The Star Citizen Thread V2.0

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I think it's very optimization and tech related. Even if they start with 50 people per instance next year with the advancements of the game and technology it will increase over the years. The biggest problem is netcode and the amount of sheer hardware needed to run the detailed ships on your screen.

tbh I think they said they were going to start with around 35?
Even that is going to be rather hard considering how overly complicated they've made the ships.

In EvE you get 100+ ships on one non-reinforced node and you start running into problems.
For good or for bad, TiDi.
 
Since i didn't understand where the fun lies in AC i looked around for some explanations from SC fans. I stumbled over this video.

The only scenario where i can see some fun is when having a lot of large objects floating around in space which one could use to hide from the shots of others. But wait a minute! This is exactly the way FPS games work: You sneak towards your enemy using obstacles to hide, shot him and then rush back behind some larger objects.

But there is a very little problem with that kind of gameplay:
You don't always have something to hide in space. Even worse. Most time space is quite empty!

The result is turret in space and the bigger weapon wins. Nearly no skills involved.
Still waiting for explanations where "fun" is meant to come from with the current flight model in AC.

Edit:
And i guess this is the main reason why they put so many objects in AC in the first place. Without all those objects AC wouldn't be fun to play at all. So they had to create an environment that fits the flight model. Oh dear, headache again.

Edit 2:
I mean "Capture the Core" in space ... seriously ... and next will be a space race on a racetrack! Oh dear ... how much more arcady SC can become?!

I would like SC to have some kind of 'space-soccer', where you use your ship to push a ball into a goal of some kind. Could be called 'Spaceballs'. Yeah, I would really like that. ;-)
 
35 you say? Not 34, 33 or even.... 32?

:D

lol I don't remember the exact number... pretty sure I read 35 somewhere (but I have seen 50 and 70 been claimed).
There's so much fuzzyness about SC's design, any number you come up with would probably be what CR has said at some point in time.
 
I needed gaming to get away. I mean look at it. The greed, the wars, the politics, the hatred, the smacktalk and griefing.

I guess I'll go over to real life and see what they are doing.:D

Everywhere's the same :D

kyeYtew.jpg
 
"...we will be able to incorporate new advances in rendering technology as we adopt them in our 64 bit COBRA multi-threaded engine."

- No idea what that really means but it sounds cool.

It means you will be able to play games developed on the COBRA engine at 640x480 on a modest laptop, and at 4k and 8k resolutions on a top-end gaming PC, and everything in between. All on multiple platforms, including Windows, Mac, PS4 (not confirmed yet), XBONE (not confirmed yet) and possibly Linux.

From what I gather, the engine is designed in such a way as to support as wide a range of performance hardware as possible. It is already capable of rendering, 4k, 8k and 16k frames (currently as screenshots) - and is intended that these resolutions become available for gameplay, as the development of the engine continues, and as the hardware becomes available to do it.
 
lol I don't remember the exact number... pretty sure I read 35 somewhere (but I have seen 50 and 70 been claimed).
There's so much fuzzyness about SC's design, any number you come up with would probably be what CR has said at some point in time.

One of the reasons I won't stump up any cash is the lack of clear direction.
I don't want to waste time hunting down snippets in videos or random dev posts in a 300 page thread. An official SC wiki would be really beneficial to the project.
 
Ed and SC are some kind of MMO that should every thing goes right go on iteration even after release for decade or so. In that way it is similar to other MMO getting bigger and bigger of features but also content.

And in decade or so, hardware get factor 3 to 10 more powerfull.
Halfway 4 k monitors arent so rare to have.

TV might go to 8K in 2025

TV internal smart hardware get so powerfull you only need a controller accesoir to game on it. A PS5 and xB one 2 might be fresh released. As high end consoles.
On PC 4K gaming is common.

A game rig with a 16 core 256GB mem and Vid card with 32G
4TB SSD with 16TB HDD.

So make sense to scale up for the future.

