The one thing that riles me in all of this debate, is the amount of posters who go straight to "Stop Dev Bashing"
As long as it's not directly blaming one particular person, it's all good.
The one thing that riles me in all of this debate, is the amount of posters who go straight to "Stop Dev Bashing"
As long as it's not directly blaming one particular person, it's all good.
Why blame anyone? Just hold those accountable....accountable.
Or understand why it's going so wrong and alter the scope of role, so that they can thrive.
Sunshine and daisies all round.
Yikes! Now ... if the first Guardian / Thargoid Mission to “go collect stuff/intel from this site” rewarded you with enough materials to get a couple of basic weapons and then the next one was “we need you to take out a Scout in this location” gave you enough for a slightly better weapon and then the next was “okay, a wing of scouts is attacking system <x>” which gave you enough for another rung ... and so on ... and so on ... culminating in “there’s a massive invasion force - get winged up and take ‘em down” for the final top notch stuff? THAT would be progression ... you’d do different missions, get some rewards along the way and the final “ultra rare” stuff would be both hard and require a wing.
The whole thing could be delivered via an Imperial / Federal Navy “Thargoid Joint Task Force” which would be like a hybrid faction/engineer: as you increase your rep (via missions and purchases) you unlock higher grade weapons/components AND the harder missions - which by there nature require the better weapons. Early missions get you 1D / 2D weapons, later ones reward you with access to the 3A/4A variants. That sort of thing.
Heck, it’s ALMOST a story yet nothing I’ve described there requires a different mechanic to what’s in the game now ...
Based on the feedback on that job rating website posted a few pages back, it seems decisions are (were?) being made from the "top" at FDev. And that might be essentially what we see now and have seen in the past. People, who don't play the game (as "we" do), seem to make the design decisions.Let's not get into personal dev bashing, AFAIK that just results in moderation action.
I wouldn't blame all the problems of the guardian stuff on the lead Dev either, the team who worked on it is to blame too.
Yikes! Now ... if the first Guardian / Thargoid Mission to “go collect stuff/intel from this site” rewarded you with enough materials to get a couple of basic weapons and then the next one was “we need you to take out a Scout in this location” gave you enough for a slightly better weapon and then the next was “okay, a wing of scouts is attacking system <x>” which gave you enough for another rung ... and so on ... and so on ... culminating in “there’s a massive invasion force - get winged up and take ‘em down” for the final top notch stuff? THAT would be progression ... you’d do different missions, get some rewards along the way and the final “ultra rare” stuff would be both hard and require a wing.
The whole thing could be delivered via an Imperial / Federal Navy “Thargoid Joint Task Force” which would be like a hybrid faction/engineer: as you increase your rep (via missions and purchases) you unlock higher grade weapons/components AND the harder missions - which by there nature require the better weapons. Early missions get you 1D / 2D weapons, later ones reward you with access to the 3A/4A variants. That sort of thing.
Heck, it’s ALMOST a story yet nothing I’ve described there requires a different mechanic to what’s in the game now ...
If you want FD to listen and things to be changed, I think it is a good idea to debate the issue in a more public place, like reddit:
https://www.reddit.com/r/EliteDange...ntier_please_consider_this_change_for_future/
So, upvote and discuss!
Decent post, but on that Reddit thread, the two options are both pretty bad.
It requires more than just going to different sites, that should be an element of it, but unless the sites have unique gameplay, it's still the same as now, except you added travel into it making it take longer for... very little gain.
There's been several suggestions on how to do this kind of thing in a much better way.
Probably a little of both. People's capacity for doing stupid things far outweighs that of doing evil, at least on purpose.
The one thing that riles me in all of this debate, is the amount of posters who go straight to "Stop Dev Bashing"
Quite frankly this won't get a response, because it would be an admission. It's time to move on. Frontier's design decisions have nothing to do with gameplay or respect for player time and resource. Whether that's intentional or through incompetence, I have no idea.
There will always be sychophants and you should add them to your ignore list - they do nothing to help progress the game to a better place. I don't think most of them are even gamers.
Quite frankly this won't get a response, because it would be an admission. It's time to move on. Frontier's design decisions have nothing to do with gameplay or respect for player time and resource. Whether that's intentional or through incompetence, I have no idea.
I'm inclined to disagree but unfortunately I can't.
Sandro's remark "we don't want to waste your time" is the opposite of what they did with the Guardian modules.
I love ED I truly do and I'm still having loads of fun but FDev putting every new addition to the game behind a new grind wall is starting to become a drag.
If they keep on doing this then eventually there will be more negatives then positives, the result is obvious I think.
The negatives will certainly build up I can imagine for veteran and new players alike.
I wonder what this game feels like to a new enthusiastic player? The positives to a new Cmdr beginning now compared to public release are that there is a whole plethora of activities to do now. Overwhelmingly so perhaps, but that is a good thing and encourages the curious game player. Enough diverse activity I would say that in this one instance, obtaining one guardian module should require one puzzle completion at one of the ruin sites. .....and so on respectively.
The logic of having to repeat the same tasks numerous times to obtain one single blueprint escapes me, it’s almost if I dare say, sadistic. Not only does it escape me, but it positively discourages me from even attempting it. I’m not motivated in anyway to engage in this type of repetition.
Flimley
The negatives will certainly build up I can imagine for veteran and new players alike.
I wonder what this game feels like to a new enthusiastic player? The positives to a new Cmdr beginning now compared to public release are that there is a whole plethora of activities to do now. Overwhelmingly so perhaps, but that is a good thing and encourages the curious game player. Enough diverse activity I would say that in this one instance, obtaining one guardian module should require one puzzle completion at one of the ruin sites. .....and so on respectively.
The logic of having to repeat the same tasks numerous times to obtain one single blueprint escapes me, it’s almost if I dare say, sadistic. Not only does it escape me, but it positively discourages me from even attempting it. I’m not motivated in anyway to engage in this type of repetition.
Flimley
You’re lucky. I got three of my friends to buy ED, and two gave up after two weeks. The third gave up after a month. They didn’t like the idea of having to spend hundreds of hours to catch up to me. Naturally, they all gave up before multi-crew was released.My Brother has just started playing and thinks the game is great. But he is nowhere near doing the guardian blueprints yet.