The Star Citizen Thread V2.0

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I feel like a lot of the detail in elite just doesn't pop out at you as it does in SC. This by the way, is not an attack on elite, quite the reverse. I mean I think Elite was always a gorgeous game, it just feels like the visuals in SC grab your attention more swiftly and easily.

When Elite hits retail and has undergone all those revisions though, it definitely will be pretty glorious.

At the moment, details in SC certainly pop out at you a lot more than in ED :D

Loading times for textures are horrific, meshes don't load all at once, there are lights that appear before surfaces, and they still haven't fixed any of the bounding box problems.

They have improved some of the textures now though - blockiness is much reduced so credit to them for that, although some details - especially instrument panels, are still badly pixelated.

It's not a HDD loading error, SC currently lives on a 16Gb RAMdrive so access and transfer times are essentially non-existent.
 
Sorry I disagree, you might be "simulating" space ships but you really are not. No more than Mario Brothers is simulating a fat guy jumping around. By your definition every single game is a simulation.

It common that things aren't called what they are. It take it own life.
Not much can be done.

Its a fiction simulation.

So it dificult to erase wrong naming out off masses of people so I won't even try it. Or care.

We could call it a space fictional simulator.
A SFS or SFSim
Or slam Sci-fi as prefix. Space fiction or science fiction will do.
Sci-Fi-Sim.

Pre-pre fix soft/ hard.

Hard SCIENCE-fiction space simulator game.

HSfSSG

( H-SF Space Sim Game )

ED & SC == Soft SF SPace Sim game

Or in each post.
# define: SpaceSim is " Soft Science FICTION space simulator GAME "

or as signature.

Sim is short for simulator even if it is not one.
 
I feel like a lot of the detail in elite just doesn't pop out at you as it does in SC. This by the way, is not an attack on elite, quite the reverse. I mean I think Elite was always a gorgeous game, it just feels like the visuals in SC grab your attention more swiftly and easily.

When Elite hits retail and has undergone all those revisions though, it definitely will be pretty glorious.

There are a couple of reasons for that.

1. CIG graphics and VFX artists are allowed a bigger polygon and GPU budget for assets and effects.

2. CRYENGINE is having all processing effects a priori turned to 11 when you play the game. ATM you can bring those down from the game console panel.

3. ED is currently missing a lot of processing effects that FDEV said will come into the game as we move forward to release. Things like better AA and AO modes, AF, HDR, DoF, color grading, radial/motion blur effects, tesselation etc etc.
 
SC looks prettier right now. I think it's silly to try to debate this. The ship designs, while a matter of taste, are also of very high quality and level of detail.

ED may become prettier in the future (and indeed FD have shown that they're raising the level of graphical oomph with each new iteration) - but I wouldn't bet on ED ever being more graphically detailed than SC. I personally doubt it.

Now ask me about gameplay :D
 

Bains

Banned
There are a couple of reasons for that.

1. CIG graphics and VFX artists are allowed a bigger polygon and GPU budget for assets and effects.

2. CRYENGINE is having all processing effects a priori turned to 11 when you play the game. ATM you can bring those down from the game console panel.

3. ED is currently missing a lot of processing effects that FDEV said will come into the game as we move forward to release. Things like better AA and AO modes, AF, HDR, DoF, color grading, radial/motion blur effects, tesselation etc etc.

"...we will be able to incorporate new advances in rendering technology as we adopt them in our 64 bit COBRA multi-threaded engine."

- No idea what that really means but it sounds cool.


It common that things aren't called what they are. It take it own life.
Not much can be done.

Its a fiction simulation.

So it dificult to erase wrong naming out off masses of people so I won't even try it. Or care.

We could call it a space fictional simulator.
A SFS or SFSim
Or slam Sci-fi as prefix. Space fiction or science fiction will do.
Sci-Fi-Sim.

Pre-pre fix soft/ hard.

Hard SCIENCE-fiction space simulator game.

HSfSSG

( H-SF Space Sim Game )

ED & SC == Soft SF SPace Sim game

Or in each post.
# define: SpaceSim is " Soft Science FICTION space simulator GAME "

or as signature.

Sim is short for simulator even if it is not one.

Back to reality, based on what we have right now...

SC= Casual Pay to Win Mouse Shooter with a lot of hype and pretension about being something else.

ED= Beta Stage real deal Open World Space Sim.
 
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No, absolutely, quite aware of that. What I was rather ineffectually getting at is that the level of visual detail in elite is actually enormous, but you need time to take that in, whereas right now the very many polys of SC are very *easy* to see at a glance. In fact I wasn't really commenting on the overall level of either, just how readily apparent the detail in each case is to the casual viewer.

I fully recognise ED has a lot still to be added, and am very much looking forward, even if my own system will have a lot of those checkboxes firmly void of ticks and sliders on low ebb.
 
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Bains

Banned
Both game are going to get better GFX with future iterations...