That why there is low medium high for the now.
Future is very high to exrtreem and ultra high.
Or those who have multi g- cards and super OC'ed extreem CPU.
 

Bains

Banned
No you forget that it is a collective as whole of backers that replacing a publisher. And that the majority of that collective the dev are committed on.
which is those master race of gamers who where into going for a niche hardcore small production indie game. Are bypassed by the more masses of gamers. The reason for that is Freelancer and wingcomander are big well known IP so it attract a lot more people. Which change the game.
I would blame it on the other backers. Which give not much about master race of space gamers. With attitude problem.

Games are a branch of software engineering with a doses of creativity into the mix. So what comparison is this.

A b-mark sewing machine I would set against a small hobby gamemaker indie project. With no experience.
A A-Mark sewing machine I would set against a small sucsesfull Unity3D indie project. With experience dev.
A near Triple A funded game I would set into the building off the Dubai tower.
ED a medium to near large funded against a smaller but still large sky scraper.

Well I give not about some spoiled master race of gamers who want it all there way. I play al those games those master pieces to extreme casual.
My preference is not so small banded.I am very open minded and a very broad taste of games.

I guess I going to play ED 2014 to 2015.
And when SC comes and miraculuous doesn't fail. It would make you'all look stupid if it sucseeds. I go play that to in 2016. And then deside which one to stick with ED or SC or both. On what is delivered.
And how different they really are.

There are people who explicit don't pre order so why pledge? they wait for the released thing. In the mean time going to play other games. If not the press release of cancelation. But a release. Then waiting for a few reviews of more professional objective people.

Normally I don't follow games in Alfa stage. When public beta is around and marketing machine get ignited. And the RC previews comes plenty of. Then I come around to check it out. And look out for the reviews.

And then there is No mans sky for PS4.
And Homeworld remastering.

Did I hear Wingcommander on origin? For Free?

For me its a good thing they Ed & SC might not come out in the same year.

The one that out first has the opportunity to bind lot of gamer to it for many years. That a big risk SC might take.


You argument reveals we don't inhabit the same world.

You speak of "...spoiled master race of gamers who want it all there way. "

Who are these guys? Contrary to this, on this point I am in complete agreement with Chris Roberts when he stated there are a group of sophisticated gamers who aren't getting a lot of a content, in other words who are clearly far from getting it all their own way. Why? because as we all know so many projects in every genre get dumbed down in pursuit of the mainstream, and never the other way around. We are now seeing this with SC even though the necessary level of funding was achieved and the whole point was there was no developer who would force such a compromise. Clearly, it is the mainstream who get it all there way and no project appears invulnerable to being labotmosied in the hope it will appeal to them. Total War and Battlefield for example are the two most recent franchises that after supporting since the beginning I can no longer play following the Nurse Ratchet treatment.

ZTUPN8v.jpg



God knows what world you live which is inhabited by a master race of spoiled hard core gamers? Can I visit? It sounds like welcome relief from the world in which I live and its wall to wall bending over backwards in pursuit of the mainstream dollar, (with or without a publisher in the background and regardless of the original promise it seems).

This...

I play al those games those master pieces to extreme casual.
My preference is not so small banded.I am very open minded and a very broad taste of games.


Good for you! But like many my tastes don't include mainstream games. Surprise surprise that's why I don't play them, and if I do I take them for what there are and don't demand they change to suit my more core tastes. In fact I am content to carefully only back the handful of projects that clearly state they are not aimed at the broadest possible audience, hence all the frustration when I sink hundreds of pounds into a project aimed at 'sophisticated gamers who are not getting a lot of content' only to see them change their tune, and particularly after they receive all the funding they asked for.

And this...

"Games are a branch of software engineering with a doses of creativity into the mix. So what comparison is this. A near Triple A funded game I would set into the building off the Dubai tower."

