At that point I am even more extreme. To me a FTL drive would be not small.
The engine using a extreme efficient fuel engine solution that even more extreme then fission and fusion. Like anti matter. So these engine would be big. And also dictates design. A living boat would be like a small mother ship. And would be big. With a biosphere on it. Also with large part spinning for artificial gravity. So how would that look like.
Main thruster would be Fusion plasma or Fusion ION drive.
So as I want it even ED ships are very small. And like I said before in the way I would set it up there would be no dogfighting. and I would scrap MMO and online for realism.
But as with all Games Dev made a decision. And then is just the case is it a deal breaker or just a con point. Like every game has it pro and cons points.
A super cruise engine sound to me like a sub FTL warp drive. Still big. Bigger you go beyond FTL to. Much bigger it alternative to Jump drives.
Also with exploring you are far away from civilization and thus fully depending on your ship. This can be for years so expedition ships are super cruisers with extreme low dependence. I would even go that the should use such bigger exotic FTL drive.
So Impulse to sub FTL to FTL to galaxy class FTL engines.
In real life it is even possible to have a airplane on fission. But the practical risk is to high. And it would be big. No fighter. And can stay in the air for very long. That fuel efficiency. Is need for space traveling.
While fission drive in space like torch ships is option. Don't start your engine aiming at a colonized planet.
But that would bring to much constrains to the game design.
So small space craft well minor point but not big issue to me.
My point on scale was actually aesthetic, however there are two points to make. First, the FTL (and supercruise is also largely FTL or high fractions of c, though in SC their equivalent as I understand it will max out at 0.2c) was outright stated as the major conceit of the game, considered unrealistic but necessary for gameplay.
Second, you cannot really attempt to understand how such a drive would be designed or powered in terms of current understanding, for the simple reason that current understanding would render it largely impossible. The energy requirements would be absolutely impractical. There are other objections that are largely hand-waved as well, but again, can't complain as it's explicitly unrealistic.
If you're going to accept that you can use such a drive to move around at high multiples of light speed and that it is effectively there entirely for gameplay reasons, you might as well skip over the question of how large the technology powering it is unless it produces a really glaring discontinuity. As there's no obvious reason that the physical size of the drive breaks immersion, it's just not that important.
The game wants you to be able to use fuel scoops to facilitate exploration, this strongly suggests fusion power but doesn't preclude anything much, so I default to assuming that they've achieved something very energy efficient and relatively compact, because trying to explain it away is simply impossible given our current level of technology.
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