The Star Citizen Thread V2.0

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Bains

Banned
Shhh. Don't tell popular science about the speed caps.

"The revelation of the hit PC Game Star Citizen isn't that people love space flight, we already knew that. It's that they like their games as realistic as possible!"

...good one.
 
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Well if you missed your chance at getting a 10'' constellation model, you will have another chance. But it will cost you $26 more.
 
Here a nice comparison of how SC and ED is reviewed.
Two video reviews made by the same game reviewer (in french):

SC: https://www.youtube.com/watch?v=hdEOkecmGe4

ED: https://www.youtube.com/watch?v=mW9j-0PqRHM

His conclusion corresponds with the opinion of most people here:
ED is simply far better concerning the dogfight and every other aspect too.

I am pleased to see that the french community seems to prefer ED much more than SC. And recently there are more and more ED reviews in french.
I won't even brther to view. Most reviewers calling checking out games in mid roduction a PREVIEW and as it far from final they don't give a conclusion. But sum up the points that need some work to be done.

A game that would be reseased much sooner in the near future should be mre close to it final reease state. Then a game that much further of release where there still need to be lot work to be done.
As a gamer I would focus on ED as it will be deliverd soon.


Increasingly baffling. Tedious. Fatiguing. And most of all pointless.

Yah sure, if I analise you. As you are a SC backer. And did put money on it. You go for the pnic button. To often and to soon. And spam a lot of dark side negativity. Ed is in much further state. Far better to preview it.
SC is in state where there is still the bulk of work to be done. So not in state to prview.

Also the further down the road SC is the much clearer is becomes if there are isues. And it would be also good to know how much is already spent. If they are on 10 mil spent out of 50 m they are playing it save. But if they are past 25 m then it getting clear that CR is going for the 90 m . But scaled the production beyond the funds they actualy have. How ever we don't have these facts.

But if the funds growing is stalling it depends how fast they react and. Festure freeze and scaling down the production. Cut stuff out that out of reach with final funds and finish of the game with rest part of the funds.

Sort of how freelancer came to be. It was not the full vision. But still a finished game.

Well if you missed your chance at getting a 10'' constellation model, you will have another chance. But it will cost you $26 more.
may be with 3D printer a bigger model could be made by parts.
Also I have seen a documantary of a VW fan build there house external simmilar to VW beetle. Where the tail pipes are BBQ.

As ED and SC ship models are internal developed as FPS part such ship build as home or as garden house on real scale,would be something for the ultimate fan.

The next level would be to put a blast panel in front of each view portal but with a 3 D panel in it. But instead 3 D is used for pasive glasses to have 4 different channels for 4 crew head tracking.
 
tbh I think they said they were going to start with around 35?
Even that is going to be rather hard considering how overly complicated they've made the ships.

In EvE you get 100+ ships on one non-reinforced node and you start running into problems.
For good or for bad, TiDi.

35 you say? Not 34, 33 or even.... 32?

:D

In the latest 10FTC Chris says they are running into problems once they get over 12 players in AC - but they do have a lot of optimisation to do.
 
to be honest, I could live with 12 players - esp if they can up it to say 15.

like ED SC isnt actually meant to be an arena shooter (in the main game)

12 - 15 humans will be plenty imo.
 
Have to agree completly with that article

I disagree with this article, because it does not capture what the discussion is really about. We are on the fringe of creating and entering virtual realities. And as space sims games were the true beginning of graphical intensive PC games, they are now the true beginning of virtual reality. The fact that Elite: Dangerous is THE advertising game for Oculus Rift shows this very clearly. (In fact: EVE Valkyrie gets that honour, but as usual with CCP, they have a too narrow vision or just not the capacity to pull off more).

Why is the debate so heated? Sure, we are nerds and it is very important to believe in what we do (because society does not). Well, for me it is heated because I would hate to invest my precious time into waste. I have aged, little time compared to my youth, and I do not want to play just another game, I want THE game. Just the way I did not want to play the precedessors of World of Warcraft because they offered too litte overall, but I could invest my time into World of Warcraft because it had a lot to offer. A first concept of, a first installation of what I call virtual reality, namely a world to live in and to relax in.