Classic game developer hubris. Believe it or not there are many complex fields on this earth, many far more complex and challenging than game development, and yet manage to deliver on the promise. The constructors of the Dubai tower, to use your modest example, after receiving the funding they asked for did not end up delivering yet another giant shopping mall and a host of excuses about the complexities of construction and the importance of taking into account the needs of rich locals willing to throw money at the project. Much as I appreciate game developers for the job they do, many really do need to stop believing their own hype, or at least recognise the business decisions of the management who they report are often as unprincipled as those made in any other industry, actually more so since video game fans are so easy to take advantage of. Case in point, your next comment...

"I would blame it on the other backers."

No. I can not lay the blame at the feet of backers, even the mainstream backers who jumped on the band wagon after it became a zeitgeist. As others have pointed out the development of SC is not a democratic one. The crowd sourcing extends only as far as the funding, not the vision. Frankly its clear to me for RSI we are just cash cows to be farmed in any case. The ironic fact is he could have easily stuck to the plan and carried the second wave of backers with him, so hot was the project and high was his stock, and banked the extra money for security and to make a better game along the lines of the original plan. Not only would this have been the eminently more sensible and honorable thing to do, no one at all would have had any grounds for complaint. The original plan was clearly the development of the porsche of space sims, and not the volkswagon of space shooters. There is no question responsibility for deciding to dive at the opportunity to go for a bigger, more lucrative but necessarily dumbed down tent pole production are his and his alone.

At the end of the day at worst he has betrayed the original backers and at best he has embraced one of the classic egomanical self delusions - believing he can make something that keeps both crowds happy.

Having said all that, I'm prepared to wait just a little bit longer before selling my remaining stock to see if he's dead set on this course or not. But in the mean time please, I trust you'll understand when I no longer respond to the bogus excuses you keep presenting me with in defence of CR. Honestly, I've heard them all before, by now they are very old indeed, older even than the pointless fish tank in my hanger, and moreover not a single woolly minded one of these arguments has ever done anything other than try to confuse, deny, miss or pathetically excuse the sad and very straight forward facts of the matter.
 
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Bains

Banned
I'm going to be honest here and I'm sure Ill be flamed by some of you guys but remember this is just my opinion.
I've been playing ED beta for a while now. In my opinion this is just a big version of Galaxy on Fire 2 (sorry I didn't play the older space games). Take cargo from A to B make X amount of money and upgrade ship. Go to the conflic zones and pew pew for some credits.
Even GOF has mini escort and defend missions but I guess those will come in time, and that is my problem.

Like with SC everything will come in time, this is a beta, I know, but deep inside I feel gamma will not have that much more content since aparently gamma is pretty close (they said it will hapen this year so 4 months to add more content).

So I droped the ball already on SC because it is sooooo behind schedule. But I don't see what else are they going to add to ED that actually changes gameplay.

Does this mean Im going to stop playing ED? Heck no. But it is getting repetitive and reminds me more and more of GOF (sorry if that offends you) with a few more.mini games.

I do hope in the future either (or both games) incorporate more than just trade/kill get credits upgrade.

It's a strange point, as with other ED critics there appears to be very little consistency or commonality from one pop at ED to the next. Nonetheless I accept your POV however random and arbitrary it seems to me, even indeed if it reminds me of a complaint about a racing game on the basis that it boils down to going around and around a circuit. What is important however is that while it's clearly not your cup of tea, I think you will find most people believe ED is delivering, if not exceeding on the promise of the game they backed and hoped to see. At the end of the day that is all you can ask.

With SC backers on the other hand, it should be taken as a real concern that a significant group are offering a very consistent commentary as to why they can not say the same about the output from CIG. It's as simple as that.

Here is just one of many, many examples of a frustrated SC backer echoing many of the same points you will hear time and again.

https://www.youtube.com/watch?v=EHicMJh5e9Y

This is why on the RSI forums the guys having a go at ED are predominately nothing more than infinitely dismissable tribal SC fanboys on the defensive. However on the FD forums, it is predominately genuine SC Backers criticizing CR & SC. Meanwhile nowhere will you find a large body of genuine ED backers delivering a consistent frustrated narrative about David Braben and Elite Dangerous. There's all the evidence you'll ever need that as far as the state of both projects go, something is going badly wrong with SC, while things are going well with ED.
 
