Some ideas on getting the most out of the upcoming content

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I expect it will be a lot more about player endurance than ship capability this time around as the limitations are much more precisely understood.

In terms of technical function, exploration is a much more mature community than it was back then.
 
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Using the stations that are under repair after Thargoid attacks as an example, they have a Galnet post listing the materials and commodities they need to get back on their feet. The numbers on this list decrease as Cmdrs drop off those materials.

I'm thinking that Frontier have the facility in place behind the scenes to monitor fuel collection for the proposed megaship/mined resources CG. All we need is the list of materials, with bars by them to indicate how much progress is made with that material. Maybe we could have a "Mission Dashboard" available at the megaship for Cmdrs to see "at a glance" what resources the megaship needs.
 
From the Squadron livestream summary...
Carrier movement not restricted to weekly server tick, can jump whenever enough "resource" is collected
I'm reading this as a hopeful sign that Frontier are listening to the suggestion from the initial DWE2 proposal for "fuelling" a squadron carrier/megaship. I think we need to keep the pressure on about this mechanism being developed and expanded into a special case for DWE2. The current talk is 250 player limit on squadrons, and only squadron members can lands on a given squadron carrier. I'm thinking the ship for DWE2 will need to be a "regular" megaship so anyone can land on it.
 
From the Squadron livestream summary...

I'm reading this as a hopeful sign that Frontier are listening to the suggestion from the initial DWE2 proposal for "fuelling" a squadron carrier/megaship. I think we need to keep the pressure on about this mechanism being developed and expanded into a special case for DWE2. The current talk is 250 player limit on squadrons, and only squadron members can lands on a given squadron carrier. I'm thinking the ship for DWE2 will need to be a "regular" megaship so anyone can land on it.

Agreed!

This is potentially encouraging news for mining and prospecting then if Carriers need resources to jump :) Lets hope they're resources that need to be extracted by deep core blasting - for added fun! ;)

But in addition, for Carriers to be useful on long distance expeditions they'd need to be able to jump at least 1,000 LYs a day imho, as that would make trips to the core and far outer rim doable in the timeframes that most major expeditions set.


As for DW2 - I'd hope the fleet will be given a megaship to utilise as its flagship, with outfitting facilities aboard so players can switch out for various fleet roles during the journey (mining, prospecting, exploration, escort etc). That's the general gist of the idea proposed in the OP anyway.

Carriers could host armed-escort support ships if they can keep pace with the waypoint to waypoint weekly schedule and aren't restricted to 500 LYs a day that was mentioned at EXPO. Depending on how many Carriers take part, it could potentially mean a lot of logistical support would be needed, along with it resource scouts, miners, and resource transports... which would be pretty awesome as it'd move large scale expeditions into a whole new level of interactivity and player cooperation [up]
 
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Agreed, a megaship would be more ideal here. Based on the livestream, it sounds like the fleet carriers will have some limitations that will make them difficult for this (unless the design changes). Squadrons will be limited in size, even if the "250" number changes. They're investigating the idea of allowing people to join more than one, or to ally together into some sort of alliance or larger fleet. But currently the design plan limits people to being in one squadron, and that's it. So in those cases, if you make a squadron with friends, or join one elsewhere, you wouldn't be able to join a specialty DW2 squadron, and then you would be cut off from using any of the squadron carriers. And that would also mean that each DW2 squadron would have to have their own carrier, and move it along throughout the week, which is a lot of duplication of effort.
 
Agreed, a megaship would be more ideal here. Based on the livestream, it sounds like the fleet carriers will have some limitations that will make them difficult for this (unless the design changes). Squadrons will be limited in size, even if the "250" number changes. They're investigating the idea of allowing people to join more than one, or to ally together into some sort of alliance or larger fleet. But currently the design plan limits people to being in one squadron, and that's it. So in those cases, if you make a squadron with friends, or join one elsewhere, you wouldn't be able to join a specialty DW2 squadron, and then you would be cut off from using any of the squadron carriers. And that would also mean that each DW2 squadron would have to have their own carrier, and move it along throughout the week, which is a lot of duplication of effort.


I'll repost this here from what I wrote on the DW2 organisation channel earlier this week... this my personal take on "DW2 Squadrons"...


