3.0 Crime rules leads to marooning

Man, buying credits for real money, simplifying outfitting, removing the chance of making mistakes: your idea of fun doesnt seem to have anything to do with the Elite series... :(

1) I don't support adding real money transactions to the game for anything. It was just an idea I threw out there. I said as much 50 times in the thread. I wouldn't be upset about it, but I'm not campaigning for it either. What I did enjoy about that though, was pwning knee jerkers who haven't a clue what they're talking about. ;)

2) Remove the chance of making mistakes? What? Is this about notoriety? If so, lol. Excuse me if I think the game should be fun and not completely idiotic. Let's not go there again, you couldn't win last time and you won't this time either.

3) Simplifying outfitting? ARe you even serious? You don't think outfitting needs a total and complete overhaul along with balance?

I don't understand th motivatoins of people like you to make the game as inaccessible as possible. I can only assume you don't want more players in the game for some reason.
 
This is another instance where pilot transfer would be good. Pay for a passenger ticket to another system, buy a ship or transfer one then go pay off your bounty. Easy.
 
A game that 'locks' a player in a state, indefinitely, isn't an experience the player should learn from. Wrong side of the coin. The game itself has failed to account for a situation that is entirely possible to do. Developers work pretty hard to ensure no such 'stuck' situations can exist. Because it's removing all choice. Consequences are fine; removal of all choice, isn't.

Should the OP have considered a bigger FSD? Probably; but the game shouldn't be 'locking' commanders so they are unable to self-resolve simply because they fitted a perfectly valid module. There is no warning when transferring that a range starve ship may not be able to leave the system, to warn players either, IIRC.

And this is once again a reminder that combat ship limitation via range is a very daft thing to have institutionalised.

The game doesn't lock the player in this state. You can always self-destruct and pick the freewinder to be transported to LHS 3447 or die to the sysauth to clean your bounty. Yeah it's harsh but I don't see the issue with paying the price when you make multiple serious mistakes like deliberatelly downsizing your FSD in a system which isn't well suited for it. Want to cut corners on the FSD? Acknowledge that you might get in trouble with the law and need a better FSD at some point, so make sure the system you pick will have a place to outfit your ship with one or transfer modules to.

It's what we call depth, and it's something the game has been sorely lacking for so long and now you want to take it away?
 
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I'm in a fully kitted Vulture with the smallest FSD to save power and weight, the FSD is far too weeny to jump out of the system.

Here's the problem... …

The problem is that you fly a crippled ship.
You decided to sacrifice the ability to jump to the next system and now you have to live with the consequences.
(Let the system security scan and kill you, that should place you in the next detention centre.)

A game that 'locks' a player in a state, indefinitely, isn't an experience the player should learn from. …

I agree, it shouldn't be possible to down grade the FSD.
 
1) I don't support adding real money transactions to the game for anything. It was just an idea I threw out there. I said as much 50 times in the thread. I wouldn't be upset about it, but I'm not campaigning for it either. What I did enjoy about that though, was pwning knee jerkers who haven't a clue what they're talking about. ;)

2) Remove the chance of making mistakes? What? Is this about notoriety? If so, lol. Excuse me if I think the game should be fun and not completely idiotic. Let's not go there again, you couldn't win last time and you won't this time either.

3) Simplifying outfitting? ARe you even serious? You don't think outfitting needs a total and complete overhaul along with balance?

I don't understand th motivatoins of people like you to make the game as inaccessible as possible. I can only assume you don't want more players in the game for some reason.

I want a game where I can install a tiny FSD to increase performance of my Viper. Where can I acknowledge the risk, and plan ahead using a local anarchy base on a planet where I store a larger FSD. Or have an fsdthat is good enough to get me to the nearest system using synthesis.

You want to take the entire option away because Johnny didnt think and lost some fake credits. That isnt 'making it more accessible', that is pretty much the textbook example of dumbing things down by removing gameplay.

If you cant make mistakes, if the game protects you from being daft, than that isnt fun to me. It also has nothing to do with what Elite ever was. Its just cheap.

OP did something that served no purpose in the first place, then added to the problem by not having a backup plan, and finished it off by shooting the wrong person by accident. Just how many mistakes should people make before there are some tiny consequences?

Inaccessible my foot...
 
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Threads like these make me grateful of my trigger discipline. It’s surprisingly easy to not shoot at something.
 
Put it down to a learning experience. Always make sure your ship can jump out of a system, even if it mean losing a few m/s or whatever. And never play in your home system, that is just asking for trouble.

I realise others have told you to submit a ticket (good luck with that) but I wish Customer Support wouldn't help players out when the error was 100% the player's fault. FD have promulgated the new C&P as much as they can, they shouldn't be responsible for holding hands as well.

Good luck Commander.

no, sorry. the C&P update is opaque enough without blaming the player. someone, anyone, point to anywhere in the supposed "living manual" - that still doesn't include a section on SRVs, afaik - where ANY of this is explained, how it works, what the possible issues are. failing that, which we will because it doesn't, someone point to somewhere ingame in the tutorials where...oh.

okay then, someone point to one single solitary text dump, tool tip, overlay, literally anything at all, where how this system actually works.

not everyone lives on these forums. huge, game changing updates should be explained ingame.
 
