Seems as though Ant' has finally arrived at the same place some of us have been since C&P was first discussed.
The fundamental problem with C&P, in ED, is that it seems like different aspects of it have been designed purely to address specific "problems" rather than with the intent of creating a proper "legal system" which people can choose to abide by or not.
If you consider the real-world, it's fair to say that there are a myriad of individual laws but the legal system, itself, is still pretty straightforward.
Sure, it's easy to unwittingly commit a trivial crime but it's almost impossible to commit a serious crime without having some idea that there will be serious consequences.
ED's implementation of C&P seems to lack that basic intuitiveness.
There's nothing strange about new C&P or misunderstood.
People got to 'accidental fire' with their super weapons. Now they can't blast everything at their sight just because they downloaded spreadsheet and tried to max their ship.
There are bugs. Lots of them. They are seem to be corner cases however. But people are used to careless arcade approach in ED for far too long. Now FD adding screws, people start to moan. News at 11.
But that's should be evident looking at other games. People are not very hot on any punishment for their actions in game. I mean, for their actions. NPCs are just cannon fodder right?
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