Obsidian Ant NEW VIDEO - Crime and Punishment is Flawed

Seems as though Ant' has finally arrived at the same place some of us have been since C&P was first discussed.

The fundamental problem with C&P, in ED, is that it seems like different aspects of it have been designed purely to address specific "problems" rather than with the intent of creating a proper "legal system" which people can choose to abide by or not.

If you consider the real-world, it's fair to say that there are a myriad of individual laws but the legal system, itself, is still pretty straightforward.
Sure, it's easy to unwittingly commit a trivial crime but it's almost impossible to commit a serious crime without having some idea that there will be serious consequences.

ED's implementation of C&P seems to lack that basic intuitiveness.

There's nothing strange about new C&P or misunderstood.

People got to 'accidental fire' with their super weapons. Now they can't blast everything at their sight just because they downloaded spreadsheet and tried to max their ship.

There are bugs. Lots of them. They are seem to be corner cases however. But people are used to careless arcade approach in ED for far too long. Now FD adding screws, people start to moan. News at 11.

But that's should be evident looking at other games. People are not very hot on any punishment for their actions in game. I mean, for their actions. NPCs are just cannon fodder right?
 
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Exactly my thoughts. This piddling stop everything jump 70ly to pay a 200cr fine so you can finish your missions is Baker Sierra . As such I'm removing the game from my system. When this is fixed I'll be back. Right now the game is broken. I play for relaxation. If I wanted to be frustrated I'd get married. Half A $ $ed middle out game development is EA|Origin stuff. I don't play their games anymore either.
 
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I've had 2 5k bounties for "killing" clean opponents in a res zone. Didn't really bother me, even though one of the deaths was a ship on it's last leg and I had crappy trigger discipline, and the other simply rammed me and died. I complied with the new rules and cleaned up my bounty after flying a clean ship about for a while.

I have enjoyed Vin's videos where he stalks people with tiny bounties and kills them to collect them.

HOWEVER - Somewhere in my brain I had the silly notion that griefers, and PKr's would be held accountable, and that C&P was in some way designed to make Open more appealing to a broader base of players.

I think the new C&P has been a fantastic FLOP - IF that was in some way the initial intent of the system.

All of this wasted effort. A PVE server would have solved it from the start.
 
Who said anything about avoiding. If you put half of a brain cell into your play session then you can either engage in the new C&P system, or not, at your choosing. Like I said, all it takes is the slightest amount of knowledge.

If it's a fine, pay it in the jurisdiction.
Anything short of clean murder, know where your nearest IF is.
Clean murder, you gain notoriety and have to wait.

It really is that simple.

P.S. If you get caught out by having an FSD that's too small for what you need it to do, then I guess you learned a lesson, huh?

Right on the money.

I would add, keep a medium/small ship in a juridstiction that will not be effected by your work if you are doing work in a large ship, if you only own ED, there are plenty of ground bases with the ability to pay of bounty, but that needs Horizons. If you are going to murder NPCs or PCs, the medium/small ship is vital for your lay low time.

Oh and how can you get to a system and not be able to make the return journey? Bit of min-maxing on the FD drive in a Vulture sir? Well risk/reward of this tactic has gone up big time!

Simon
 
Good point - there is a game called Torchlight 2 - upon death in a dungeon or area you are given 3 options "respawn in town for free", "repawn at the entrance" and "respawn here"

Town is free - Entrance is 10% of total wealth - "Here" (with mods) can be up to 20% of total wealth.

The point I'm making is that even minor bounties should be index linked to your wealth - so you still feel it whether you have 2,000 credits or 2 billion.

Regardless of the other issues with a 200cr fine earning a death warrent - after only a few days of play a 200cr fine becomes meaningless.

Fines (not Bounties) should never be a death warrant, & NPC responses to Bounties should scale intelligently.....on that I will agree. If I've just picked up a Bounty for Assault, the NPC's shouldn't stop pounding that NPC with the 1 million credit bounty just to take me down (not that this has often happened to me). However, once that NPC is killed, I'd probably better "get the Hell out of Dodge".

I also suggested, elsewhere, that damaging a clean ship that is later killed by someone else should earn you a Bounty for Major Assault (worse than regular assault), but not a Notoriety Point. By the same token, though, I think that merely finishing off a Wanted Ship should earn you only a percentage of the total bounty (so no more kill-stealing).
 