Erimus Kamzel - Last Wednesday at 4:50 PM
Regarding DW and squadrons, wouldn't it make more sense to create a Fleetcomm Squadron rather than a DW squadron? Fleetcomm is more of a community guild already, whereas DW is merely an event that disbands when its over. To be honest I haven't read too much about them at the moment, but if squadrons are going to utilise Carriers, then for them to lend themselves well to exploration Carriers would need to jump a minimum of 1,000 LYs a day to keep pace with most major expeditions. That's an issue that could be raised on the focused feedback?

Qohen Leth | DW2 Roster Admin - Last Wednesday at 4:52 PM
They said they'd present the carriers later down the road, so we'll have to put a pin on that.
So far, the biggest unanswered drawback is the member limit. At 250, there's just no point.

Erimus Kamzel - Last Wednesday at 4:59 PM
yeah - that's a problem. my personal opinion is not to have a DW-specific squadron as you can only be in one squadron at a time afaik? plus we'd need 15 or 20 squadrons if the limit stays at 250. the one squadron membership thing will be limiting to players already in well established guild/groups too. So maybe we should encourage as many diverse player created squadrons to take part and take on roles instead? For example the Rock Rats will no doubt be a squadron in their own right, same with the geological surveyors and various armed escorts, possibly a fleet logistics squadron too? etc... give players who take on roles the option to join a squadron set up for that role, with the DW fleet simply being the umbrella 'label' for all squadrons taking part on the trip.
 
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Erimus Kamzel - Last Wednesday at 4:59 PM
yeah - that's a problem. my personal opinion is not to have a DW-specific squadron as you can only be in one squadron at a time afaik? plus we'd need 15 or 20 squadrons if the limit stays at 250. the one squadron membership thing will be limiting to players already in well established guild/groups too. So maybe we should encourage as many diverse player created squadrons to take part and take on roles instead? For example the Rock Rats will no doubt be a squadron in their own right, same with the geological surveyors and various armed escorts, possibly a fleet logistics squadron too? etc... give players who take on roles the option to join a squadron set up for that role, with the DW fleet simply being the umbrella 'label' for all squadrons taking part on the trip.[/I]

Just on that last note, I suddenly had an image of the various DW2 groups showing up at Sag A*, with fleet carriers in tow.

I sincerely hope that we can have multiple fleet carriers per instance because that would be amazing to witness. Not exactly think FDev will do it, the carriers will probably jump to a random unique location within the system, but I love the concept of carriers getting to meet.

Even so, DW2 having it's own convoy of fleet carriers or mega ships would be pretty amazing in itself.
 
To manage expectations before whatever the carrier reveal will bring, don't forget that a carrier that could be used for long distance travel in a (relatively) short amount of time would allow for pretty much instantaneous travel within the bubble.
Mind you, FD might not mind that at all. We'll see when they reveal their initial proposals.

But if it were up to me, I'd make it so that carriers would only be viable for long distance travel via upgrades, and perhaps foregoing some facilities.
 
To manage expectations before whatever the carrier reveal will bring, don't forget that a carrier that could be used for long distance travel in a (relatively) short amount of time would allow for pretty much instantaneous travel within the bubble.
Mind you, FD might not mind that at all. We'll see when they reveal their initial proposals.

But if it were up to me, I'd make it so that carriers would only be viable for long distance travel via upgrades, and perhaps foregoing some facilities.

OR

The carrier must be successfully navigated through the incoming asteroids and suns coming towards it, as if in a mini-game. If the pilot fails: Everyone gets to rebuy.

If you calculated or plotted your route just a tiny fraction of a percent wrong, you end up with a misjump or worse.

"Sorry guys, my HOTAS didn't work suddenly!... promise..."

kthnxbye

Just one Thargoid mothership is all it takes..... or a hostile Squadron mothership for that matter. OMg, this is going to be super fun!

Will this bring the advent of..... HYPERCRUISE? And hypercruise interdiction between carrier fleets? omg.... yes!

I can see supercruise missiles and hypercruise entanglement squadron battles, while stars fly by at postlight speeds, tearing and shearing the background, the dogfights for survival in that environment must be amazing. Not to mention the hypercruise USS'es.
 
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To manage expectations before whatever the carrier reveal will bring, don't forget that a carrier that could be used for long distance travel in a (relatively) short amount of time would allow for pretty much instantaneous travel within the bubble.
Mind you, FD might not mind that at all. We'll see when they reveal their initial proposals.

But if it were up to me, I'd make it so that carriers would only be viable for long distance travel via upgrades, and perhaps foregoing some facilities.

I'm expecting the refuelling requirements to seriously impede that instantaneousness.

