CQC - Immersion/Overhaul?

I've once posted this as a reply to a different post, but thought I'd add it here officially.

I haven't gotten to play it much because of how sparsely populated the lobbies are, but I'm a big fan of CQC and believe it's got a lot more potential than people give it credit for.


Without going too much into it, I believe a lot of people who play Elite Dangerous enjoy the level of immersion the game has to offer. That being said, I also believe that access to the Arena should be a Context Menu option while docked inside space stations.

I've put a lot of thought into this, so pardon me as I go into this incredibly detailed logic/lore RP to explain the concept.

[RP] "CQC is a Simulated Combat Training Program where CMDRs face head to head, without consequence of death or debt.

Honing your combat skills in the Simulation Program is beneficial to improving as an efficient combat pilot, without risking thousands of credits, your ship, and your life.

All ships manufactured and currently in service are outfitted with AR glass canopies for heads up display and to take full advantage of this, CQC allows you to control your simulated vessel using your current ship controls, from the comfort of your own vessel's cockpit.

The Canopy glass displays the simulated visuals from within the CQC Combat vessel in real time as if it were actually happening, all whilst being safely docked at station.

Pilots should note that all actual ship functions are disabled during CQC to ensure safety of the Commander and Inhabitants of the station, and all ship controls will instead control the simulated CQC vessel until the CMDR ends the simulation."[/RP]


This model would not only appease the Role Players by keeping immersion intact and not hiding a feature of the game behind the Fourth Wall, but also make the feature more accessible to most Commanders, who already spend a good amount of time inside Starports.

I think this could significantly boost CQC participation. Say you had an hour to burn at station waiting for a ship to transfer; Perfect excuse for a handful of CQC matches.

Another interesting feature of CQC could be that by participating, you could gain Naval Rank with the Super Power associated with that station, either Empire or Federation, because you would be proving your worth in combat by showing dedication to (simulated) training.

Furthermore, CQC rank could reward commanders with a combat bond/bounty voucher multiplier dependent on rank or K/D, or even unlock higher priority/ paying combat missions with local factions, with them now being cognitive of your value as a combat pilot.

Thoughts? Ideas? Suggestions?
 
How about they overhaul the thing out of the game completely - make it a stand-alone freebie to lure suckers inquisitive gamers into buying Elite Dangerous.

[down]
 
How about they overhaul the thing out of the game completely - make it a stand-alone freebie to lure suckers inquisitive gamers into buying Elite Dangerous.

[down]

I'm not really sure how to respond to that quite honestly. It certainly sounds as if you are definitely NOT a CQC fan, and maybe I'm reading this wrong but it seems like your intended inflection was to be rude, which makes me wonder why give your input in the first place?

Apologies if that was not your intent, but it certainly came out as such.
 
I'm not really sure how to respond to that quite honestly. It certainly sounds as if you are definitely NOT a CQC fan, and maybe I'm reading this wrong but it seems like your intended inflection was to be rude, which makes me wonder why give your input in the first place?

Apologies if that was not your intent, but it certainly came out as such.

Why was that rude? CQC has, in my opinion, absolutely no right to be in the game menu. It can stay in the launcher window but it has no place being listed as a start option like open solo or PG and, to me, should have all the muck in the main game's UI removed. As far as the actual "thing" itself, I have nothing but contempt for it - the ships behave totally differently, the weapons are not representative and the whole arcade "power-up" nonsense is anathema to me.

So - I am very definitely NOT a fan and I have every right to give my opinion in opposition to yet another "fix CQC" thread. (Yes I did have a go to try it out when it was introduced, as I am not so hypocritical as to oppose without experience.)

That explains my remark suggesting that the best overhaul for CQC, in my view, is to remove it from the main game. You can do what you like with the actual arcade game itself.

Expressing an opposing view does not constitute rudeness. Making a silly joke by pretending to mean "sucker" new people into buying the main E D game is not rude, a lousy joke, sure, but not rude. You want rudeness, do visit the Dangerous Discussions cesspit.

So I think you need to dismount from your tall steed here.
 
Why was that rude? CQC has, in my opinion, absolutely no right to be in the game menu. It can stay in the launcher window but it has no place being listed as a start option like open solo or PG and, to me, should have all the muck in the main game's UI removed. As far as the actual "thing" itself, I have nothing but contempt for it - the ships behave totally differently, the weapons are not representative and the whole arcade "power-up" nonsense is anathema to me.

