Open play trolls

They're just trying to make the game exciting for you.



Less than an hour in open play and killed twice by trolls for no reason, no bounty.

While doing the community goal at that. Seriously what do you gain by ruining open. Play experience for new players
 
I agree it isnt trolling - I define that as attacking a new player for no reason at al like a newbie in a sid with no cargo and no powerplay. If anyone thinks using a highly engineered warship to kill a sid like that is fun tut tut.see a shrink. But players like tnat are a minority

really.

What sucks is game is mega unbalanced. I play in Open and Mobius about 50 50 and CGs about same. I can easily get away fro attacks and it just adds a time sink although I note on the xbox numbers of players in open are now getti g lower and lower. Not a good sign. Use Mobius whem I have limited time as I am a working adult and same old same old time sinks.

ED is a fighting optional game. Reason? Assymetric risk. Trader bound to lose and loses cargo with no insurance. Heavily armed killing ship vs trader. How can that work? So fdev made running easy and just a time sink. Players wanting a pvp fight get bored. Answer? Balance trader vs pirate - new cp system could help if tweaked. When you die as a pirate all eng modules should be lost - increase the risk. Being a pirate should be in a cheap ship with no engineering with fake ID. Then make fsd reboot times a lot longer. Make CGs open only but triple rewards. Also for pvp fighter vs fighter ranking system plus zero rebuys in co petitions run by factions and in CZs. Make fighting fun and stop the credit per hr whine.

When the game was first released I said that the payouts for doing anything in open should be at least doubled, to account for the extra risk. But the majority of the solo community got very upset with that idea. I guess they didnt want other people getting higher ranks sooner? I could not really understand the issue. Open and solo are basically different games.
 
community goals are a the most dangerous part of the galaxy. its good to have something thats high risk high reward, i wish we could get more stuff like that.
 
I find it amusing how whenever threads like these appear, the most reasonable, balanced and sane posts are just about exclusively from the PvP folks, especially the more 'infamous' ones.

While the PvE advocates generally are the late-stage rabid, hyperbolic and highly unreasonable ones.
I would say exactly the opposite in the main. :rolleyes:

There are rabid extremists on both sides of the debate - the "infamous" PvPers are perhaps the worst of those on the PvP side IMO.

On the PvE side, I see mostly zero tolerance people but not many (if any) rabid extremists.
 
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I would say exactly the opposite in the main. :rolleyes:

There are rabid extremists on both sides of the debate - the "infamous" PvPers are perhaps the worst of those on the PvP side IMO.

On the PvE side, I see mostly zero tolerance people but not many (if any) rabid extremists.

The "infamous" PVPers are the more levelheaded bunch... your "apex predator" types seem to be the issue
 
Anything good on tap here?

Just the typical PVE vs PVP. Instead of PVPers vs PVPers like its supposed to be.

People attacking other people in solo and private "PVEers" that are PVPing. People are mad at that.

Then there are the people that are in open. They get shot, for no reason. The only PVP outlet is what the community made for themselves instead of what Frontier made us.

This is what every thread dissolves into. Min/Maxing, Comparisons with safety between the modes by the "PVEers".

Its been recycled for years. 2014 There are even walls of text explaining why changes will never happen. And because of that wall of text. The game will never change. We better get used to PVEing against each other and PVP is only for griefing or the consensual PVP set up near CG's or at SanTu.

PVPers want change. "PVEers" that remove themselves from open. Then turn around and directly attack a players system dont want the change. Because they know they will be stopped, as seen here by a guy that UA bombs, and tanks player factions check it out.

[video=youtube;cnYXTh4TCVo]https://www.youtube.com/watch?v=cnYXTh4TCVo[/video]

He knows he will be stopped. Just like the people that dont want the change.

They want you to farm for weeks in return. Then claim they won as a "PVEer" against another person.

Sounds awfully like PVP to me. So why not give people the chance to defend themselves at the very least?

But nope if you PVP in this game you're a no good psychopath griefer and ganker.
 