So, does Star Citizen offer the package of a world I can kind of live in? Or is it rather Elite: Dangerous? This is the question I ask to myself when approaching the discussions.

My impression of the main actors in this market advertising game, Chris Roberts is a lot of talk, whereas David Braben is not. To my fingertips, I do have a small beta world I can already fly and trade in on the one hand, and I on the other hand I do have an arena fighting module (which offers even less gameplay than the Galactic Starfighter module in SWTOR). Both games still promise planetary landing and FPS action to complement later. So right now, it is very clear to me that Elite: Dangerous is the way to go, at least until SC comes out with more content.

In the end, each brand has to prove if it fulfils my vision, which EVE already disappointed: I was dreaming about an EVE with my own, regal, large ship, but also my Valkyrie fighter, walking in stations, landing on planets, getting into my LEGION clone, walk around my planetary installations, walk on a exotic beach under a sky with five moons… This is probably not gonna happen anytime soon in EVE, but maybe with SC or ED.

That is why I am now betting on Elite: Dangerous. They are less talk and so far, deliver excellent stuff, considering it is still a beta. If they can tailor to my vision, I have found THE game. Because it is not a only game anymore, it is the next big thing, namely a virtual reality.
 
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Bains

Banned
As long as there's consent from both parties.

I read it as a threat

PP1ZfKH.jpg
 
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to be honest, I could live with 12 players - esp if they can up it to say 15.

like ED SC isnt actually meant to be an arena shooter (in the main game)

12 - 15 humans will be plenty imo.

12-15 would be a disaster. For instance, a Retaliator alone needs at least a crew of 7 to be fully effective as it has 5 class 5 hard points, a missile system and somebody has to fly.

So even with 15 players you are left with 8 players...
 
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12-15 would be a disaster. For instance, a Retaliator alone needs at least a crew of 7 to be fully effective as it has 5 class 5 hard points a missile system and somebody has to fly.

So even with 15 players you are left with 8 players...

Usually, the limit is on the number of "entities", so a ship with 7 crew would count as 1 entity (the same may be true for Elite - depending on P2P technicalities).

However, the boarding concept may actually require the limit to be on crew rather than ships (as the crew become entities that everyone needs to track).

Generally, the boarding concept is stupid :).
 

Bains

Banned
Usually, the limit is on the number of "entities", so a ship with 7 crew would count as 1 entity (the same may be true for Elite - depending on P2P technicalities).

However, the boarding concept may actually require the limit to be on crew rather than ships (as the crew become entities that everyone needs to track).

Generally, the boarding concept is stupid :).

Im not confident on the technical side, but unless something has changed it was always clear since day one the count went by players. Meaning multicrew ship of one human pilot and two friends = 3
 
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Ben posted why they increased the 10'' inch model price from 99 to 125USD. It's due to the fact they were not taking any income at 99 (everything went straight to the model makers), so to get "a little bit of money" from the sale they increased it to 125 and will be selling to all backers starting the 13th of August.

https://forums.robertsspaceindustries.com/discussion/comment/3100414/#Comment_3100414

https://forums.robertsspaceindustries.com/discussion/comment/3101162/#Comment_3101162

Interesting but there's no way in hell I'd pay £75 for a plastic spaceship...
 
Interesting but there's no way in hell I'd pay £75 for a plastic spaceship...

It's not a plastic spaceship. They mentioned its a high quality metal model, produced by a well known model company. I'll try to find the link.

Edit:

Here's some pic I found in the meantime:

https://robertsspaceindustries.com/media/ypgt1m1889tkor/source/Model-Ship-3-Of-10.jpg

https://robertsspaceindustries.com/media/pcgitm85s8i3cr/source/Model-Ship-10-Of-10.jpg

Edit:

It was actually on youtube:

https://www.youtube.com/watch?v=gMivc0BV7ng&list=UUTeLqJq1mXUX5WWoNXLmOIA&index=8 (the first few minutes)

It's a die-cast framework, kinda like those Dinky Toy model cars.
 
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