's sake man it's not a difficult thing to grasp; your existing mods either stay as they are or become grade 4 converted mods, they were always going to do that and the new maximum was ALWAYS going to be GREATER than 2.4. Those are facts. The fact that you don't like them does not change that.
Since you like looking at facts here's one for you. It's probably the only one that matters. You're going to be doing some more engineering.
I'm done here, pity parties don't really do it for me.