A fleet of carriers would be a-we-so-me. Good old real epic sci-fi iconography. Inb4 FD asks us to never do that again.
 
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Just on that last note, I suddenly had an image of the various DW2 groups showing up at Sag A*, with fleet carriers in tow.

I sincerely hope that we can have multiple fleet carriers per instance because that would be amazing to witness. Not exactly think FDev will do it, the carriers will probably jump to a random unique location within the system, but I love the concept of carriers getting to meet.

Even so, DW2 having it's own convoy of fleet carriers or mega ships would be pretty amazing in itself.

Exactly. I don't think we are going to need a mega ship. Instead I think we'll end up with a dozen or so DWE2 squadrons, all with their own fleet carriers, jumping their way through the galaxy. Some will make better time than others, so we may gave to occasionally help other squads out along the way so they can catch up.

Some squads can specialize in scouting, some in mining, etc.

And in the end we will have a fleet of carriers at Beagle Point, not just one mega ship.

That sounds pretty awesome to me.
 
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Exactly. I don't think we are going to need a mega ship. Instead I think we'll end up with a dozen or so DWE2 squadrons, all with their own fleet carriers, jumping their way through the galaxy. Some will make better time than others, so we may gave to occasionally help other squads out along the way so they can catch up.

Some squads can specialize in scouting, some in mining, etc.

And in the end we will have a fleet of carriers at Beagle Point, not just one mega ship.

That sounds pretty awesome to me.


The megaship would be the single focal point players rendezvous with at designated waypoints, and its needed as the CG hub at Sag-A* and Beagle Point (if FD accept the CG). It would be commissioned by a NPC corp and have no affiliation to player groups or political factions. It would jump along each waypoint on a weekly basis and would act as the overall flagship. Carriers shouldn't have that role imho as we'll be opening a can of worms as to which player group is given the prime flagship role.

Player owned Carriers would be more support-role specific, with their squadrons taking on fleet roles that support the megaship and CG and all other aspects of the expedition during the trip (from exploration to prospecting, mining, logistics etc).

I think an NPC megaship acting as the fleet flagship, escorted by dozens of supporting player Carriers, would be an awesome sight regardless :)
 
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I really do hope that FDev comes through on the megaship and CGs. I'll believe it when I see it, of course, but keeping fingers crossed!
 
I also think the idea of a pre-DW2 CG to actually build the fleet flaghsip in Pallaeni would be a cool precursor to the expedition, and give players who can't take part in the journey itself a chance to at least take part in laying the foundations for the expedition.
 
The megaship would be the single focal point players rendezvous with at designated waypoints, and its needed as the CG hub at Sag-A* and Beagle Point (if FD accept the CG). It would be commissioned by a NPC corp and have no affiliation to player groups or political factions. It would jump along each waypoint on a weekly basis and would act as the overall flagship. Carriers shouldn't have that role imho as we'll be opening a can of worms as to which player group is given the prime flagship role. And that isn't going to happen if I can help it as there will be no player or faction favouritism on DW2.

Player owned Carriers would be more support-role specific, with their squadrons taking on fleet roles that support the megaship and CG and all other aspects of the expedition during the trip (from exploration to prospecting, mining, logistics etc).

Yep, very true. I do like the idea of a bunch of fleet carriers escorting a mega ship out to Sag A.


DWE2 is really shaping up to be something interesting. The concept is starting to take form. [big grin]
 
I'm more of a fan of a single fleet carrier that we can all dock on. (one for each platform)

I see more of a single big ship escorted by lots of little ships rather than loads of big ships.

I think the required number Squadron leaders and refueling logistics for 10 fleet carriers to support independent pilots.


that said... if Player groups were to bring their own Fleet Carriers, which player groups would be doing it?

SEPP?
Hutton Truckers?
DaVinci?
Medicorp?
Rock Rats?
Fuel Rats?
GalCop?
Iridium Wing?

Or would they prefer to have the fleet carrier supporting their bubble or bgs activities?

I think Rock Rats might but I'm not sure about Iridium Ring or Fuel Rats.
 
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While I like the thought of an Exploration fleet, I think having several carriers AND a mega ship to supply might be putting too much onus on the expedition members in terms of time investment, especially when you consider that the carriers will be limited to their squadron members for delivery.

Little as I enjoy the fact, I don't live in that place and cannot devote my entire time to the needs of the expedition. Cat food and electricity must be earned.
 
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