Can’t please everyone. Y’all are a tough crowd.
And sometimes the idea just isn't worth selling.
Can’t please everyone. Y’all are a tough crowd.
So what we have here is someone demanding change to suit them, at the expense of others. They are not interested in reading or even watching videos explaining how to make a better argument, they are unwilling to learn
"instead of"![]()
You aren't? I am. Often when I'm on the web I'm hitting F5 more and more furious until ... wait ... I'm confusing two internet activities, disregard that. But theI’m noticing that y’all think I’m just sitting here posting and hitting refresh and getting more and more furious. Or whatevs.
Alternative hot take: you’re annoyed I (and so many others) won’t fall in line.
Are the bucket fillers still patiently explaining to the skill based players why the game can never satisfy them because of "reasons?" Oh, yep, I see that it's business as usual![]()
Yeah, in between all of the ego pumping and back slapping the tunnel vision PvP Pro-Bro's are up to.
Balance in all things, my friend.
Players are easy to avoid. Do you consider Open more dangerous personally? Seems to me you are likely to be one of the most, if not the most dangerous thing in your instance. You are not at any extra risk, those around you are. And they are not arguing for increased payout, you are.
If I were in your instance I'd be at increased risk. But I can get help from others (so can you) to mitigate that risk (or just not go there), so it evens out.
It's not being in Open that is dangerous, it's other players. Do you see what I mean?
yes, but NPC's are twice as easy to avoid and kill, therefore open is by definition more dangerous.
Zero risk, equal zero risk. Once something is easy, it's all the same.
Reward for actually engaging in PvP, rather than trying to give out prizes for the threat if extra risk.
It seems you are suggesting "more difficult" and "easy to avoid" are mutually exclusive.
They clearly are not, in this game.
Also, right from the OP, the suggestion has been to scale everything with rank and add higher skill tiers, not to simply add difficulty across the board.
That part seems to be being overlooked, too.
It seems you are suggesting "more difficult" and "easy to avoid" are mutually exclusive.
They clearly are not, in this game.
Also, right from the OP, the suggestion has been to scale everything with rank and add higher skill tiers, not to simply add difficulty across the board.
That part seems to be being overlooked, too.
W. T. Sheman is who. I focused on the Georgia battles. That whole war was cray cray.
But if they wanted to share surely they would not belittle and make fun of their students right. A teacher here recently got put on leave because he was always making fun of the tennis and golf teams.
Elite is a game it offers options on how you can play. if you are not enjoying the game why would yiu play? And there are a lot of people who do not enjoy PvP
I am disappointed nothing productive has been achieved, we have not moved forward. You are banging your head against a wall. I'm not the wall, I'm just telling you how tall & wide the wall is, and that if you move a little to one side there is a door![]()
yes, but NPC's are twice as easy to avoid and kill, therefore open is by definition more dangerous.
just because you are not seeing crime happening in your town doesn't mean it's a safe area.
Thanks for pointing that out, Bob. Makes sense to me.
By this time we, as a group, are hardly responding to the OP. The post you quoted was in response to the post it quoted.