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You argument reveals we don't inhabit the same world.
Unfortunate we are, but we can escape to another dimension. Ignore option.
You speak of "...spoiled master race of gamers who want it all there way. "

Who are these guys?
The early PC adaptors. Those with affinity to tech. Going into micro computers. Common people call those Nerds. I don't think that I was a regular teen programming basic on ZX81. Some of them got into game making even without the regular education. But going much closer to the metal by going assembly. Just by finguring out the early home computer. Those where the day the now famous dev people came into the light.
Dev's where then also gamers making games for mind liked people. very small teams. It takes a huge dosis of dedication to figuring out technical stuf. These people tend to like huge chalanges. Even trive on them.

The PC gamers in those early dacades are more in same mind set as level designers of those games and with that those game tend to be very hard.
Also with intensive gaming for many years you grow much more in there mind set. For those veteran gaming people. Modern Games more aimed on a much more current time hardcore gamers find current games dumb down.
Contrary to this, on this point I am in complete agreement with Chris Roberts when he stated there are a group of sophisticated gamers who aren't getting a lot of a content, in other words who are clearly far from getting it all their own way.
Big funds need big audiences, so make sense to make the game to most people want not only a few. Unless you aim for a small crowed. But it isn't black white thing. There is lot of gray. So you might agree with CR. But is it more he want it much more challenge then the more common very easy games of to day. Or extreme hard that it repels 95% of his audience due it to hard. Or is it in the middle. Because there is this.

not doable - Exteem hard - very hard - hard - semi hard - medium - easy very easy casual easy. Where CR HE could say that from semi hard preference to Easy game. So where did your really agree on.
You know to hard to easy casual hardcore are no absolute values. But more fuzy. So weighted. What is for the one very easy might be very hard for the other.
Why? because as we all know so many projects in every genre get dumbed down in pursuit of the mainstream, and never the other way around.
But you know the why it is so. So you also know the solution. If you want a very hard nich game with a triple A production funds. With so few backers then such game is worth 1000 pounds for each. Or go for smaller funded very hard games. But publisher aren't into that. Maybe there are Kickstartes that explicit say they are make a very difficult limited budged game. As clear game descriptions.
We are now seeing this with SC even though the necessary level of funding was achieved and the whole point was there was no developer who would force such a compromise. Clearly, it is the mainstream who get it all there way and no project appears invulnerable to being labotmosied in the hope it will appeal to them.
No you blame the publisher but what do they really. The often demand to make it for the largest platform with highest cash return rates. That are the main console platforms. Make them adjust to larger audience. But it isn't the publisher alone. You get a community and feedback and wishes. Each veteran hardcore gamer is just one voice against some ratio of 1 to 5 or 1 to 100. Isn't it more that the dev's listen to the gamers, but not the minority. The fact is gamers differ and can't please them all so go for the majority so far it fits within the vision.
Total War and Battlefield for example are the two most recent franchises that after supporting since the beginning I can no longer play following the Nurse Ratchet treatment.

ZTUPN8v.jpg
Is it not more then a matter of narrow minded or narrow taste. With no try to adapt. Battlefield is not completely My thing either but I play it gray. As it is fun. If I want chalange I go play ARMA 3. Something inbetween in coop would be OFP 2 : RR.
And then I play from onrails shooters on the Wii to CoD BF on PS3 to ARMA3 on PC.
God knows what world you live which is inhabited by a master race of spoiled hard core gamers? Can I visit? It sounds like welcome relief from the world in which I live and its wall to wall bending over backwards in pursuit of the mainstream dollar, (with or without a publisher in the background and regardless of the original promise it seems).
I don't think it will get any better for you. First you kind aren't commercial attractive so avoided by publishers. Dev that in there harts are your kind want to make such games but as there job they make what is green lighted and funded. If such dev want to make such game they must fund it them self's.
But that not all. The need to stick to there vision and don't follow community.
How ever as a kickstarter funded. It is that just like a publisher the community as a whole have a large say. But that exclude any minority.

what you need is like minded dev that just want the game he realy wants to make but with miraculous own funded. Wich have full creative freedom to make the game so as he envision. Not his followers who are each a gathering of groups and who want to change it to there visions. How ever a community that give some feedback to creativity free project without demand. Is possible to. Dev could dismiss it and reason why.
This...