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I want a game where I can install a tiny FSD to increase performance of my Viper. Where can I acknowledge the risk, and plan ahead using a local anarchy base on a planet where I store a larger FSD. Or have an fsdthat is good enough to get me to the nearest system using synthesis.

You want to take the entire option away because Johnny didnt think and lost some fake credits. That isnt 'making it more accessible', that is pretty much the textbook example of dumbing things down by removing gameplay.

If you cant make mistakes, if the game protects you from being daft, than that isnt fun to me. It also has nothing to do with what Elite ever was. Its just cheap.

OP did something that served no purpose in the first place, then added to the problem by not having a backup plan, and finished it off by shooting the wrong person by accident. Just how many mistakes should people make before there are some tiny consequences?

Inaccessible my foot...

I appreciate that you see it that way. No issue. I couldn't disagree more. Yes, there should always be a way of compensating for a mistake in a video game. You should never get 'stuck' due to making a choice the game presented you with.

It is literally that simple.
 
I appreciate that you see it that way. No issue. I couldn't disagree more. Yes, there should always be a way of compensating for a mistake in a video game. You should never get 'stuck' due to making a choice the game presented you with.

It is literally that simple.

The is.
It comes at a cost, but there is. No proper game allows you to outright ignore consequences following a mistake, outside of reloading a previous save which is meta-gaming at best.
 
The is.
It comes at a cost, but there is. No proper game allows you to outright ignore consequences following a mistake, outside of reloading a previous save which is meta-gaming at best.

Fitting a small fsd for combat purposes and accepting the cost (and real life inconvenience of waiting) of transferring the ship everywhere from that moment on is enough consequence. A friendly fire incident stranding you in the system as a result is bad design.
 
i am baffled by the first page of responses from vets regarding his attempt to get into a detention center using the self destruct option.

if you self destruct, noone has detected your bounty, noone is there to "claim" your bounty
so no reason to respawn in a detention center.

and thats nothing new at all. its basicly how C&P worked since release.
the only difference is, that in the past, your bounties changed into dormant bounties when you did that.
 
Fitting a small fsd for combat purposes and accepting the cost (and real life inconvenience of waiting) of transferring the ship everywhere from that moment on is enough consequence. A friendly fire incident stranding you in the system as a result is bad design.

Stranded how? You can always respawn at a detention center or in LHS 3447.
 
Stranded how? You can always respawn at a detention center or in LHS 3447.

So, my only options are to go deliberately get into a confrontation with local law enforcement with the full intention of letting them kill me, or lose my engineered ship? And you see nothing wrong with that?

Stop me if I'm missing something, obviously this hasn't and wouldn't happen to me.
 
i am baffled by the first page of responses from vets regarding his attempt to get into a detention center using the self destruct option.

if you self destruct, noone has detected your bounty, noone is there to "claim" your bounty
so no reason to respawn in a detention center.

and thats nothing new at all. its basicly how C&P worked since release.
the only difference is, that in the past, your bounties changed into dormant bounties when you did that.

So even vets and forum addicts fail to fully understand the C&P system and give proper advice. Isn't that just another sign of how badly the whole C&P system is being explained/understood?

But maybe it's just because C&P is new to all of us... crime had so little consequences until 3.0 was released, that nobody bothered to even think about how it actually worked.

However, I'm pretty sure it was possible to clear (pay off) a bounty by suiciding, IF you respawned in a station you were wanted at. Seems to no longer be the case, though.
 
Purposely boxing yourself into a corner is not something I have a whole lot of sympathy for.
Have you ever played a game, which was not a video game, where you had to start over, because you made a mistake within the rules of the game?

The game doesn't lock the player in this state. You can always self-destruct and pick the freewinder to be transported to LHS 3447 or die to the sysauth to clean your bounty. Yeah it's harsh but I don't see the issue with paying the price when you make multiple serious mistakes like deliberatelly downsizing your FSD in a system which isn't well suited for it. Want to cut corners on the FSD? Acknowledge that you might get in trouble with the law and need a better FSD at some point, so make sure the system you pick will have a place to outfit your ship with one or transfer modules to.
This punishment for a stray shot is inadequate, especially within the margin of the other consequences in this game. Also, as others mentioned, this situation can happen under different circumstances, without a player fitting the tiniest FSD possible.

To those who say it is OP´s fault: What would the game loop look like in detail, if you want to play in a ship with low FSD range? To prevent yourself from being stranded, before you transport your ship into a system, you´d have to check surrounding systems for being reachable manually(!) and if stations with the right factions are present. That is ridiculous.

So even vets and forum addicts fail to fully understand the C&P system and give proper advice. Isn't that just another sign of how badly the whole C&P system is being explained/understood?

But maybe it's just because C&P is new to all of us... crime had so little consequences until 3.0 was released, that nobody bothered to even think about how it actually worked.

However, I'm pretty sure it was possible to clear (pay off) a bounty by suiciding, IF you respawned in a station you were wanted at. Seems to no longer be the case, though.
The new C&P system is so complex, that the Lead Designer Sandro answered a question regarding C&P starting his answer with "I believe it is like this". I think it is too complex and not transparent enough (even to long term players). Of course in-game explanations could help, but again they don't do that around here.

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And knowing that you better prepare a contingency plan to get out and pay off that bounty. Or is planning ahead too difficult?
It is still out of whack to other consequences.
 
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