PvP The PvE <-> PvP Rift

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So what we have here is someone demanding change to suit them, at the expense of others. They are not interested in reading or even watching videos explaining how to make a better argument, they are unwilling to learn

Alternative hot take: you’re annoyed I (and so many others) won’t fall in line.
 
I’m noticing that y’all think I’m just sitting here posting and hitting refresh and getting more and more furious. Or whatevs.
You aren't? I am. Often when I'm on the web I'm hitting F5 more and more furious until ... wait ... I'm confusing two internet activities, disregard that. But the :p smiley may have hinted I was bantering for skip and skittles.
 
Are the bucket fillers still patiently explaining to the skill based players why the game can never satisfy them because of "reasons?" Oh, yep, I see that it's business as usual:)
 
Alternative hot take: you’re annoyed I (and so many others) won’t fall in line.

I am not concerned about whether you 'fall in line' or not, although of course I like the game & want to extol it's virtues at every opportunity. I am happy to help anyone who want to make the game better for all too, and some of my suggestion threads (the ones I linked to earlier) are not for me at all. I don't get frustrated at people CLogging on me, I'm not super into PvP, but I do want to help people help themselves, and I want it to be done in a way that either benefits me too, or at least doesn't adversely affect me & my friends.

I'm not annoyed about anything in this thread, and if nothing happens I still have my ideal game. I am disappointed nothing productive has been achieved, we have not moved forward. You are banging your head against a wall. I'm not the wall, I'm just telling you how tall & wide the wall is, and that if you move a little to one side there is a door :)
 
Are the bucket fillers still patiently explaining to the skill based players why the game can never satisfy them because of "reasons?" Oh, yep, I see that it's business as usual:)

Yeah, in between all of the ego pumping and back slapping the tunnel vision PvP Pro-Bro's are up to.
 
Players are easy to avoid. Do you consider Open more dangerous personally? Seems to me you are likely to be one of the most, if not the most dangerous thing in your instance. You are not at any extra risk, those around you are. And they are not arguing for increased payout, you are.

If I were in your instance I'd be at increased risk. But I can get help from others (so can you) to mitigate that risk (or just not go there), so it evens out.

It's not being in Open that is dangerous, it's other players. Do you see what I mean?

yes, but NPC's are twice as easy to avoid and kill, therefore open is by definition more dangerous.

just because you are not seeing crime happening in your town doesn't mean it's a safe area.
 
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yes, but NPC's are twice as easy to avoid and kill, therefore open is by definition more dangerous.

Zero risk, equal zero risk. Once something is easy, it's all the same.

Reward for actually engaging in PvP, rather than trying to give out prizes for the threat if extra risk.
 
Zero risk, equal zero risk. Once something is easy, it's all the same.

Reward for actually engaging in PvP, rather than trying to give out prizes for the threat if extra risk.



It seems you are suggesting "more difficult" and "easy to avoid" are mutually exclusive.
They clearly are not, in this game.

Also, right from the OP, the suggestion has been to scale everything with rank and add higher skill tiers, not to simply add difficulty across the board.
That part seems to be being overlooked, too.
 
It seems you are suggesting "more difficult" and "easy to avoid" are mutually exclusive.
They clearly are not, in this game.

Also, right from the OP, the suggestion has been to scale everything with rank and add higher skill tiers, not to simply add difficulty across the board.
That part seems to be being overlooked, too.

Thanks for pointing that out, Bob. Makes sense to me.
 
It seems you are suggesting "more difficult" and "easy to avoid" are mutually exclusive.
They clearly are not, in this game.

Also, right from the OP, the suggestion has been to scale everything with rank and add higher skill tiers, not to simply add difficulty across the board.
That part seems to be being overlooked, too.

By this time we, as a group, are hardly responding to the OP. The post you quoted was in response to the post it quoted.
 
W. T. Sheman is who. I focused on the Georgia battles. That whole war was cray cray.

But if they wanted to share surely they would not belittle and make fun of their students right. A teacher here recently got put on leave because he was always making fun of the tennis and golf teams.

Elite is a game it offers options on how you can play. if you are not enjoying the game why would yiu play? And there are a lot of people who do not enjoy PvP

Ah, the Ganker of Georgia! Yeah, the American Civil War is pretty intense. Always struck me how it was a ‘coming attractions’ to the tragedies of the 20th Century. Just... ugh.

Anywho!

He got put on LEAVE for that? Yikes. Sounds like some people need to get a sense of humor about tennis and golf. Heck, beyond the Mark Twain walking joke and making fun of players with super-injunctions I didn’t know there was much golf/tennis comedy out there.

Back to a Elite. When it comes to enjoyment I’d say that sure, one can experience a lot of frustration and heartache over Elite. It’s a hard game in a lot of ways.

That satisfaction from overcoming those challenges though? SO satisfying.
 
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I am disappointed nothing productive has been achieved, we have not moved forward. You are banging your head against a wall. I'm not the wall, I'm just telling you how tall & wide the wall is, and that if you move a little to one side there is a door :)

It’s been super productive for me. You wouldn’t believe what I’ve learned about this wall!
 
yes, but NPC's are twice as easy to avoid and kill, therefore open is by definition more dangerous.

just because you are not seeing crime happening in your town doesn't mean it's a safe area.

I live in quite a nice area. I don't personally get affected by crime, you are right. However Crime is balanced by Authority. In my area I work to help keep that Authority on top of things, and encourage people to pay attention & mitigate the likelihood of their becoming a victim.

I play in Open and have been back in the bubble for some time now, I visit engineers & generally travel around quite a bit, although I don't purposely seek out players I meet strangers regularly & I don't get shot at. Partly because I'm careful & maybe partly because most players just aren't that likely to start a fight without good reason.

It seems to me that the people asking for rewards for being brave by clicking open are the same ones also claiming to make it a dangerous place to be. You are not being brave by choosing Open, any more than I am.

Once again Sole Hunter, it's players that create any danger, but players also help each other. IME I meet far more friendly strangers than aggressive ones.

Clearly I can see that bad stuff happens to some. But does it happen to you? And do you get help from friends (that you probably met in-game) in Open too?
 
Thanks for pointing that out, Bob. Makes sense to me.



I think that basic misunderstanding is leading to a missed opportunity.
It could make for a very dynamic economy and universe.

Want to make quick cash?
Trading illegal goods on a fast route through anarchy systems, with strong NPC or player pirates should pay highly.

Buying legal, easy to find goods at a safe location and taking a longer, safer route through high security systems should naturally pay less.

All sorts of dynamic gameplay could evolve from a few small changes, that are all related to existing facets of the game.
 
By this time we, as a group, are hardly responding to the OP. The post you quoted was in response to the post it quoted.



I've been reading the entire thread, and you've been using that premise repeatedly.
Shall I get a quote?


And yes, I am trying to redirect to the OPs excellent premise, that is being overlooked in favor of a strawman.
I just pointed out that you are overlooking the more logical premise.
Your response its to double down?
 
Tying lawlessness to NPC difficulty sounds like a no brainer. You also give Commanders motivation to spread law or lawlessness plus all the conflict that would naturally produce.

You’ve got a lil bit of that now (Bunda for example or PowerPlay BGS groups).
 
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