I play al those games those master pieces to extreme casual.
My preference is not so small banded.I am very open minded and a very broad taste of games.


Good for you! But like many my tastes don't include mainstream games.
Sad for you that the game industry also crow funded are often not your thing.
Surprise surprise that's why I don't play them, and if I do I take them for what there are and don't demand they change to suit my more core tastes. In fact I am content to carefully only back the handful of projects that clearly state they are not aimed at the broadest possible audience, hence all the frustration when I sink hundreds of pounds into a project aimed at 'sophisticated gamers who are not getting a lot of content' only to see them change their tune, and particularly after they receive all the funding they asked for.
Maybe you interpret thing some dev say a bit loosely, Like lot religious people do. But on topics that are more fuzzy then you think. If CR reference are Triple A games. He might see other games to easy to his tast. But doesn't mean that he is a gamer who is morel with extremely hard but regular hard.

Your example of BF4 is a good example. I like to play most games on easy why I want a nice story flow without to much replays. Or just want to shoot.Or no point where you get struck.
For me easy in BF4 is playing it on HARD. As that easy for me.
Because I did want fluid smooth story flow and not challenged.
This is very okay with me.
There are a lot of games who are very easy. So even the more mainstream gamers find some games to easy. It doesn't mean that CR is of this master race of gamers but some where in the dark to light gray. It a matter of point of reference.
And this...

"Games are a branch of software engineering with a doses of creativity into the mix. So what comparison is this. A near Triple A funded game I would set into the building off the Dubai tower."

Classic game developer hubris. Believe it or not there are many complex fields on this earth, many far more complex and challenging than game development, and yet manage to deliver on the promise.
You set SC comparison to sewing machine how ridiculous is that!
The constructors of the Dubai tower, to use your modest example, after receiving the funding they asked for did not end up delivering yet another giant shopping mall and a host of excuses about the complexities of construction and the importance of taking into account the needs of rich locals willing to throw money at the project.
again You set SC comparison to sewing machine how ridiculous is that! So instead to get into deep into nit picking about ridiculous comparisons.
Just stick to game production.

a much better example for you is CoD. Activision offer a huge funding's for the next COD. But this studio only took what think they need. Why, they stick to the formula the franchise and a 2 year deadline. And it a sequel routine job.
Much as I appreciate game developers for the job they do, many really do need to stop believing their own hype, or at least recognise the business decisions of the management who they report are often as unprincipled as those made in any other industry, actually more so since video game fans are so easy to take advantage of. Case in point, your next comment...
Well we can only hope for CR has his feet on the ground and not in the clouds. But as external observers in a still early fase into production. without how much is spend yet. A experience top producer keeps the visionary in check.
A game like Trespasser Dev said. something like this " maybe if we had a producer who keep us in check. Thing would went a lot smoother. "
"I would blame it on the other backers."

No. I can not lay the blame at the feet of backers, even the mainstream backers who jumped on the band wagon after it became a zeitgeist. As others have pointed out the development of SC is not a democratic one. The crowd sourcing extends only as far as the funding, not the vision. Frankly its clear to me for RSI we are just cash cows to be farmed in any case. The ironic fact is he could have easily stuck to the plan and carried the second wave of backers with him, so hot was the project and high was his stock, and banked the extra money for security and to make a better game along the lines of the original plan. Not only would this have been the eminently more sensible and honorable thing to do, no one at all would have had any grounds for complaint. The original plan was clearly the development of the porsche of space sims, and not the volkswagon of space shooters. There is no question responsibility for deciding to dive at the opportunity to go for a bigger, more lucrative but necessarily dumbed down tent pole production are his and his alone.
Well if masses are still coming in growing beyond 500.000 backers already.
Then its the people choice who keep him going reaching that 90m.
I think CR settle for low aim as crow funding as that common result. But knowing the games he made triple A stuff it is where he's comfortable with.

