PvP The PvE <-> PvP Rift

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One quick way to help build a bridge across the rift:

Do away with insurance losses and cargo losses for players killed....either PVP or PVE.

Even with some of the money making choices in the game now...it still is onerous to have to recover credits lost to this...the bigger the ship...the bigger the pain.

Errrr. Ok so explain why, as a open only guy (except when surface mining, cos its dull and I cannot be bothered with thinking, other than scan, shoot, scan, shoot....) I don't see the rebuy screen everyday (Founders home base) why I can make 20m CR without trying, just easy missions, no shooting, just hauling really. Why would a rebuy hurt? I mean come on, even a cutter, eng'd is only 30m CR. If I put my effort into it, I can do that in a couple of hours, without exploits. Hardship? Nah.
 
To be honest, OP nailed it in the first post.

PvE and PvP have never really coexisted in any game, it's always a power struggle to get Dev time / resources.

World of Warcraft is a prime example of this now, as they are closing their PvP servers - something I never thought would happen, at one time the busiest servers were the PvP ones.
They are making the whole game opt in PvP from your main city or go to a PvP zone.
Yet for a very long time they were able to balance Dev time between all their server types.
Now, they will sideline PvP in favour of PvE.

EVE Online had to enforce no ganking rules and make cheating super AI to deal with PvP in "safe" areas.
Forcing PvP out of the core systems - banning people who break the new rules.

Star Trek Online had a great PvP crowd I enjoyed playing with, until they ignored so much they all left.
Same for Warframe, it's PvP has fallen to the wayside for more PvE content.

Mixed PvP / PvE games just don't work. A game has to be one or the other for it to be balanced properly and for mechanics that make it fun and engaging.

DCUO tried the mix system with a player flag allowing PvP wherever if you wished, but again they were never able to balance abilities correctly for both modes.

Destiny and Destiny 2 also suffer from the same issue.
 
Explorer ships are explorers, they are NOT combat ships. Jump range is king on them, big defenses are detrimental.

Gonna stop you right there. Best explorers I know laugh their butts off at 'Jump range is king.' A little bit of armor and some decent shielding loses you a little bit of jump range. Nothing to write home about unless you're some kind of min/maxing idiot. Besides, best explorer I know Buckyballs to Beagle Point and back on the regular in a Type-10 Defender.

Second, 'big defenses?'

When I went out to Colonia and Sag A* my DBX had lightweight armor with HD modifications and two 3D HD HRPs. Maxed out around... 1000-1200 armor IIRC? When I did the Rum CG in this bad boy I added some additional HRPs for about 1500 armor. Ran all heat sinks and not a single weapon. Guess what? Top 10% with six gank attempts survived (got hit for 22% damage during one attempt, which proves either configuration can survive a gank).

Point is you can build explorers that can survive the hazards of space travel. Solo and Private Groups are fine - but not when they're clearly used to hide your shortcomings as a Commander. So, sod off with your 'explorers are not combat ships' and 'jump range is king' straw men and learn to fly your gorram ship.
 
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Calling bull manure my friend; no PvPer ever complained about the 2.1 NPC's. I've been here on this forum and playing the game since well before then, and I know that for a fact it was the PvE crowd who drove those NPC's into the shallow grave, and in fact are doing everything in their power now to keep it that way.

Many in my circle were scared bull manure-less by those monsters, but they are fondly remembered as 'Skynet.' We looked forward to solving them. In fact, one of the most common things I heard after their nerfing was 'Man, now that our ships are properly engineered it'd be really fun to fight those God-like NPCs wouldn't it?'
 
Gonna stop you right there. Best explorers I know laugh their butts off at 'Jump range is king.' A little bit of armor and some decent shielding loses you a little bit of jump range. Nothing to write home about unless you're some kind of min/maxing idiot. Besides, best explorer I know Buckyballs to Beagle Point and back on the regular in a Type-10 Defender.

Second, 'big defenses?'

