Funny you've mentioned that. E.g. recently lot of gamedevs (and their internet white knights) said about lootboxes "its our games, we do whatever we want". So in several countries they've got prohibitive legislation slapped over that and now facing criminal charges if they keep insisting on "making our games the way we see fit". I think latest complaint was something about "restricting our creative freedomsto screw customer over", riiight![]()
Oh horse pucky.I thought the Engineers was as low as it was possible to go in bad game design, but here FD is thinking about changing the basic nature of the game after we bought it.
Not that i really care whether pp is open only or not, but just on the principle that FD shouldnt be rewarded for changing the basic nature of the product from what was advertised and sold, I am thiniking about asking for a refund. This sets a precedent i dont want to see play out.
A vendor removing basic features from a product after its sold and the money is in the vendors pocket seems unethical, maybe fradulent, and possibly illegal.
No, but you might want to read my signature!
Exactly.I'm sorry but I'm finding these threads utterly ridiculous, and exaggerated to the maximus.
It's Powerplay, for crying out loud. Which constitutes a rush of ship kills after four weeks to gain those Prismatics - to the majority.
I appreciate it might be a slight inconvenience for two men and a dog, and sorry to them. But seriously guys - get a grip! The sky isn't falling in.
Indeed. I may or may not have some direct experience of this.
It's a CSR topic that's becoming very hot at the moment. In fact, I was looking at a statement by the Chairman of a very large Private Equity Fund a couple of weeks ago...making clear that they will no longer put up with the negative behaviour as outlined and have both turned down, and indeed revoked next round funding from certain entities that behave that way in recent weeks.
If the end user ever becomes educated about this stuff, it's a game changer.
Both literally and figuratively, in Frontier's case.
I'm sure lawyers will be tripping over each other for a heady slice of the £60 quid.
No, but I can see why some would see it that way.
Either way, I'd say wait and see how it plays out. Maybe this notion of balancing modes by limiting content and relevance between them will finally be squashed and Frontier will look for alternate solutions. We can hope.
Optional interaction of scaling NPC difficulty for likewise scaling reward is something I'm personally hoping for. If the top tier, echelon of NPCs were more competent and lethal than PVPers, then the modes wouldn't necessarily matter all that much anyway, and people not up for the challenge could just take easier and less rewarding options.
Question: let's say this powerplay revamp doesn't go through, and you keep playing the game. When the game eventually reaches the end of its life and gets shut down, will you demand a refund then?
Or, take control and engage easier and higher rewarding options by logging out and playing something else![]()
If you bought the game a month ago because of a particular feature that was removed today, would you expect a refund? We all draw the line somewhere, just in different places![]()
If FDEV goes with that poor decision, technical measures will be taken to ensure solo play in open. That should probably do the trick.
If that doesn't help, a refund may be in order.
First: Ewas not sold as online game. It became online only after FDEV could not get the backend coded into the game and put it on separate servers.
Second: Yes, online games change, but usually features are added, not removed.
If I buy a license for a game, I am usually allowed to use it indefinitely.
Do I look like I care?
Developers can either stick to what they have sold, sell upgrades and earn money, or they can remove features, destroy the playerbase and hand out refunds. If it doesn't keep them afloat, it's their own fault and they shouldn't survive.
As a gamer, if I didn't like an upgrade, I simply don't install it. Or buy the expansion. That's the way it has been for decades.
See above: The game being online is a workaround in itself. It is therefore FDEVs responsibility to make sure any changes are compatible with people's gameplay. We are not talking about games like World of Warships were things are supposed to change all the time.
Someone could of course learn about powerplayand the modes of Elite and potentially build that expectation in their head, but that's hardly something FDev can be held responsible for.
I distinctly remember when Apple last tried to cripple their phones just because "its our phone and we can push whatever updates we want" (actually, twice, first slowing them down and second trying to cripple third-party screens).
Both times they quickly backpedalled due to massive public backlash and threats of lawsuits.
Its fine for phone to become obsolete. As long as manufacturer does not mess with it so phone actually suddenly becomes worse than it would be if they would just left it alone.
But it is an understandable reaction - it can be understood. I do not draw my personal line in the same place as the OP (I already play in Open & have never pledged for a start, I also do not think this is the beginning of a slippery slope) but I can empathise with their concern and hope to reassure them that the sky is not falling
I'm in favour of this because of the PvP aspect. It potentially allows a release of tension within the community, but as this thread shows it still comes at a cost. I'm sure you are familiar with many such compromises that have not gone the way you had hoped, and while you are not considering a refund for those choices you've probably had the 'you bought the wrong game' argument levelled at you (not by me). This situation is analogous, albeit with the important difference that the OP bought the right game, and now the game will potentially change to one they would not have bought had it been the proposed way at the time of purchase, regardless of how long ago that was.