Some ideas on getting the most out of the upcoming content

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While I like the thought of an Exploration fleet, I think having several carriers AND a mega ship to supply might be putting too much onus on the expedition members in terms of time investment, especially when you consider that the carriers will be limited to their squadron members for delivery.

Little as I enjoy the fact, I don't live in that place and cannot devote my entire time to the needs of the expedition. Cat food and electricity must be earned.

Is that what we're suggesting? A megaship and a carrier?
 
Just for reference, not sure to what degree expeditions trade info, but we've have our Circumnavigation and BPE expedition meet-up at Beagle Point and the instancing has been an absolute nightmare. Yeah, I know, they were also a nightmare on the original Distant Worlds, but it seems to be worse as we've had all the usually problems with substantially lower CMDR numbers in each instance.

Considering our numbers are relatively low, I assume, compared to the average number of CMDR's rocking up to base camps in Distant Worlds II (like 100's) it doesn't look good!
 
Just for reference, not sure to what degree expeditions trade info, but we've have our Circumnavigation and BPE expedition meet-up at Beagle Point and the instancing has been an absolute nightmare. Yeah, I know, they were also a nightmare on the original Distant Worlds, but it seems to be worse as we've had all the usually problems with substantially lower CMDR numbers in each instance.

Considering our numbers are relatively low, I assume, compared to the average number of CMDR's rocking up to base camps in Distant Worlds II (like 100's) it doesn't look good!

What was the highest number you folks managed to get?
 
What was the highest number you folks managed to get?

About 20-30 in an instance, but even at that people experienced freezes and crashes, and we had to stop using SRVs and SLFs completely as these would cause bugs or make the instance even more unstable. Not to mention you get a damage bug to the SRV with even 4-5+ CMDRs in the same instance :(
 
The megaship would be the single focal point players rendezvous with at designated waypoints, and its needed as the CG hub at Sag-A* and Beagle Point (if FD accept the CG). It would be commissioned by a NPC corp and have no affiliation to player groups or political factions. It would jump along each waypoint on a weekly basis and would act as the overall flagship. Carriers shouldn't have that role imho as we'll be opening a can of worms as to which player group is given the prime flagship role.

Player owned Carriers would be more support-role specific, with their squadrons taking on fleet roles that support the megaship and CG and all other aspects of the expedition during the trip (from exploration to prospecting, mining, logistics etc).

I think an NPC megaship acting as the fleet flagship, escorted by dozens of supporting player Carriers, would be an awesome sight regardless :)

This seems to be a sound approach
 
About 20-30 in an instance, but even at that people experienced freezes and crashes, and we had to stop using SRVs and SLFs completely as these would cause bugs or make the instance even more unstable. Not to mention you get a damage bug to the SRV with even 4-5+ CMDRs in the same instance :(

Yup. I think its quite safe to say that those 100+ cmdr instances are gone and done. Theres no way we can get that kind of instances anymore.. :(
 
About 20-30 in an instance, but even at that people experienced freezes and crashes, and we had to stop using SRVs and SLFs completely as these would cause bugs or make the instance even more unstable. Not to mention you get a damage bug to the SRV with even 4-5+ CMDRs in the same instance :(
Yeah. Having SRVs out on a planet and have your ship parked seems to add extra pressure on the system/network/whatever. Only some 5-6 players with SRVs out and you start having crashes. But also noticed that if you just stay in your ship, and not even do vanity camera, things stay stable for longer.

Another thing with SRV that I think might be part of the problem is that when a player drives around, there's more data traffic because the updated location/direction/speed data has to be transmitted to all parties. Being in an srv and standing still might not cause as much of trouble. *shrugs*
 
I have a few questions concerning the trip:

Is it still open to entries?
I don't have much experience with exploration, is there a post detailing the route and possible challenges?
How much engineering do I need? I've only unlocked the first couple, but I don't really want to engineer too much if I don't need to. Seems kind of boring tbh.
I'm thinking of getting an Asp explorer, will that ship be sufficient, or do I need something bigger?
Are there any other expeditions, shorter ones, going on before that where I could get my feet wet?

I probably have about a hundred more questions, but I'm sure I won't think of them until I'm away from my computer lol.

Thanks in advance, Commanders!

Hey Cmdr,

All info on the sticky thread in this subforum.
 
I have to say, dont keep your hopes up of making another 100+ ship mass jump during DW2. Those days are gone.

We had DECE/BPE meetup in Beagle Point last week and we had really big problems with instancing. We could barely get 15 cmdrs in same instance without issues and anything over that the game became unplayable.
We encountered also huge fps drops, stuttering, lag, client crashes, freezes, you name it. Not all instances had those, it really depends on who made the original instance. If its someone who has bad connection/ping/internet speed, those problems can be expected. P2P multiplay at its worst..
Also, the SRV excessive damage bug is still there, after 3 years Fdev havent fixed that. We lost few SRVs because of they had massive damage from small/harmless bumps.

Frontier needs to step up and do something about this, otherwise my hopes for big meetups going successfully are gone.