When I went out to Colonia and Sag A* my DBX had lightweight armor with HD modifications and two 3D HD HRPs. Maxed out around... 1200 armor? When I did the Rum CG in this bad boy I added some additional HRPs for about 1500 armor. Ran all heat sinks and not a single weapon. Guess what? Top 10% with six gank attempts survived (got hit for 22% damage during one attempt, which proves either configuration can survive a gank).

Point is you can build explorers that can survive the hazards of space travel. Solo and Private Groups are fine - but not when they're clearly used to hide your shortcomings as a Commander. So, sod off with your 'explorers are not combat ships' and 'jump range is king' straw men and learn to fly your gorram ship.

Hahahahaha! HRPs in a DBX exploring? Guess you only had room for a fuel scoop and the cargo racks, no AFMU or SRV nor ADS or DSS. That is not an explorer. It is a combat trader.

A HD hull mod is standard for explorers to do but it will not get you much in an actual fight. Shields are used for hull protection on landing, not fighting.

Your entire argument is, "put on junk which is only useful in combat and does nothing for your ship the rest of the time it is exploring so that you can perhaps survive an attack in Open on return".

My response, "why bother when I can avoid gankers entirely?"

Want people to play in open, give them a reason. You haven't given anyone a reason, only insults.
 
Hahahahaha! HRPs in a DBX exploring? Guess you only had room for a fuel scoop and the cargo racks, no AFMU or SRV nor ADS or DSS. That is not an explorer. It is a combat trader.

A HD hull mod is standard for explorers to do but it will not get you much in an actual fight. Shields are used for hull protection on landing, not fighting.

Your entire argument is, "put on junk which is only useful in combat and does nothing for your ship the rest of the time it is exploring so that you can perhaps survive an attack in Open on return".

My response, "why bother when I can avoid gankers entirely?"

Want people to play in open, give them a reason. You haven't given anyone a reason, only insults.

My entire argument is you lot of 'credit per hour min maxing what's the best ship for X activity hahaha you use a non meta thing on your ship you noob' need to get rhetorically slapped around at every opportunity for this game to have a clear and bright future.

Hey, aren't you the guy that filed a bug report because his overloaded with packhounds G5 PowerPlant Beluga was overheating too much? Or am I thinking of someone else?

EDIT: Nope! Dang. Was hoping I could finally use that one. Oh well.
 
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You haven't given anyone a reason, only insults.

Mindset of the PvP'er.
If you cannot shoot it, insult it.

Though some of us PvE'ers don't help,
Laughing at them only annoys them and makes them try harder.

Keeps the forums moving though, no time to be bored ;)
 
I explore in a DBX in open and come home to the bubble in open. I see so much as see a player, I hi wake. What is the problem? I go weapon-less, 1 shield booster, 1 heat sink, a buggy hangar, shields 2 grades below max. never, ever been bothered by a player. NPC's are different but players, no.
 
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Mindset of the PvP'er.
If you cannot shoot it, insult it.

Though some of us PvE'ers don't help,
Laughing at them only annoys them and makes them try harder.

Keeps the forums moving though, no time to be bored ;)

Mindset of a PvEr: making assumptions. Y'all know what those do!

But my dude, I love fighting NPCs in this game. Rollin' combat zones in a wing are one of my favorite activities (you don't get 20,000+ kills and Elite ranking shooting players, after all!).

I explore in a DBX in open and come home to the bubble in open. I see so much as a player, I hi wake. What is the problem? I go weapon-less, 1 shield booster, 1 heat sink, a buggy hangar, shields 2 grades below max. never, ever been bothered by a player. NPC's are different but players, no.

You fly a shield and a shield booster omg you noooooob

Oh, wait, you survive players because you don't take a chance when you're rolling back into the Bubble. Interesting bit of strategy there, my friend! ;)
 
Errrr. Ok so explain why, as a open only guy (except when surface mining, cos its dull and I cannot be bothered with thinking, other than scan, shoot, scan, shoot....) I don't see the rebuy screen everyday (Founders home base) why I can make 20m CR without trying, just easy missions, no shooting, just hauling really. Why would a rebuy hurt? I mean come on, even a cutter, eng'd is only 30m CR. If I put my effort into it, I can do that in a couple of hours, without exploits. Hardship? Nah.


