Federation SWAT overpowered wing

From the 3.0 C&P Notice from FD:

Advanced Tactical Response
• Authorities now have access to new security vessels: ATR (Advanced Tactical Responders)
• ATR ships are kitted out with top tier hardware, in exclusive, customised configurations. They are extremely competent pilots.
• ATR ships can be summoned once a Commander has committed enough crimes in a jurisdiction.
• The security of the system determines the level of crime before they are summoned
• ATR ships arrive with full knowledge of their target and are pre cleared to arrive "weapons hot".
• Once ATR ships respond to crimes, they will continue to respond until the Commander leaves the system.
Another piece of the crime consequences puzzle, ATR should also help mitigate Commanders attempting to exert excessive influence in the background simulation.

The more you know...
 
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It begs the question: why aren't these bad boys on the front lines of every CZ/Res/Thargoid battlezone in the galaxy? I don't often criticize about increased difficulty concerning NPC's, but these things are just silly and cheap.
 
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It does leave me scratching my head why they didn't go that route. Increasing the number of opponents is a pretty basic PvE balancing method used in many games — and is in my opinion, way better than arbitrarily increasing damage output.

Besides, large numbers has the added benefit of making battles more epic. :D

There are technical limits to how many ships can be simulated (AI, physics) and rendered at a time. And since ATR need to be able to enter any instance that may already have many ships, using big numbers is not a viable option.
 
If the ATR aren't massively overpowered, they'd be utterly useless.

It's either all or nothing with them.

This!
If ATR would be "normal" G5 Ships it probably would have the opposit effect of whats intendet since they would be nothing more than big-game hunting for most PVP players.

A more "immersive" way of crime and punishment would be if the PLF just lock all inhabited/non anarchy Systems with a "Notoriety not allowed permit" though [noob]
 
When ATR show up, you are meant to have a choice of "Leave now, or die". If they were regular G5 equipped ships, they would not fulfil that role against our Combat modded ships, as it could take 20+ minutes to make a kill.

You aren't meant to be able to stand and fight them.
 
The thing is that the ATR are totally god-modded. Try fitting a prismatic with 3 shield boosts, modules and weapons on a Vulture.
It's not a matter of "Yeah, ATR system", it's a matter of pushing beyond the normal limits, and that is not cool.

The ATR ships should have ships and equipments top tier - Things that humans can do too - with an excellent AI gameplay to make it competitive.
The current gameplay is broken to me.

+1 this thread and report.

THis.

This!
If ATR would be "normal" G5 Ships it probably would have the opposit effect of whats intendet since they would be nothing more than big-game hunting for most PVP players.

A more "immersive" way of crime and punishment would be if the PLF just lock all inhabited/non anarchy Systems with a "Notoriety not allowed permit" though [noob]

Nah, they could be large wings of say, 8 normal but elite vultures, same effect, less ridiculousness.
 
Oh no, the ATR have weapons we don't have, my ultra uber killing machine will be rendered useless. It's not fair and I am telling Mummy, and she will write a really nasty letter to Mr Braden. I am going to sit in the corner and cry, might even hold my breath too until Mummy writes the letter!!!!!!

Seriously, read why has been written about the ATR, they won't come unless you have committed a certain number of infractions within a jurisdiction. To put is simpler, if you accidently shoot an NPC (and not even kill him), the ATR won't come screaming in to end your funtimes. They were introduced to ensure those that sit on the wrong side of the law get punished (and hopefully destroyed).

As for them having weapons and modules not available to the average Commander, well of course they do. Our military and police currently have weapons and gadgets that aren't available to the man or woman on the street, why should the 34th Century be any different.
 
A bit like mounting a Tank Gun on a Mini-Metro and saying it's realistic....

1200px-Vespa_militare2.JPG



I'd like to point out that this does, in fact, exist.
 
When ATR show up, you are meant to have a choice of "Leave now, or die". If they were regular G5 equipped ships, they would not fulfil that role against our Combat modded ships, as it could take 20+ minutes to make a kill.

