Repeat the same Guardian unlock 18 times? Really?

As long as it's not directly blaming one particular person, it's all good.


Why blame anyone? Just hold those accountable....accountable.

Or understand why it's going so wrong and alter the scope of role, so that they can thrive.

Sunshine and daisies all round.
 
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Yikes! Now ... if the first Guardian / Thargoid Mission to “go collect stuff/intel from this site” rewarded you with enough materials to get a couple of basic weapons and then the next one was “we need you to take out a Scout in this location” gave you enough for a slightly better weapon and then the next was “okay, a wing of scouts is attacking system <x>” which gave you enough for another rung ... and so on ... and so on ... culminating in “there’s a massive invasion force - get winged up and take ‘em down” for the final top notch stuff? THAT would be progression ... you’d do different missions, get some rewards along the way and the final “ultra rare” stuff would be both hard and require a wing.

The whole thing could be delivered via an Imperial / Federal Navy “Thargoid Joint Task Force” which would be like a hybrid faction/engineer: as you increase your rep (via missions and purchases) you unlock higher grade weapons/components AND the harder missions - which by there nature require the better weapons. Early missions get you 1D / 2D weapons, later ones reward you with access to the 3A/4A variants. That sort of thing.

Heck, it’s ALMOST a story yet nothing I’ve described there requires a different mechanic to what’s in the game now ...

I’d play that. That’s miles better than what they put in the game and it gets you doing other activities too.
 
Let's not get into personal dev bashing, AFAIK that just results in moderation action.

I wouldn't blame all the problems of the guardian stuff on the lead Dev either, the team who worked on it is to blame too.
Based on the feedback on that job rating website posted a few pages back, it seems decisions are (were?) being made from the "top" at FDev. And that might be essentially what we see now and have seen in the past. People, who don't play the game (as "we" do), seem to make the design decisions.
 
Yikes! Now ... if the first Guardian / Thargoid Mission to “go collect stuff/intel from this site” rewarded you with enough materials to get a couple of basic weapons and then the next one was “we need you to take out a Scout in this location” gave you enough for a slightly better weapon and then the next was “okay, a wing of scouts is attacking system <x>” which gave you enough for another rung ... and so on ... and so on ... culminating in “there’s a massive invasion force - get winged up and take ‘em down” for the final top notch stuff? THAT would be progression ... you’d do different missions, get some rewards along the way and the final “ultra rare” stuff would be both hard and require a wing.

The whole thing could be delivered via an Imperial / Federal Navy “Thargoid Joint Task Force” which would be like a hybrid faction/engineer: as you increase your rep (via missions and purchases) you unlock higher grade weapons/components AND the harder missions - which by there nature require the better weapons. Early missions get you 1D / 2D weapons, later ones reward you with access to the 3A/4A variants. That sort of thing.

Heck, it’s ALMOST a story yet nothing I’ve described there requires a different mechanic to what’s in the game now ...



Whoa there......now stop this....game play is not allowed, only grind.

Now go take a look at yourself in the mirror and repeat 100 times - I love grind, I love grind
 
I love that this thread is still going strong!

This based on a game that is formed on grind since 1984 - kill 6000-10000 ships to become Elite - no grind there at all - nothing to see - move on...
 
If you want FD to listen and things to be changed, I think it is a good idea to debate the issue in a more public place, like reddit:

https://www.reddit.com/r/EliteDange...ntier_please_consider_this_change_for_future/

So, upvote and discuss!

Decent post, but on that Reddit thread, the two options are both pretty bad.

It requires more than just going to different sites, that should be an element of it, but unless the sites have unique gameplay, it's still the same as now, except you added travel into it making it take longer for... very little gain.

There's been several suggestions on how to do this kind of thing in a much better way.
 
Decent post, but on that Reddit thread, the two options are both pretty bad.

It requires more than just going to different sites, that should be an element of it, but unless the sites have unique gameplay, it's still the same as now, except you added travel into it making it take longer for... very little gain.

There's been several suggestions on how to do this kind of thing in a much better way.

I quite liked the idea that was sort of like some other games like Call Of Duty handles its weapon and equipment unlocks, where you have to do something skillful or fullfill some critea before you can use it.

You get the blueprint and when you hand it in you are presented with a challenge to properly unlock it.
 

Jex =TE=

Banned
Probably a little of both. People's capacity for doing stupid things far outweighs that of doing evil, at least on purpose.

The one thing that riles me in all of this debate, is the amount of posters who go straight to "Stop Dev Bashing"

There will always be sychophants and you should add them to your ignore list - they do nothing to help progress the game to a better place. I don't think most of them are even gamers.
 
Quite frankly this won't get a response, because it would be an admission. It's time to move on. Frontier's design decisions have nothing to do with gameplay or respect for player time and resource. Whether that's intentional or through incompetence, I have no idea.


This is becoming more and more true.
 
Quite frankly this won't get a response, because it would be an admission. It's time to move on. Frontier's design decisions have nothing to do with gameplay or respect for player time and resource. Whether that's intentional or through incompetence, I have no idea.