I have found a way to make enough in rebuys....legally...fairly quickly....but it still means any loss means I have to work a few hours doing something grindy, rather than playing what I want to.

Add to that, the idea that many folks only have a couple hours a night to play...which means, again, they have to use a play session to fix their purse or a ship.

Losses are painful to those that have little time...or have not found good paying ways to return their purses to pre-death states.

I had to quit the game, for the better part of a year, because of time constraints. When I got back, I had some issues, and found myself on the wrong side of the rebuy equation...not enough to lose a ship...but enough to park everything and start grinding money out in a sidewinder. I could see how someone would throw their hands up and walk away.

Unlike many folks, I play games for fun...not work. There are certainly ways to avoid this legally, within the game...unfortunately, not everyone knows about them...or can find them easily enough.
 
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My entire argument is you lot of 'credit per hour min maxing what's the best ship for X activity hahaha you use a non meta thing on your ship you noob' need to get rhetorically slapped around at every opportunity for this game to have a clear and bright future.

Hey, aren't you the guy that filed a bug report because his overloaded with packhounds G5 PowerPlant Beluga was overheating too much? Or am I thinking of someone else?

If I were that sort of player I wouldn't be building a Corvette for exploring.

Don't own a Beluga so that was not me.

For giggles I threw together something for you: https://eddp.co/u/kYdQg1Kv

Now, please tell me what the point is in a ship like that? It won't survive PvP long, nor can it fight off the larger ships effectively. All adding that crap does is slow the ship down for a moderate increase in survivability, which is completely not needed if the situation is avoided from the start.

I repeat, what is the benefit to playing in Open for a PvE player? Until that is addressed the risks are not worth it.
 
In my opinion, Elite needs:

1) Cross play between all platforms.

2) Open only BgS and PowerPlay.

3) Challenging NPCs and rewards to match. To hell with the no skill credit farmers.

Anything less is capitulation to a lesser Elite: Dangerous experience that doesn't deserve any of our time, effort, or joy.

Giving up that easy you must not be much of a Commander. Shame.


Err why are you here?




Coming from people who ignored the game advertising and design - that is rich.
Right from Day 1 it was clear PvP isn't the driving force behind the game. Let me refresh your memory......

The Wall of Information;

A quick look at the history of; and tech used to bring you this game (explains why some things are not possible).

https://youtu.be/EvJPyjmfdz0

Thanks to Roybe for for the link to the video.

From the Kickstarter;

*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

Some Dev comments from the Kickstarter;

https://forums.frontier.co.uk/attachment.php?attachmentid=44183&d=1434291446&thumb=1

https://www.kickstarter.com/projects...omment-1681441
https://www.kickstarter.com/projects...omment-1705397
https://www.kickstarter.com/projects...omment-1705551




From the forum archives;

https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01) Plus how the Galaxy will evolve over time.
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18
"DB explicitly said that solo players would be able to do community goals, though back then they weren't called that. Dev Diary Video #2, at the 4:10 mark."

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (Twitch Video now removed, YT link for it below)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

( https://www.youtube.com/watch?v=dJzizYUEF9c EGX2014 Video, 30 minutes long)

Also, MMO does not mean "social" (It means lots of people connected)

Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Oxford English Dictionary (Online);
An online video game which can be played by a very large number of people simultaneously .

The Steam Store page;

https://forums.frontier.co.uk/attachment.php?attachmentid=54528&d=1439140722

Please note, "Single Player" and "Multiplayer" with "Co-op".
So not just an "MMO"

Frontier website; www.elitedangerous.com/en/gameplay/wings
https://i.imgur.com/0kmpH03.png


Dev comments;








E3 2015 Interview (17th June 2015);

http://arstechnica.com/gaming/2015/0...-david-braben/

View attachment 98946

PowerPlay AMA related links regarding Modes and Powerplay;







The overall thread topic (+ How XB1 fits);





And regarding the game design;




To highlight something from that above quote;

“You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play."

