PvP The PvE <-> PvP Rift

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Too long, didn't read.

If you ask me, the reason there's a PVE-PVP gap at all is because there aren't enough people willing to teach people how to fight another player. So my proposal is simple, doesn't require a bunch of explaining, and doesn't require any input on FDEV's part.

I'll teach anyone, anyone in this thread (and anyone else reading it) what I know of PVP. Anyone that wants to learn, anyone that wants help, anyone at all - you know how to get in touch.

You can try to pass it off as a matter of time or materials or engineering or whatever, but the truth is that the only way to close the gap is to actually do it.

You expect people to buy a bargain bin game then go on a training course? What if they couldn't be bothered to read that bit before they bought the game?
 
You expect people to buy a bargain bin game then go on a training course? What if they couldn't be bothered to read that bit before they bought the game?

I expect people to take an interest in maximizing their enjoyment of this "bargain bin game" and taking on a challenging and rewarding aspect of it.

Clearly you're not the type of person I'm appealing to.
 
I expect people to take an interest in maximizing their enjoyment of this "bargain bin game" and taking on a challenging and rewarding aspect of it.

Clearly you're not the type of person I'm appealing to.

Clearly not ;)

Have you read the thread(s) yet? They are presumably relevant to your interests. If you find a flaw & a solution to that flaw I'd welcome your input (or anyone elses).
 
Too long, didn't read.

If you ask me, the reason there's a PVE-PVP gap at all is because there aren't enough people willing to teach people how to fight another player. So my proposal is simple, doesn't require a bunch of explaining, and doesn't require any input on FDEV's part.

I'll teach anyone, anyone in this thread (and anyone else reading it) what I know of PVP. Anyone that wants to learn, anyone that wants help, anyone at all - you know how to get in touch.

You can try to pass it off as a matter of time or materials or engineering or whatever, but the truth is that the only way to close the gap is to actually do it.

This initial statement is not true. There are numerous Player Groups and Discord servers, plus the PvP Hub to do just that. Help interested players learn about the ins-and-outs of PvP. In this very Sub-forum one curious Commander asked for help getting better, and was fairly swamped with players offering advice and in-game help.

The basic origin of the 'gap' stems from the difference in player interests, and a misguided notion that all players need to be beholding to what happens in open, between those Commanders interested in PvP.
 
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If you ask me, the reason there's a PVE-PVP gap at all is because there aren't enough people willing to teach people how to fight another player.
The reason for the PvE-PvP gap has little or nothing to do with not being able to fight (well or at all) in a PvP context nor is it explicitly about builds - though some do seem to lean on the build argument very hard and promote certain metas as being the only way to PvP (or do combat in general). The meta-build advocates can be considered ultimately responsible for any perceived PvP/PvE gap.

PvP is entirely optional and those that choose not to engage in PvP do not do so for many different reasons. Personally, I will probably never engage in PvP in ED because of certain attitudes I have observed expressed in this very forums by (at least) some of the more avid PvPers.
 
The reason for the PvE-PvP gap has little or nothing to do with not being able to fight (well or at all) in a PvP context nor is it explicitly about builds - though some do seem to lean on the build argument very hard and promote certain metas as being the only way to PvP (or do combat in general). The meta-build advocates can be considered ultimately responsible for any perceived PvP/PvE gap.

PvP is entirely optional and those that choose not to engage in PvP do not do so for many different reasons. Personally, I will probably never engage in PvP in ED because of certain attitudes I have observed expressed in this very forums by (at least) some of the more avid PvPers.

I'd implore you to reconsider avoiding PVP because of people's attitudes. I'm very open to helping people if they're interested in learning the ropes. In fact, I'd welcome you to come out sometime and at least dabble in a few sparring matches - stock ships, no funny business. It might not be your thing but I feel like the overwhelming vast majority of people who want to "incentivize" PVP have done very little of it, and are commenting on it as outsiders. I'd like to hope some people would take the opportunity to prove me wrong.

Yes, the "Gap" is more tied to player preference/style than anything to do with skill or fear, but most of the people in this thread can not accept that, probably because they have an agenda.
My PvP involves running, the one time I did try (several attemps) all I got was guff and insults to how bad I was, considering this is a game why would anyone put up with that.

Some people purchased this game with the misconception that it was full on PvP even though it states solo and the mode system right in the advert. In fact you can become triple elite without ever firing a shot at another player.

I have no problem with people who want to make their play time around PvP and META builds, the majority of players (according to FDev) dont get involved in PvP so it makes no sense to try and remove the most popular parts of the game.

It seems as the real story behind all the arguments is the PvPers want traders to shoot and they get all bothered that traders dont ever have to offer themselves up especially when they will get belittled when they get blown up. Its not hard to see why so many just choose to opt out of that play.

I choose to do most CGs in open in a python or more recently a T-10 shielded but unarmed since all I will do is run away (meep meep) I get blown up from time to time, mostly not though.