This I'm particularly looking forward to from ED. Although it already looks very shiny I get the impression they primarily focused attention on gameplay and other non graphical fundamentals first, leaving a lot of headroom for beautification.
 
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Does anyone know if Star Citizen will support scaling the way Mr Braben has promised that Elite Dangerous will? So far I've not seen anything to this effect.

The thought that Star Citizen might not, and that people without the latest whizz bang graphics cards will be unable to play is not a happy one. I'm assuming that eventually the game will be finished, the flight problems sorted etc.
 
I don't know for certain but I can hazard a guess, due to the engine choice, is what we will end up with is a heavily instanced or perhaps a better term would be 'regioned' universe with very little free travel between areas.
 
I don't know for certain but I can hazard a guess, due to the engine choice, is what we will end up with is a heavily instanced or perhaps a better term would be 'regioned' universe with very little free travel between areas.

I remember a term when they were discussing why supercruise is necessary. The saying went that without supercruise, "the universe will just be a bunch of corridors with boxes".
 
Does anyone know if Star Citizen will support scaling the way Mr Braben has promised that Elite Dangerous will? So far I've not seen anything to this effect.

The thought that Star Citizen might not, and that people without the latest whizz bang graphics cards will be unable to play is not a happy one. I'm assuming that eventually the game will be finished, the flight problems sorted etc.


Yeah, I was very happy to hear their policy of reducing the floor and raising the ceiling over time by improving performance and adding improvements on an optional basis.

remember a term when they were discussing why supercruise is necessary. The saying went that without supercruise, "the universe will just be a bunch of corridors with boxes".

It's really true, I'll never understand those (hopefully rare) individuals who dislike the concept of supercruise. It may take longer than loading-screen (used here as a verb) from place to place but it gives you a sense of freedom, scale and immersion you can't get any other way, since the time compression option was taken off the table by the realities of multiplayer.

Overall, I couldn't be more impressed with how they've handled the various issues involved with supercruise vs normal flight and the metrics involved, even if it isn't all quite perfect just yet.
 
Does anyone know if Star Citizen will support scaling the way Mr Braben has promised that Elite Dangerous will? So far I've not seen anything to this effect.

The thought that Star Citizen might not, and that people without the latest whizz bang graphics cards will be unable to play is not a happy one. I'm assuming that eventually the game will be finished, the flight problems sorted etc.

Well SC is currently working on this, while ED already has this.

They're shooting for a "smaller number of hand-crafted locations". Benefit: Possibly more variations and details. Drawback: Not to scale, at all.
I totally get when someone says that a smaller "galaxy" with just a handful of systems is enough for them. I can't see how 10.000 players will have fun with just so few systems though, doing traderuns and whatnot. Then again, trade does not exist in SC at all yet, so who knows how that's gonna work.

Or if at all.
 
Well SC is currently working on this, while ED already has this.

They're shooting for a "smaller number of hand-crafted locations". Benefit: Possibly more variations and details. Drawback: Not to scale, at all.
I totally get when someone says that a smaller "galaxy" with just a handful of systems is enough for them. I can't see how 10.000 players will have fun with just so few systems though, doing traderuns and whatnot. Then again, trade does not exist in SC at all yet, so who knows how that's gonna work.

Or if at all.

I think that he actually meant the scaling of the engines and how the games will run on lower spec PCs.
 

Bains

Banned
Well SC is currently working on this, while ED already has this.

They're shooting for a "smaller number of hand-crafted locations". Benefit: Possibly more variations and details. Drawback: Not to scale, at all.
I totally get when someone says that a smaller "galaxy" with just a handful of systems is enough for them. I can't see how 10.000 players will have fun with just so few systems though, doing traderuns and whatnot. Then again, trade does not exist in SC at all yet, so who knows how that's gonna work.

Or if at all.

farming and loot drops, but pure speculation since nothing exists other than a mouse shooter on a COD map in space.
 
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farming and loot drops, but pure speculation since nothing exists other than a mouse shooter on a COD map in space.

Well... They released a basic "design document" last year.

And according to AtV #09 designers at CIG Austin completed design documents about Navigation, Mapping, Shop Inventory, Landing take off, Emote system, Buying Selling, Landing zone supply and demand last week.
 
SC looks prettier right now. I think it's silly to try to debate this. The ship designs, while a matter of taste, are also of very high quality and level of detail.

The graphics in game are also a matter of taste.
I absolutely adore the Elite art direction hence why ED looks better for me.

I really never really liked CryEngine really shiny really graphics.
 

Bains

Banned
Well... They released a basic "design document" last year.

And according to AtV #09 designers at CIG Austin completed design documents about Navigation, Mapping, Shop Inventory, Landing take off, Emote system, Buying Selling, Landing zone supply and demand last week.

just for you...

pure speculation because no game exists other than a mouse shooter on a COD map in space.
 
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