Here is a quote from Zac Antonaci for the "game is dying" pro-claimers.
Dated 10th July 2015;



And a nice, clear, concise comment from Michael Brookes regarding the modes;

Dev Update 6th August 2015 (https://community.elitedangerous.com/node/248);


(I added the bold / underline in the quote to highlight the last line)


Reddit AMA from X-Box One launch, in relation to the Back Ground Simulation and Modes;
https://np.reddit.com/r/xboxone/comments/3nlmdg/its_frontier_developments_developers_of_elite/

https://forums.frontier.co.uk/attachment.php?attachmentid=66445&d=1444135775&thumb=1

^^ So PC/Mac and X-Box One impact the same live simulation, but cannot actually play together or see each other.

https://forums.frontier.co.uk/attachment.php?attachmentid=66450&d=1444136348&thumb=1

^^ X-Box One also has "Solo Mode" and is recommended by FD Devs for when you do not want to play with other people.

Horizons Live Stream;
(RE: Question about ED being an MMO)



Engineers Live Stream;

https://www.youtube.com/watch?v=n7tGV7VVlhE

Here is a post from Sandro Sammarco "musing" over a bonus to Open mode for Power Play;





https://www.youtube.com/watch?v=uetVzNINdKU;t=26m40s
https://www.youtube.com/watch?v=uetVzNINdKU;t=26m40s





Extra note on "Griefing" and posts by Sandro on the topic;




Updated comment regarding Power Play and PvP;

https://youtu.be/nvMYy0ry9mA

Some well made points made by forum user Sylveria;


Spot on.. I keep saying it pvp is small minority in this game and if some people didn't do their research properly that not my problem and it downright selfish and nasty to try and then say those that did are the ones being selfish for not wanting FD to pull a bait and switch.

Seriously that would be akin to me going to the Mortal Online and Darkfall forums and causing a ruckus tot ry and get game to cater more to my pve preferences....
 
Mindset of a PvEr: making assumptions. Y'all know what those do!

But my dude, I love fighting NPCs in this game. Rollin' combat zones in a wing are one of my favorite activities (you don't get 20,000+ kills and Elite ranking shooting players, after all!).



You fly a shield and a shield booster omg you noooooob

Oh, wait, you survive players because you don't take a chance when you're rolling back into the Bubble. Interesting bit of strategy there, my friend! ;)


Mindset of a pvper: IF you don't like what I am saying and agree to play how I want you to then you need to Git Gud and stop being a wimp, be more manly like meeeeee! [cool][up][cool][haha]
 
Err why are you here?

Elite: Dangerous has been and continues to be the single greatest gaming experience of my life and I have great hope for its future.

If I were that sort of player I wouldn't be building a Corvette for exploring.

Don't own a Beluga so that was not me.

For giggles I threw together something for you: https://eddp.co/u/kYdQg1Kv

Now, please tell me what the point is in a ship like that? It won't survive PvP long, nor can it fight off the larger ships effectively. All adding that crap does is slow the ship down for a moderate increase in survivability, which is completely not needed if the situation is avoided from the start.

I repeat, what is the benefit to playing in Open for a PvE player? Until that is addressed the risks are not worth it.

Thanks for building an Asp Explorer for some reason.

Here's the DBX (sans Engineering) I took to Sag A and regularly explore in since we're sharing stuff neither of us gives a crap about. https://eddp.co/u/4HnAw3AX

Mindset of a pvper: IF you don't like what I am saying and agree to play how I want you to then you need to Git Gud and stop being a wimp, be more manly like meeeeee! [cool][up][cool][haha]

I'm literally talking about my love of NPC combat and complimenting a guy on his strategic choices.

Um.

Are you guys ok?
 
I have found a way to make enough in rebuys....legally...fairly quickly....but it still means any loss means I have to work a few hours doing something grindy, rather than playing what I want to.

Add to that, the idea that many folks only have a couple hours a night to play...which means, again, they have to use a play session to fix their purse or a ship.

Losses are painful to those that have little time...or have not found good paying ways to return their purses to pre-death states.