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The "infamous" PVPers are the more levelheaded bunch... your "apex predator" types seem to be the issue

That is not being “level-headed”. That’s being an “ironically” detatched troll. That’s how trolling works: you never act online as if you are taking something seriously, or as if you are feeling personally offended. That’s for “spergs”, isn’t it?

So yeah, PvEers are crappy trolls, and some go way too far in their outrage, I'll grant you that. But that hardly makes “infamous PvPers” anything more than trolls, sorry.
 
That is not being “level-headed”. That’s being an “ironically” detatched troll. That’s how trolling works: you never act online as if you are taking something seriously, or as if you are feeling personally offended. That’s for “spergs”, isn’t it?

So yeah, PvEers are crappy trolls, and some go way too far in their outrage, I'll grant you that. But that hardly makes “infamous PvPers” anything more than trolls, sorry.

You sound like you need a hug. I give good hugs. You want a hug?
 
As I've just posted elsewhere:-




As I've been saying for years now:-
  1. Illegal destruction (yes, even - especially - in Anarchy) needs to be heavily penalised. Penalties should include ever increasing stations and systems who deny you access. And penalties should last for weeks/not hours (while you're logged on asleep in bed). You can see some penalties suggested here - https://goo.gl/s0wIe2
  2. The game needs to actually offer and promote some meaningful and interesting PvP. This of course means some more involved and interesting PvE should be offered too. Two examples:-
    1. Consider if by now we have more involved combat scenerios such as convoy escort and attact. Consider how such scenarios could be employed as missions, CGs and Powerplay tasks. Consider how a limited number of them could be used to offer PvP in OPEN (via the background sim promoting a couple of "hot spots", CGs, Powerplay).
    2. Consider if CQC had been implemented into the core game as fighter missions and tours of duty where you holo-me into a situation. eg: Defending/attacking a platform/VIP ship/convoy. Consider how this could have been used of missions, CGs and Powerplay tasks. Again this could have been leveraged for PvP (eg: An OPEN CG, or a Powerplay task).
And consider how the sort of above gameplay could have then been leveraged for the Thargoids? eg: Undertaking missions to evacuate and protect convoys of civilians through asteroid fields. Or tours of duty in fighters defending ships from Thargiod scouts.


In short there's been plenty of time for frills like Generation Ships, Guardian bases, Thargoid bases and Multicrew, which seems to be (IMHO) simplistic dead end developments. ie: People spend a few hours using them, before leaving them to collect dust. Why hasn't this development time instead be used to implement more complex and involved gameplay that can than be used to leverage in mulitple ways to improve not only PvE but also PvP.

To underline this lack of investment in combat scenarios and the like? Consider how many years the Thargoid invasion has been building up. Now consider the activities by which you can actually effect it? Take X to Y to repair a station after it's been damaged by an invisible Thargoid fleet on a Thursday morning. Now consider if we had convoy escort/attack scenarios. Consider if we have fighter gameplay. Consider if we have full blown blockade mechanics (where you come out of SC further from the station) and can enforce, run or try and break the blockade. Now imagine all these being leveraged for missions, CGs, Powerplay and indeed the Thargoid invasion... And imagine if the game utilised a few them at key hot spots in OPEN for PvP related missions or CGs or Powerplay?

In short, we're seeing the lack of investment in combat scenarios and such areas across the board now... I don't understand how a shed load of time can be thrown at things like Generation Ships and Multicrew and the like, when basic combat scenarios and related gameplay is still so shallow... See this post of nigh on a year ago - https://forums.frontier.co.uk/showt...is-now-coming-back-to-bite-ED-in-the-boosters!

Ultimately I'm confused if there's simply a lack of desire, ability of staff (I still can't envisage 100+) to implement the kinds of basic combat scenarios/gameplay depth I'd expect after all this time... Yet, there's time for multicrew and a plethora of point and click art-heavy developments...



ps: In the meantime, until FD actually add some penalties to penalise toxic PvP gameplay, and promote/orchestrate interesting PvP, Mobius!
 
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Thanks for the practical example of my point.

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Just tell me if you don't want a hug. That's fine. It's your personal space.
 
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