Modes Open PVE mode - partial solution to community division?

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Robert Maynard

Volunteer Moderator
If the limit was lifted and Mobius was on the start menu, would that be ok with you?

Why stop there - simply add some simple rules to an Open-PvE mode - it would lift the responsibility of running a number of large PvE Private Groups from that player.
 

Robert Maynard

Volunteer Moderator
I'd say I play 80% of my time in Mobius. Been playing since Beta. Never been attacked in Mobius once. However have seen many commanders, and winged up with random ones at CGs.
Played in Open a few times. Every time I've been attacked. Didn't bother me because I can hold my own.

Any direct PVP, you report the player and they are gone from Mobius never to be let on Mobius again.

Indeed - however that group of Private Groups are not default options on the Start menu - every member first has to find out about the existence of Mobius PvE then join.
 

Robert Maynard

Volunteer Moderator
Congratulations! You just invented a private group

Actually not - as the proposal would remove player / player damage and some other player / player interactions - hence it's not just a Private Group.

Plus the fact that Private Groups, unlike Open, have a limited population.
 
@Rootsrat - i read and agreed with your other post concerning the "immersion" of the game and how you like to "jump in to the game". Wouldn't your suggestion here widen the boundaries?
How would an Open 'Player v Environment' work? Would ships simply fly through each other? What happens to the weapons if you do shoot another player, deliberately or accidental? Could you ram another ship and bounce off causing no damage but still have the motion of colliding ships?

i know it sounds like it, but I'm not totally against your idea, just trying to work out the actual logistics of it. Why not simply have a PowerPlay mode instead? Why not increase the limits for groups like Mobius and allow the admins of those groups additional administrative permissions such as automatic bans, warnings, etc? (which my assumption is less developer time to code).
 
I'm a bit unclear about one point in this proposal, when you say that Powerplay will be Open only do you mean Open PvP and Open PvE or just Open PvP because if the latter I'd rather not have a PvE mode.

Excluding a large part of the community from part of the already rather limited content E: D has to offer is unacceptable. Some day pigs might fly and Powerplay might actually become worth while and should that ever happen people should have access to it.
 
Why stop there - simply add some simple rules to an Open-PvE mode - it would lift the responsibility of running a number of large PvE Private Groups from that player.

Those PGs are free for FD. Giving them group management tools(use the squad stuff) would be cheaper than rewriting ervery object in the game to do a mode flag check.

Thats before all the bug fixing and double testing of all new code.
 
Methinks the OP is severely underestimating the amount of changes to the core coding of the game that a PvE-only mode would require. Keep in mind that the "modes" are essentially network filters, not three different versions of the game itself.

Even if it wasn't a completely immersion-breaking safespace that foils the spirit of the game, developer time and resources are better spent elsewhere.
 
It's always been my assumption in ED that PvP exists, because damage is simply a function of getting hit.

Open PVE would require checks whether fire came from NPCs or CMDRs, and how much. Imagine a hazres or CZ with NPCs and CMDRs shooting you. For each shot, (for Open PVE to work), there would need to be a check where it came from, who shot it, and whether it should count or not.

Instead what we have now is simply calculate damage from impact (and of course, a bit of did you cause that damage? if yes, here's your bond/bounty, but that's primarily "did you cause damage in the last 15 secs?"), and modes are nothing more than "connect with everybody", "connect with friends" and "connect to no one"

Open PVE would be fundamentally different from the existing ones, and the question is even whether such checks are feasible and still keep the game performing as we would expect.
 
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I'm all for it!
I do wonder if other players can ruin it somehow though.
Blocking the mail slot for one. You know how some people can be.
Great idea all the same.

Rather than have the station blow up the perpetrator the offending ship could be "towed" and end up somewhere away from the station with a nice bill tucked under the windscreen wiper...
 

rootsrat

Volunteer Moderator
@Rootsrat - i read and agreed with your other post concerning the "immersion" of the game and how you like to "jump in to the game". Wouldn't your suggestion here widen the boundaries?
How would an Open 'Player v Environment' work? Would ships simply fly through each other? What happens to the weapons if you do shoot another player, deliberately or accidental? Could you ram another ship and bounce off causing no damage but still have the motion of colliding ships?

i know it sounds like it, but I'm not totally against your idea, just trying to work out the actual logistics of it. Why not simply have a PowerPlay mode instead? Why not increase the limits for groups like Mobius and allow the admins of those groups additional administrative permissions such as automatic bans, warnings, etc? (which my assumption is less developer time to code).

As for me personally - I wouldn't use it, maybe every so often. I made the proposal, because I genuinely think that by introducing it we would avoid a lot of vitriol in the community.

Any player to player damage is disabled in my proposal. You bump into another player - nothing happens. They take no damage. The physics work as usual. Another player shoots you - you take no damage.

Any sort of Private Group requires administration by a player. It creates extra burden on them. But yes, proper group management tools would be some sort of substitute, but not the equivalent IMHO.
 
But I knew that when I bought the car.

And you bought ED like it was in the beginning. Everything outside bug fixes is goodwill from ED on 1 side, on the other side to sell more for money.
So thinking that ED will code our fantasies for free is just a dream.
 

rootsrat

Volunteer Moderator
Methinks the OP is severely underestimating the amount of changes to the core coding of the game that a PvE-only mode would require. Keep in mind that the "modes" are essentially network filters, not three different versions of the game itself.

Even if it wasn't a completely immersion-breaking safespace that foils the spirit of the game, developer time and resources are better spent elsewhere.

It's always been my assumption in ED that PvP exists, because damage is simply a function of getting hit.

Open PVE would require checks whether fire came from NPCs or CMDRs, and how much. Imagine a hazres or CZ with NPCs and CMDRs shooting you. For each shot, (for Open PVE to work), there would need to be a check where it came from, who shot it, and whether it should count or not.

Instead what we have now is simply calculate damage from impact (and of course, a bit of did you cause that damage? if yes, here's your bond/bounty, but that's primarily "did you cause damage in the last 15 secs?"), and modes are nothing more than "connect with everybody", "connect with friends" and "connect to no one"

Open PVE would be fundamentally different from the existing ones, and the question is even whether such checks are feasible and still keep the game performing as we would expect.

I am not a developer, so I don't know how much effort it requires.

What you say does make sense however. Those are good arguments against. The first reasonable "against" ones I actually read in this thread, so thanks for those. I will add them to the "cons" in my OP.
 
I'd say I play 80% of my time in Mobius. Been playing since Beta. Never been attacked in Mobius once. However have seen many commanders, and winged up with random ones at CGs.
Played in Open a few times. Every time I've been attacked. Didn't bother me because I can hold my own.

Any direct PVP, you report the player and they are gone from Mobius never to be let on Mobius again.

Been attaked once in Mobius in a engineer sector. Ignored him, highwaked, changed mode to solo. Poor guy.
 
I am not a developer, so I don't know how much effort it requires.

What you say does make sense however. Those are good arguments against. The first reasonable "against" ones I actually read in this thread, so thanks for those. I will add them to the "cons" in my OP.

oh, you realy didnt think about coding your wishes ?

An open PvE mode would be the antithesis of a believable immersive galaxy.

Not that we have a fully believable universe now, but enough is enough.

The best example of a similar game with a PvE mode is Star Trek Online.

If you think that's what ED should become, I pity you.

Besides... who wants a universe with no consequences?

You'll end up with kids ramming you incessantly and asking if you want to smash.

That's pretty much the summation of my experience with games having PvE flags/modes anyhow.

Why do you carrie ?
You play open. Nobody wants to take your open away.
 
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