You aren't meant to be able to stand and fight them.

100% correct, I just wish Frontier would re-code the game so that Cmdrs (in apex PvP ships) were actually able to threaten one another. Because then 8 x ATR would be fine.

In 1.5 for example, within the shieldless meta, a max-spec PvP ship could be planted to death in three shots. The ATR would kill said ship in moments. (*If they actually did anything after shield drop.)

In short, the workaround Frontier have had to implement concerning the ATR burst-cascade weapons is a proof-positive admission of their own failure to rebalance hit points, just as the same was true of their having to buff station guns (twice!) by adding cascade, because they were no longer even noticeable to RNGineered shields.

Meanwhile players get +70% DPS. Versus +500% defences.
 
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The thing is that the ATR are totally god-modded. Try fitting a prismatic with 3 shield boosts, modules and weapons on a Vulture.
It's not a matter of "Yeah, ATR system", it's a matter of pushing beyond the normal limits, and that is not cool.

The ATR ships should have ships and equipments top tier - Things that humans can do too - with an excellent AI gameplay to make it competitive.
The current gameplay is broken to me.

+1 this thread and report.

ATR goal is to make you leave. It is by design. You won't fight them.
 
People wanted CONCORD, people got CONCORD.

ATR is not CONCORD.

ATR are polite reminders that it would be very nice indeed if a player would stop doing whatever that player does for a short period of time.
The only missing part is that ATR doesn't say something like "We apologize for any inconvenience we might cause. Please leave this instance for a few seconds before returning to do what you want. We thank you for your cooperation"

People wanted consequences for crimes and people got polite reminders for criminals to stop committing crimes that fast.
 
THis.



Nah, they could be large wings of say, 8 normal but elite vultures, same effect, less ridiculousness.

Maybe when they "normally" modded, but i think this would also need some good improvement for the AI.

Imagine a Wing of 3, so ~2,3 Vultures per Player... add a Conda and thats some tasty bounty at a Haz-Res (and im far away from being a Ace Pilot or even PVP fittet)

Dont get me wrong, i would love another option/improvements to the ATR i just cant see one that would work out (at the moment!)
 
It makes sense to me. If I want to commit crime now I have to be a bit clever about it, not just blast away at a load of innocent ships in a high sec system like you could before. It makes serious crime more interesting and high risk.

Jobs will be more hit and run and making sure to get back into lawless space after committing the dirty and staying illusive to the law.

I like that we can get destroyed again now as I was getting a bit bored of everything being so easy when flying round in a modded vette.
 
The thing is that the ATR are totally god-modded. Try fitting a prismatic with 3 shield boosts, modules and weapons on a Vulture.
It's not a matter of "Yeah, ATR system", it's a matter of pushing beyond the normal limits, and that is not cool.

The ATR ships should have ships and equipments top tier - Things that humans can do too - with an excellent AI gameplay to make it competitive.
The current gameplay is broken to me.

+1 this thread and report.

I reported the bosses in WOW for having more hps than a PC could get and having special moves players didn't have. On further investigation it turned out NPC's in most games don't conform to the limits imposed on player characters. It was even rumoured that some of the NPCs in Destiny didn't have the same ammo limits as PCs.
 
Oh no, the ATR have weapons we don't have, my ultra uber killing machine will be rendered useless. It's not fair and I am telling Mummy, and she will write a really nasty letter to Mr Braden. I am going to sit in the corner and cry, might even hold my breath too until Mummy writes the letter!!!!!!

Seriously, read why has been written about the ATR, they won't come unless you have committed a certain number of infractions within a jurisdiction. To put is simpler, if you accidently shoot an NPC (and not even kill him), the ATR won't come screaming in to end your funtimes. They were introduced to ensure those that sit on the wrong side of the law get punished (and hopefully destroyed).

As for them having weapons and modules not available to the average Commander, well of course they do. Our military and police currently have weapons and gadgets that aren't available to the man or woman on the street, why should the 34th Century be any different.


Totally concur
 
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