As i said, just an idea.. but im sure with constructive chat we could figure that out.
Module damage could easily be factored in. If your life support is about to fail...well thats considered life threatening. Where as giving someone a flat tire is not a cause to murder them.
Im a firm believer that simplification can be simple. Its just us as humans love to complicate everything.
o7
Your idea is already more complicated than the current implementation and we haven't even started to point out issues and loopholes. I'd say that's a pretty bad performance for something that aims to simplify things.
If you want to get rid of accidental friendly fire I suggest we wait until FDEV introduces NPC communication (it's something they have planned for the future) and integrate an apology mechanic. That's simpler. But not without issues, what happens when someone gets wanted because of FF, you attack him and meanwhile his target accepts the apology and he becomes clean again? There is nothing simple about game development...
PS
There is nothing wrong with talking about new ideas. It's a discussion forum after all
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