Not if you're a billionaire. It also makes for dull criminal gameplay. Being an outlaw should actually mean something; it should be risky, dangerous, and fun. It should be something that you think twice about before heading down that path. The new C&P system is a significant move towards that. They just need to make it more rewarding now and make anarchy systems more interesting.
I agree with this.
Honestly, I'm not sure how it should be implemented but I think there should be, perhaps, 3 "levels" of punishment.
1) Fines - For trivial offences. A cop ship shows up, you get told to throttle-down, get scanned and then get an inbox message allowing you to pay the fine.
2) Community Service - For high-level non-violent offences and minor violent offences. Cop ship pulls you over and tells you to report to a local station and do missions to pay your debt to society.
3) Destruction of assets - For major violent offences. You're going to get ATR ships coming after you in the jurisdiction where you committed the crime and BHers coming after you as well.
For all the above, you'd get, say, 36 hours to comply with the terms of the punishment. Failure to do so would result in the offence being elevated to the next level.
In level 1 & 2 scenarios there'd be no lethal response. There might, perhaps, be reduced station services offered
at stations where the involved faction is the controlling one.
For level 1 offences, maybe it could just be that you're denied access to the commodities market and mission-boards. People don't want to do business with you until you pay your fine.
For level 2 offences it'd be the same, except that the mission-board
would provide you with the missions you need to complete to pay your debt to society.
For level 3 offences, the value of the ship you were flying
when you committed the crime would be used to decide how extensive the punishment would be, as well as the number of crimes you commit.
If you're flying a billion-credit Corvette when you murder somebody then the ATR will
keep on coming after you until they've destroyed a proportionate amount of your assets.
If you swap to a cheap ship and it gets destroyed, they keep coming after you until the debt has been paid fully. No sideycide exploits.
I'd also suggest that committing a crime automatically reduces your rep' with a faction proportionally and that it would be possible to reduce the level of a crime by working to restore your rep' with that faction.
So, for example, if you commit a murder and you're sick of getting hassled by ATR ships and BHers then you can find a system where the appropriate faction has a presence, do missions for that faction and it'll increase your rank (perhaps at a slower rate) until your level 3 crime is reduced to level 2 or even level 1, at which point you can take the required action to pay it off.