I'm inclined to disagree but unfortunately I can't.
Sandro's remark "we don't want to waste your time" is the opposite of what they did with the Guardian modules.
I love ED I truly do and I'm still having loads of fun but FDev putting every new addition to the game behind a new grind wall is starting to become a drag.
If they keep on doing this then eventually there will be more negatives then positives, the result is obvious I think.
 
I'm inclined to disagree but unfortunately I can't.
Sandro's remark "we don't want to waste your time" is the opposite of what they did with the Guardian modules.
I love ED I truly do and I'm still having loads of fun but FDev putting every new addition to the game behind a new grind wall is starting to become a drag.
If they keep on doing this then eventually there will be more negatives then positives, the result is obvious I think.

The negatives will certainly build up I can imagine for veteran and new players alike.
I wonder what this game feels like to a new enthusiastic player? The positives to a new Cmdr beginning now compared to public release are that there is a whole plethora of activities to do now. Overwhelmingly so perhaps, but that is a good thing and encourages the curious game player. Enough diverse activity I would say that in this one instance, obtaining one guardian module should require one puzzle completion at one of the ruin sites. .....and so on respectively.

The logic of having to repeat the same tasks numerous times to obtain one single blueprint escapes me, it’s almost if I dare say, sadistic. Not only does it escape me, but it positively discourages me from even attempting it. I’m not motivated in anyway to engage in this type of repetition.

Flimley
 
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The negatives will certainly build up I can imagine for veteran and new players alike.
I wonder what this game feels like to a new enthusiastic player? The positives to a new Cmdr beginning now compared to public release are that there is a whole plethora of activities to do now. Overwhelmingly so perhaps, but that is a good thing and encourages the curious game player. Enough diverse activity I would say that in this one instance, obtaining one guardian module should require one puzzle completion at one of the ruin sites. .....and so on respectively.

The logic of having to repeat the same tasks numerous times to obtain one single blueprint escapes me, it’s almost if I dare say, sadistic. Not only does it escape me, but it positively discourages me from even attempting it. I’m not motivated in anyway to engage in this type of repetition.

Flimley

My Brother has just started playing and thinks the game is great. But he is nowhere near doing the guardian blueprints yet.
 
In the game fallout shelter you go on missions outside of the shelter and sometimes collect/receive blueprint segments, and it’s pure RNG what segments you collect for what blueprints. (Sound familiar?) But compared to Elite Dangerous that game has a very limited scope. So I guess the Devs in that case need to artificially stretch the game out somewhat.
Elite is different and in my opinion doesn’t require stretching out in this one regard.

Flimley
 
The negatives will certainly build up I can imagine for veteran and new players alike.
I wonder what this game feels like to a new enthusiastic player? The positives to a new Cmdr beginning now compared to public release are that there is a whole plethora of activities to do now. Overwhelmingly so perhaps, but that is a good thing and encourages the curious game player. Enough diverse activity I would say that in this one instance, obtaining one guardian module should require one puzzle completion at one of the ruin sites. .....and so on respectively.

The logic of having to repeat the same tasks numerous times to obtain one single blueprint escapes me, it’s almost if I dare say, sadistic. Not only does it escape me, but it positively discourages me from even attempting it. I’m not motivated in anyway to engage in this type of repetition.

Flimley

well a problem ED has big time, is that new players will never see most of the game's content if they do not use third party sites because it refuses to tell you about it or is incapable of delivering it in an easy way. If i did not read the bloody changelogs i wouldn't have any idea what's new.
if i didn't watch a ton of videos on youtube after i started i probably would have ignored those pestering engineers that wanted me to do pointless stuff and i would not know what they do.
i would have no idea about guardians and thargoids because, when you just play missions they are not important at all. there is no scense of threat in the universe. there is no sense of allegiance either, it matters very little what rank you hold with superpowers.
the only reason i started becoming interested in them was because i could buy new ships, now i have them but i do not feel like a high ranking member of a society. Elite lacks story telling or simply something that grounds you in the world like interaction with NPCs that are not ugly faces on a mission board telling you to kill 150(!) pirates, something that becomes especially obvious when you come across abominations like these brilliantly thought out guardian unlocks.

You can't even do the guardian missions in a wing because only one person can scan those damn spheres and then they aren't viable for scans from another player. Who the hell made the insane decision to punish co-op gameplay? who had the idea that this mission was even remotly good when you do them 40(!) times (alone for that matter)?

Elite has massive potential and i really like the game in its good moments but dear lord, Frontier really likes to throw away potential, let promising features sit there unfinished or healf hearted and garble up quests an asian grinder would be ashamed of. Get a hold of yourself Devs, there must be someone at FD that gets what normal gameplay should look like and can replace whoever makes gameplay decisions now, because that person should probably be kept away from making gameplay decisions on any level for a while. Or he/she should play that mess before implementing it into the live version of the game, because i really, really can't imagine that someone did that and thought that this level of mindnumbing repetition would be fun. what a disgrace.
 
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My Brother has just started playing and thinks the game is great. But he is nowhere near doing the guardian blueprints yet.
You’re lucky. I got three of my friends to buy ED, and two gave up after two weeks. The third gave up after a month. They didn’t like the idea of having to spend hundreds of hours to catch up to me. Naturally, they all gave up before multi-crew was released.

It’s frustrating when one likes a game but no one else within one’s social circle will give it a fair chance.
 
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