In case someone doesnt follow DECE thread, heres our second SRV race from last Saturday in Beagle Point:

[video=youtube;JWylqn9J70Q]https://www.youtube.com/watch?v=JWylqn9J70Q[/video]

From Macros Black:

[video=youtube;6VhioAOX7qk]https://www.youtube.com/watch?v=6VhioAOX7qk[/video]

Major Klutz:

[video=youtube;rbzMatpT4xI]https://www.youtube.com/watch?v=rbzMatpT4xI[/video]

Mass jump wasnt any better. There wasnt any lag or stutter, but we had a lot of client crashes and freezes everytime the instance got about 15-20 cmdrs. :(

After last week, i have zero expectations for any massive meetups between players. That is the sad truth.
 
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FD definetly needs to work on that.

Different topic: There has been some discussion about the outpost to be built at Beagle Point, some commanders are against it being an opportunity to sell your data, decreasing the risk of exploring that far away from civilisation and say that this option should not be included.
This is what I think about it: As there will be different opinions on that, there is no need to change the GC. If you don't want a Universal Cratographics module on that station, you can prevent players from completing that goal by shooting them down. This would make much more sense, as different groups of players would actually fight for their interests. This way, the strongest group of interest would get what they think is right and there would be no need for any polls/discussion. Also it adds more roleplay and makes the GC much more interesting.
 
Different topic: There has been some discussion about the outpost to be built at Beagle Point, some commanders are against it being an opportunity to sell your data, decreasing the risk of exploring that far away from civilisation and say that this option should not be included.
This is what I think about it: As there will be different opinions on that, there is no need to change the GC. If you don't want a Universal Cratographics module on that station, you can prevent players from completing that goal by shooting them down. This would make much more sense, as different groups of players would actually fight for their interests. This way, the strongest group of interest would get what they think is right and there would be no need for any polls/discussion. Also it adds more roleplay and makes the GC much more interesting.
Sounds good at first, but in practice, there are two things which shoot competiting goals in the foot, and would do this one even more so.

One: if there's only one CG, and not two competing ones, then it will succeed without question. After all, if one side is rewarded directly, but the other side's rewards would at best be "your opponents get nothing", then it's a foregone conclusion that the CG is going to succeed.
Two: if there are two competing CGs, since progress is always visible, once either of the two goals starts to show a clear enough lead, people bandwagon the one that looks to be winning.

Now, in the case where the reward for one side would be getting a deep space outpost out there, and for the other, it would be not getting one out there, who do you think would be more inclined to travel so far to participate in the conflict?
So the location of the CG itself is problematic. Of course, it could also be set in the bubble, but that would be unfair to the expedition then.

But ultimately, it's FD who would decide the outcome of such a CG (or CGs), as it would succeed or not depending on what the rewards would be for who.
 
Maybe we should run some tests with 'instance masters' who have solid CPUs and fast/broad downtown internet.

We did try to correlate the CMDRs that experienced the worst issues with symptons after our first DECE mass-jump, and oddly enough it seemed that higher specs may not be of any benefit.

For example, I run an i7, 16GB RAM, Elite on SSD, with 70mbps internet and a constant ping running which consistently shows me pinging 8.8.8.8 in under 30ms. A lot of other CMDRs experiencing sever issues and frequent crashing had similar specs and setups. However, I also run Ultra settings, so we theorised that perhaps higher settings means more data to download and thus more connectivity issues.

At any rate, if 'instance masters' are being assembled, such a list would unfortunately not include me!
 
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We did try to correlate the CMDRs that experienced the worst issues with symptons after our first DECE mass-jump, and oddly enough it seemed that higher specs may not be of any benefit.

For example, I run an i7, 16GB RAM, Elite on SSD, with 70mbps internet and a constant ping running which consistently shows me pinging 8.8.8.8 in under 30ms. A lot of other CMDRs experiencing sever issues and frequent crashing had similar specs and setups. However, I also run Ultra settings, so we theorised that perhaps higher settings means more data to download and thus more connectivity issues.

At any rate, if 'instance masters' are being assembled, such a list would unfortunately not include me!

Nightmare.

(I don't think higher settings would have any impact on networking, since everything is rendered client-side from the same package of RNG data. High res shadows are not .png sprits :p )
 
I have an i7 as well, 32 GB, 1080Ti card, SSD, dedicated internet for gaming (40+ Mbps), still having problems with the instances. And the same problem exited before on my smaller GPU, as well on my laptop and on a different ISP. The problem is in the game code and P2P netcode.

Even though I'd like to see instances of 100+ people, I think the first and more important fix is to get the freeze/crash handled. It's really annoying to have to bring up task manager, click and kill process, restart game, wait... click menu, get the right group, wait... try to find the location again, jump in, do a wing request in game or in discord, wait... get wing, get into instance, and stop breathing because every little click on the keyboard might crash you again... and all is fine until you spool the FSD for the jump, and then full throttle... and wait... oh... game froze again and pixels all over... dang how anticlimactic.
 
I have been having frequent crashes even when simply browsing the mission board at a station with quite a few players in and around the station. If I go solo or even private group, no more crashes.
This is a serious problem, and I will be submitting a ticket.
If power play goes open only it will be no play ..
 
To push a solution to this problem, I propose we gather the entire DW2 roster and squat FD's lawn for a few days :D Bring BBQs and beer!
 
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