Some people want to play for a challenge (they say) but I do not see how shooting traders is a challenge so that rings hollow to me.

I've never looked at PVP as an activity unto itself. I'm not fond of PVP for just the sake of it. It's got to have a purpose behind it. And if that purpose is terrorism or carrying out raids on commerce ships, then that's one way to look at it. My wing recently fought a fairly long, drawn-out war against another player group and PVP engagements were common enough to be a deciding factor in it. And by PVP engagements, I mean actual combat, not "ganking" as some people are often fond of calling it.

It seems more and more than the problem isn't related to mechanics, but rather attitudes. And proposals, mechanic changes, and whatever else people throw at it isn't going to solve the so-called gap.
 
You folk are being told you lack imagination and, reasonably, don't like being told so. I get it. But refusing to grow isn't the way forward for you or anyone else.
Happy that you're happy :). So you are giving up on producing a coherent proposal for reducing the PvE/PvP gap?
It's funny how those who lack imagination keep coming up with ideas, while those who are brimming with imagination go:

Didn't realize I was supposed to be doing that?
Too long, didn't read.
 
If you ask me, the reason there's a PVE-PVP gap at all is because there aren't enough people willing to teach people how to fight another player. So my proposal is simple, doesn't require a bunch of explaining, and doesn't require any input on FDEV's part.

I'll teach anyone, anyone in this thread (and anyone else reading it) what I know of PVP. Anyone that wants to learn, anyone that wants help, anyone at all - you know how to get in touch.

You can try to pass it off as a matter of time or materials or engineering or whatever, but the truth is that the only way to close the gap is to actually do it.
Good on you for offering advice on PvP. Many of the PvP crowd is willing to offer advice and their own time on showing other CMDRs the ropes. It sure is a good way to lower the threshold for CMDRs who are thinking of participating, but are hesitant because of inexperience.

*hatsoff*

Here's a novel idea: get out there and try it.

Problem is that 2/3rds of the people in this thread won't bother, for one reason or another. Excuses mainly.
Unfortunate you had to add 'excuses mainly'.
 
It seems more and more than the problem isn't related to mechanics, but rather attitudes. And proposals, mechanic changes, and whatever else people throw at it isn't going to solve the so-called gap.

I think the attitudes are formed by the mechanics.
A new player that just plays the game, will naturally progress along their own path. The game will give the player knowledge about the balance between risk and reward. They will base their decisions on this knowledge.

When that player is attacked by one or several PvP outfitted ships, they will be totally unprepared. They will face a force far more powerful and aggressive than anything the game has prepped them for. They player will have to rethink their strategy.

They can go outside the game and gather knowledge on how to stand up against such an attack, they can leave the world of open and continue as the game taught.

Many of those that bother to read up, will conclude that it's not worth it. To much effort, to much sacrifice of capabilities.

If the game had a much wider range of risk/reward built into the PvE aspect, I'm sure attitudes would have been different.
 
We’re busy doing instead of talking.

Well, not talking productively ;)

I was playing while reading the forum, still am. Currently docked to cash in some CZ vouchers in a FAS, popped to an engineer earlier to do an upgrade on it.

When you start a thread in the suggestions section please do post a link, I'm interested to read what you have to say.
 
Yeah real life issues, having a report on Sherman due tommorow and dinner with Da, perhaps you have forgotten what its like to be in school, wish I could lol.

Anyway even I have enough experience to know if the guy talks himself up so much he probably has nothing to offer. Of course that could be just my peer group, but as they say those that can do those that cant talk a great game.

Me I know I'm rubbish but I probably have more fun than all the stuffy people. :)

I remember school! Which Sherman?

It probably is your peer group. I’ve been out in the world a while now, had some experiences, and learned quite a bit. As far as Elite goes, been playing consistently since it released on XBOX. I’m certainly not the best player, but I can say for certainty I’m as seasoned as any.

Sometimes folks aren’t talking cause they can’t walk the walk, but because they have and want to share!
 
So what we have here is someone demanding change to suit them, at the expense of others. They are not interested in reading or even watching videos explaining how to make a better argument, they are unwilling to learn.

At the same time, (multitasking if you will) they are complaining that others are not willing to learn how to play a game as well as they apparently can.

What conclusions can we draw from this? They certainly pass the Turing test, being able to hold two conflicting views simultaneously ;)
 
What the real point is of the big 3 is that they are made to dish out damage and take a butt load of damage also. Every one in this game has the chance to rank up and unlock the vette or cutter, the big 3 should be able to put 8 boosters if they want they are battleships not some viper or vulture. The big 3 are there and if thats your goal to get them great, but dont sit here and complain that the vette or cutter cant be killed because they can, its really up to the pilot and how they build there vette or cutter and also come down to pilot skill and load out.
 
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