So - I am very definitely NOT a fan and I have every right to give my opinion in opposition to yet another "fix CQC" thread. (Yes I did have a go to try it out when it was introduced, as I am not so hypocritical as to oppose without experience.)

That explains my remark suggesting that the best overhaul for CQC, in my view, is to remove it from the main game. You can do what you like with the actual arcade game itself.

Expressing an opposing view does not constitute rudeness. Making a silly joke by pretending to mean "sucker" new people into buying the main E D game is not rude, a lousy joke, sure, but not rude. You want rudeness, do visit the Dangerous Discussions cesspit.

So I think you need to dismount from your tall steed here.

First, I was implying that CQC should be a context menu within the game, possibly right below Holo-me in the Station Services screen. It wouldn't impede your view or functionality of the station in any way, but those who want to try it would have more incentive to do so. Besides, the feature is in the game already, why not reward players to at least try it?

Secondly, It was the combination of what seemed like implied sarcasm and the thumbs down that made it seem rude, and the statement to "dismount from my tall steed" does convey the same emotion.

That being said, you are right in that you have the right to express your opinion, whether in favor of or against the OP. I did not mean to discredit said opinion, and would be glad to have a discussion on it.

However, being that your opinion on CQC seems set in stone, I doubt we could have any kind of fruitful debate on the topic, as neither one of us is ready or willing to change their stance on said topic.

Furthermore, this is the feature suggestion sub-board, and if you have such a strong disdain for CQC, why not post a thread in favor of forgoing the feature altogether? By posting this response in strong opposition (which quite literally goes in the opposite direction as the OP), how does that contribute to the idea?

With all due respect, and I intend nothing less, it seems an awful lot like thread hijacking to me.
 
Really, truly and honestly you need to stop telling me that I can't object to yet another proposal to put CQC into the main game. If you had bothered to check you would have found that your proposal has been around the lighthouse many times before.

So now that you have got off your high horse and climbed on an even taller one - please stop.

I have made my opposition to your proposal, my second post was in response to your venture into ad hominem by explaining my reasons for opposition and this one is just saying - you have done it again - stop with the ad hom okay.

bye
 
Fair enough. Let me then reply to your ideas;

It is my opinion that CQC already being in the game, and seeing that so many posts have already been written on the topic, evidently there is an interest in the feature so improving it could possibly open it up to new players who are already playing the game. It is my belief, however, that the feature as-is is broken and could be improved in many ways.

I agree with you that the arcade style power ups don't make sense, and could be done away with. Ship controls and mods should be similar to actual in-game module selection, or at least weapon selection and whatnot.

IMO CQC also could be an avenue to open players up to PvP potentially, maybe leading to more open play, but that's speculation and could be a good thing or a bad thing depending on your stance on PVP.

It's also worth noting that on consoles, CQC is already in the list with Open, Private Group and Solo. That's again not what I'm advocating for. I believe the pros outweigh the cons in adding CQC in a context menu within station services. That is just my opinion, which is why I posted it here in favor of not only changing CQC in general, but giving the specifics of my own idea.

We obviously disagree on they main point of contention here and evidently, once again neither one of us are seemingly willing to change our stance on the subject, but there are some things that we do agree on as far as the problems with the feature.
 
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Jenner

I wish I was English like my hero Tj.
This is a public forum so everyone can speak their mind so long as they adhere to the rules.

That said, please speak to the subject and stay off each other's backs please. Thank you.
 
I'd take it a step further: put it in the multicrew menu so you can access it whether you're in a station or not, and continue to fly around & do your thing while waiting for enough other people to queue for a game. You could even use the little + icons to show when other people are currently searching.
 
I'd take it a step further: put it in the multicrew menu so you can access it whether you're in a station or not, and continue to fly around & do your thing while waiting for enough other people to queue for a game. You could even use the little + icons to show when other people are currently searching.

That would be an interesting idea, and I believe something quite similar has been suggested in another thread I participated in recently, but my issue with that personally is that even though this would be much better than my idea at finding a queue for a full session, it would throw everything I had on "immersion" and "CQC without 4th wall break" out the window.

Essentially, you'd be flying around, and say you were in open, all of a sudden another CMDR sees you vanish into thin air (or lack thereof hur dur dur) because you just joined a CQC match in the middle of regular gameplay.

It would be much better for queuing up with other players, I will give you that much.
 
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