His project is getting extreme hights but with high profile also the critics grow. But you mistaken that the majority is against it. some are so loud that while many are much silence or wait for the end result.
At the end of the day at worst he has betrayed the original backers and at best he has embraced one of the classic egomanical self delusions - believing he can make something that keeps both crowds happy.
I don't think I know what he think but going for 5mil and getting ten fold is a game changer. And shift in target also promises aren't valid any more.
For your sadies. that the risk you take when investing in a project.
When I read that Borderline went cell shaded I didn't like there choice. But moved on and played it.
Having said all that, I'm prepared to wait just a little bit longer before selling my remaining stock to see if he's dead set on this course or not. But in the mean time please, I trust you'll understand when I no longer respond to the bogus excuses you keep presenting me with in defence of CR. Honestly, I've heard them all before, by now they are very old indeed, older even than the pointless fish tank in my hanger, and moreover not a single woolly minded one of these arguments has ever done anything other than try to confuse, deny, miss or pathetically excuse the sad and very straight forward facts of the matter.

Do I read doubt. There is a chance? While you more sound like a SC fail guaranty crusader. You still are backing it. What the word for this: Hypocrite.
Or do you just extremely worry to much.

you know I recently have Ed Beta . But still aren't in to SC funding.
I hope for the best for both games.
 

psyron

Banned
Here a nice comparison of how SC and ED is reviewed.
Two video reviews made by the same game reviewer (in french):

SC: https://www.youtube.com/watch?v=hdEOkecmGe4

ED: https://www.youtube.com/watch?v=mW9j-0PqRHM

His conclusion corresponds with the opinion of most people here:
ED is simply far better concerning the dogfight and every other aspect too.

I am pleased to see that the french community seems to prefer ED much more than SC. And recently there are more and more ED reviews in french.
 

Bains

Banned
The early PC adaptors. Those with affinity to tech. Going into micro computers. Common people call those Nerds. I don't think that I was a regular teen programming basic on ZX81. Some of them got into game making even without the regular education. But going much closer to the metal by going assembly. Just by finguring out the early home computer. Those where the day the now famous dev people came into the light.
Dev's where then also gamers making games for mind liked people. very small teams. It takes a huge dosis of dedication to figuring out technical stuf. These people tend to like huge chalanges. Even trive on them.

The PC gamers in those early dacades are more in same mind set as level designers of those games and with that those game tend to be very hard.
Also with intensive gaming for many years you grow much more in there mind set. For those veteran gaming people. Modern Games more aimed on a much more current time hardcore gamers find current games dumb down.

Big funds need big audiences, so make sense to make the game to most people want not only a few. Unless you aim for a small crowed. But it isn't black white thing. There is lot of gray. So you might agree with CR. But is it more he want it much more challenge then the more common very easy games of to day. Or extreme hard that it repels 95% of his audience due it to hard. Or is it in the middle. Because there is this.

not doable - Exteem hard - very hard - hard - semi hard - medium - easy very easy casual easy. Where CR HE could say that from semi hard preference to Easy game. So where did your really agree on.
You know to hard to easy casual hardcore are no absolute values. But more fuzy. So weighted. What is for the one very easy might be very hard for the other.

But you know the why it is so. So you also know the solution. If you want a very hard nich game with a triple A production funds. With so few backers then such game is worth 1000 pounds for each. Or go for smaller funded very hard games. But publisher aren't into that. Maybe there are Kickstartes that explicit say they are make a very difficult limited budged game. As clear game descriptions.