I had to quit the game, for the better part of a year, because of time constraints. When I got back, I had some issues, and found myself on the wrong side of the rebuy equation...not enough to lose a ship...but enough to park everything and start grinding money out in a sidewinder. I could see how someone would throw their hands up and walk away.

Unlike many folks, I play games for fun...not work. There are certainly ways to avoid this legally, within the game...unfortunately, not everyone knows about them...or can find them easily enough.

As a supporter of Crimson, I like their style, I too have limited time and yes, sometimes I have to concentrate that time on grind, including PP. There is no way anyone should be on the wrong side of a rebuy if they own a medium ship (cough, python, cough) and can do a few missions in the evening in allied territory. I see missions hauling 180 tons paying 4-8m CR. 3 of those an evening (no scoop required) and it clover time. Now a Python hauling 180 tons still has HR, shields near / at 2k, 5 dakka weaps, mil hull upgrade, jumps 21-26ly and does 460+ on boost. Build the ship, then build the credits. Personally, build the ship in solo, along with engineering. Go open when you are comfortable and ..... earned 5 rebuys. Just an ordinary commander passing on far too much duff information that you already know. Fly safe Commander o7.
 
To be honest, OP nailed it in the first post.

PvE and PvP have never really coexisted in any game, it's always a power struggle to get Dev time / resources.

World of Warcraft is a prime example of this now, as they are closing their PvP servers - something I never thought would happen, at one time the busiest servers were the PvP ones.
They are making the whole game opt in PvP from your main city or go to a PvP zone.
Yet for a very long time they were able to balance Dev time between all their server types.
Now, they will sideline PvP in favour of PvE.

EVE Online had to enforce no ganking rules and make cheating super AI to deal with PvP in "safe" areas.
Forcing PvP out of the core systems - banning people who break the new rules.

Star Trek Online had a great PvP crowd I enjoyed playing with, until they ignored so much they all left.
Same for Warframe, it's PvP has fallen to the wayside for more PvE content.

Mixed PvP / PvE games just don't work. A game has to be one or the other for it to be balanced properly and for mechanics that make it fun and engaging.

Thank you for saving me the time to type essentially the same post, mostly regarding World of Warcraft. If Blizzard has given up the ghost, I think that is a message that should be heeded, and strongly.

The existence of actual "World PvP" died a decade ago or more, and any attempt to keep it afloat is just a wasted Dev time sandwich smothered in salt and frustration.

Riôt
 
Thank you for saving me the time to type essentially the same post, mostly regarding World of Warcraft. If Blizzard has given up the ghost, I think that is a message that should be heeded, and strongly.

The existence of actual "World PvP" died a decade ago or more, and any attempt to keep it afloat is just a wasted Dev time sandwich smothered in salt and frustration.

Riôt

No. If anything the game should be open only. I do respect and support anyone that wants other modes, I'm a firm believer in allowing players to play the way they want. So as much as PvP / Pve want to see each disappear I prefer the status quo. This game is good.
 
Elite: Dangerous has been and continues to be the single greatest gaming experience of my life and I have great hope for its future.

It's great you want the game to improve, so do I but I feel they should focus more on actual content, atmos landings, space legs etc etc over trying necromancy on the dead horse.

That said if this game truly is, for you, like you say in your quote above then I can safely say what you said here was total hogwash.

In my opinion, Elite needs:

1) Cross play between all platforms.

2) Open only BgS and PowerPlay.

3) Challenging NPCs and rewards to match. To hell with the no skill credit farmers.

Anything less is capitulation to a lesser Elite: Dangerous experience that doesn't deserve any of our time, effort, or joy.



As for my mindset of a pvp comment was just going with the common theme of pvpers telling others they are playing wrong and should just git gud rather than get butthurt, figured a little comedic comment would be funny continuation of the chain. ;)
 
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This game is good.

Amen, brother. Ain't nothin' like it.

It's great you want the game to improve, so do I but I feel they should focus more on actual content, atmos landings, space legs etc etc over trying necromancy on the dead horse.

That said if this game truly is, for you, like you say in your quote above then I can safely say what you said here was total hogwash.

I'm sorry your imagination sucks.
 
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