THARGOID ATTACK IN 32 c PISCIUM

So, I've only run from the Thargoids I've encountered thus far, probably because a Basilisk took down the shields in my AspX the first time it even looked at me.

How will a moderately - rated iClipper with Beams and cannons fare against scouts (it's currently what I'm flying at the moment and I don't want to jump all over the bubble in my short-legged Vulture)?
 
Threat levels 4 to 7 are in the system so I think all ships are there.

If you take Walt Kerman's (check this out) word as law (I do) then this is probably on a transaccional basis - it's not what you kill, but how many you kill. Or more correctly, the number of kills you check in. Or... buggerit, read his thread - he writes better than me ;-)

I'll give that a read, thanks! And on the interceptors, I thought it was just threat 4-6 but as you said there's threat 7 and I noticed a threat 8 there now, so they're definitely there if anyone is wanting to kill them. But it is the number you kill, and you want to protect the station, then go after scouts.
 
The invasion is going to have to wait for me to unlock all the Guardian stuff. Which should only take a year or two (or never) since I'm taking the advice of many prominent forum members who constantly berate people for imposing "grind" on themselves and advise letting stuff just randomly accumulate through organic "non specific" gameplay. Good luck, and try not to get probed!
 
It's been quite fun. I never enjoyed combat much in Elite, from the perspective a CMDR vs. humans. But the Thargoids are something else, and kinda set the hook.

I'd like to take out a Cyclops/Interceptor someday, and have been practicing my terrible aim with fixed AX multi-cannons and remote release flak on Scouts. I must have killed 20 or 30 of Scouts in 32 C Piscium today, and had a great time.
 
I have a complete sense of apathy where Thargoids are concerned. Also, everything involving them always make me feel forced to use engineers to be able to take part, so I resent it too.

Don't get me wrong, I'm all for RP in ED but the whole badly managed Thargoid/Guardian stuff makes me feel, "Meh, I don't care."

However, +1 to the OP for RP'ing! :)
 
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Should this thread not be in the RP section, not that Im bashing it or anything but I find the whole Thargoid thing rather stale and stagnat, stopped careing for it soon after it came out Ive all but forgoton about it tbh untill a thread like this pops up, which with kudos to the OP was a good read.

If RP is your thing go for it I say. :)
 
i'm in! for a change i'm gonna side with humanity! let's save the utopia! (shakes paper flag)

no, wait, i have no weapons. somehow i couldn't be bothered to wade through the idiotic 'content' to get them. speaks volumes about humanity's chance of survival.

that's a bummer. oh, well ... burning stations do look cool!
 
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i'm in! for a change i'm gonna side with humanity! let's save the utopia! (shakes paper flag)

no, wait, i have no weapons. somehow i couldn't be bothered to wade through the idiotic 'content' to get them. speaks volumes about humanity's chance of survival.

that's a bummer. oh, well ... burning stations do look cool!

I could give you some of my guardian weapons. Oh wait, you have to grind them out yourself.
 
The invasion is going to have to wait for me to unlock all the Guardian stuff. Which should only take a year or two (or never) since I'm taking the advice of many prominent forum members who constantly berate people for imposing "grind" on themselves and advise letting stuff just randomly accumulate through organic "non specific" gameplay. Good luck, and try not to get probed!

<whispers> You can't actually fit it all in your ship at once, there is no reason to try and eat the whole steak in one bite beyond looking silly for our amusement.
 
Stellaris is a (was prior to the 2.0 update) good game where the AI actively take over the galaxy in real time. It can be done.

Stellaris still IS a good game and if I wasn't currently addicted to ED, I'd be playing Stellaris (the music is better, too... surprisingly). But it's not an open-world space-flight simulator. It's a Real-Time Strategy game. Completely different genre of game! The AI flys in a massive (how the heck they got them that big I'll never know) fleet of ships into your system, kills everything and moves on like locusts. There is no BGS, PowerPlay etc to consider in programming that.

Now, if FDev wanted to really screw people over, they could just program in some Thargoid NPCs that, at some random time, show up in the system and blast the living heck out of everything and anything that moves. I suppose there's no real reason why the attack couldn't be in real time other than the physical changes (like the station burning) that have to be made at the same time.
 
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