They could start with the basics, like reasons for law abiding players to want to visit low sec or anarchy.

I think half the community expected P&P to be like EvE. Making High Sec Open as safe as Solo.

Oh, there's so much to be said about a simple comment like that...

First thing they need to do (IMO, at least) is get the existing assets working sensibly.

I've been at stations where I've counted, literally, 8 or 9 cop ships SCing around near to the station and when I've dropped out of SC there's been players seal-clubbing people right outside the station.
Surely those cop ships shouldn't be whizzing around in SC while crimes are being committed at a nearby station?
They should be responding.
Sure, a bunch of Vipers isn't really going to cause problems for a half-decent CMDR in a Cutter but their ongoing presence should encourage the seal-clubber to give it up for a while or, failing that, they should distract the seal-clubber from attacking players.


Said it before (many times) but, fundamentally, a law-abiding CMDR should be apprehensive about going into an Anarchy but, equally, an outlaw should feel the same about going into a High-Sec system.

At the moment, neither of these things happens and, instead, all that's happening is that regular players are being inconvenienced by convoluted peripheral dross.
 
Nah, if the station has a contact service, one should be able to pay his fines and bounties/turn oneself in. At a premium even, I wouldn't care. FD's gameplay decisions are just killing the flow of the game. It's quite baffling. Maybe they see their grand 10 years plan, but a lot of players won't be around by then. They need fresh blood in their design team.

I pay off fines via Anonymous Protocols all the time. Bounties, though, should *never* be payable in the jurisdiction in which you are Wanted. That is a *bad*, terrible idea IMHO. Bounties are already far too trivial to clean from your ship, this would make it ridiculously so.

They should have spend longer on it and rolled it out with actual crime options as well.
They could start with the basics, like reasons for law abiding players to want to visit low sec or anarchy.

I think half the community expected P&P to be like EvE. Making High Sec Open as safe as Solo.

Powderpanic
The Voice of Griefing

There are. Anarchy systems fetch much better prices for commodities.
 
I've had 2 5k bounties for "killing" clean opponents in a res zone. Didn't really bother me, even though one of the deaths was a ship on it's last leg and I had crappy trigger discipline, and the other simply rammed me and died. I complied with the new rules and cleaned up my bounty after flying a clean ship about for a while.

I have enjoyed Vin's videos where he stalks people with tiny bounties and kills them to collect them.

HOWEVER - Somewhere in my brain I had the silly notion that griefers, and PKr's would be held accountable, and that C&P was in some way designed to make Open more appealing to a broader base of players.

I think the new C&P has been a fantastic FLOP - IF that was in some way the initial intent of the system.

All of this wasted effort. A PVE server would have solved it from the start.

Griefer actually playing bounty hunter? That's bad?

Also small bounties question are currently in process. We will see changes soon.
 
Griefer actually playing bounty hunter? That's bad?

Also small bounties question are currently in process. We will see changes soon.

Really? The only solution to small bounties that I want to see is for them not to be small anymore. Any changes that further weaken bounties is downright *dumb*, IMHO.
 
Content might be aright but titles are openly clickbaity lately. Not my bag of content then.

He is aware about changes planning to make and that C&P improvements are ongoing process.

Instead he carters a bit to his audience. His videos comment section is completely different game altogether.

Already told you before that I don't cater to audience, I just express my personal opinion. :)

Video title is to the point, but I'm more than happy to hear your suggestion for an alternative title (and I might even use it)!
 
Really? The only solution to small bounties that I want to see is for them not to be small anymore. Any changes that further weaken bounties is downright *dumb*, IMHO.

Thing is current 'friendly fires' are mostly due of having powerful weapons used against small, weak ships. Before 3.0 C&P was effectively toothless, now players range because they are getting pushed out of their comfort zone. Will FD have enough balls to say to players that if they want to stick around to use them, they have to live with consequences?

Maybe. Fact they already delayed decision on this means they want something more permanent. And I agree, I have been thinking about this and sorry, all 'friendly fire' people, I just don't see how game can stick to it's rule set without annoying some of you. It will be painful process. And hopefully will result in more robust and healthy game, not arcade slough fest that it is now.
 
I think that Eagleboy just doesn't like to hear anything bad said about his beloved ED. He seems to have a direct-line to the devs too.

Eagleboy is fine. :) I'm not sure if he reads all the positive comments players make about Elite on all my positive videos though.
 
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