No you blame the publisher but what do they really. The often demand to make it for the largest platform with highest cash return rates. That are the main console platforms. Make them adjust to larger audience. But it isn't the publisher alone. You get a community and feedback and wishes. Each veteran hardcore gamer is just one voice against some ratio of 1 to 5 or 1 to 100. Isn't it more that the dev's listen to the gamers, but not the minority. The fact is gamers differ and can't please them all so go for the majority so far it fits within the vision.

Is it not more then a matter of narrow minded or narrow taste. With no try to adapt. Battlefield is not completely My thing either but I play it gray. As it is fun. If I want chalange I go play ARMA 3. Something inbetween in coop would be OFP 2 : RR.
And then I play from onrails shooters on the Wii to CoD BF on PS3 to ARMA3 on PC.

I don't think it will get any better for you. First you kind aren't commercial attractive so avoided by publishers. Dev that in there harts are your kind want to make such games but as there job they make what is green lighted and funded. If such dev want to make such game they must fund it them self's.
But that not all. The need to stick to there vision and don't follow community.
How ever as a kickstarter funded. It is that just like a publisher the community as a whole have a large say. But that exclude any minority.

what you need is like minded dev that just want the game he realy wants to make but with miraculous own funded. Wich have full creative freedom to make the game so as he envision. Not his followers who are each a gathering of groups and who want to change it to there visions. How ever a community that give some feedback to creativity free project without demand. Is possible to. Dev could dismiss it and reason why.

This...

I play al those games those master pieces to extreme casual.
My preference is not so small banded.I am very open minded and a very broad taste of games.


Good for you! But like many my tastes don't include mainstream games.
Sad for you that the game industry also crow funded are often not your thing.

Maybe you interpret thing some dev say a bit loosely, Like lot religious people do. But on topics that are more fuzzy then you think. If CR reference are Triple A games. He might see other games to easy to his tast. But doesn't mean that he is a gamer who is morel with extremely hard but regular hard.

Your example of BF4 is a good example. I like to play most games on easy why I want a nice story flow without to much replays. Or just want to shoot.Or no point where you get struck.
For me easy in BF4 is playing it on HARD. As that easy for me.
Because I did want fluid smooth story flow and not challenged.
This is very okay with me.
There are a lot of games who are very easy. So even the more mainstream gamers find some games to easy. It doesn't mean that CR is of this master race of gamers but some where in the dark to light gray. It a matter of point of reference.
You set SC comparison to sewing machine how ridiculous is that!again You set SC comparison to sewing machine how ridiculous is that! So instead to get into deep into nit picking about ridiculous comparisons.
Just stick to game production.

a much better example for you is CoD. Activision offer a huge funding's for the next COD. But this studio only took what think they need. Why, they stick to the formula the franchise and a 2 year deadline. And it a sequel routine job.

Well we can only hope for CR has his feet on the ground and not in the clouds. But as external observers in a still early fase into production. without how much is spend yet. A experience top producer keeps the visionary in check.
A game like Trespasser Dev said. something like this " maybe if we had a producer who keep us in check. Thing would went a lot smoother. "

Well if masses are still coming in growing beyond 500.000 backers already.
Then its the people choice who keep him going reaching that 90m.
I think CR settle for low aim as crow funding as that common result. But knowing the games he made triple A stuff it is where he's comfortable with.

His project is getting extreme hights but with high profile also the critics grow. But you mistaken that the majority is against it. some are so loud that while many are much silence or wait for the end result.

I don't think I know what he think but going for 5mil and getting ten fold is a game changer. And shift in target also promises aren't valid any more.
For your sadies. that the risk you take when investing in a project.
When I read that Borderline went cell shaded I didn't like there choice. But moved on and played it.


Do I read doubt. There is a chance? While you more sound like a SC fail guaranty crusader. You still are backing it. What the word for this: Hypocrite.
Or do you just extremely worry to much.

you know I recently have Ed Beta . But still aren't in to SC funding.
I hope for the best for both games.

Increasingly baffling. Tedious. Fatiguing. And most of all pointless.
 
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