Modes Open PVE mode - partial solution to community division?

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To have open PvE exist would require some kind of magical mumbo-jumbo where people's damage can't hurt each other.
Even though I play in all modes, and a proponent of all modes being equal in importance, I can't imagine playing the open PvE mode. I would not be able to suspend my disbelief that much.
At least in private groups, there's an honor system in place. You mess around in someone's house, and break their rules, you're bounced out.
 
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To have open PvE exist would require some kind of magical mumbo-jumbo where people's damage can't hurt each other.
Even though I play in all modes, and a proponent of all modes being equal in importance, I can't imagine playing the open PvE mode. I would not be able to suspend my disbelief that much.
At least in private groups, there's an honor system in place. You mess around in someone's house, and break their rules, you're bounced out.

Easy - All members of the Pilots Federation have IFF preventing fire on fellow members.
 
That's the magical mumbo-jumbo that I was referring to.
And you're forgetting the ramming, inside station baloney that happens too.
I couldn't do it.
It's also why I can only play CS : S with FF on.
Take my chances with the invariable idiot who h-shoots you for their kicks, but I just can't play with ff off.
 
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rootsrat

Volunteer Moderator
The design of power play lends itself to open conflict, and I think the proposed change is exciting.

I do too. I am totally for it. A the same time I am totally for Open PVE mode.

But EVERYTHING in this game has an inconvenient and cumbersome interface. Singling out PG's for this particular criticism is ridiculous.

Not really. Most of the UI is actually OK. But I'm not talking about the convenience. I'm talking about FUNCTIONALITY.

- There isn't ANY sort of management for private group
- The names are not listed alphabetically, but in random order
- There is no search function for group members, so if you want to moderate/ban someone, you have to manually scroll through a massive list of randomly sorted names. Good luck with that if you run a group like Mobius that has 20k players
- There are no tags for groups, so if I wanted to create a PVE only group, I would have to rely ONLY on word of mouth to get it advertised. If I want to find a PVE group (or any other one for that matter) I have to search the internet, hoping I will randomly come across one that may or may not be what I'm looking for
- There are no options to select when it comes to any gameplay related options when setting up a group
- It relies on a single person actively accepting join requests and managing users according to self-imposed rules that one cannot even list in game, because there is no such thing as a group description

The groups are lacking ANY sort of functionality whatsoever to successfully manage a certain play-style oriented group. Open PVE mode would be no-hassle, instant connection, admin-free mode where anyone could connect to at any point in time without having to rely on a player that may stop playing at any time or decide they are no longer interested in managing the group.

building up to the multiplayer masterpiece (...) They got the basics out of the way with solo

How is solo mode a multiplayer masterpiece again?

As far as the Braben quote, I haven't seen that one.

It's linked earlier in this very thread. I didn't see that one either until someone posted it today here.
 
If people need it, and FD wants to implement it, fill your boots.
My not liking it, and not playing it is irrelevant.
But it won't address the real (IMHO) annoyances, those that ram, and mess around inside the stations.
 
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Open PvE is a terrible idea in my opinion. A solution is to have two separate bgs galaxies, one for open, the other for solo/pg. This would solve so many problems I believe.
 

rootsrat

Volunteer Moderator
To have open PvE exist would require some kind of magical mumbo-jumbo

Like tele presence or black markets being in the official station services contact list or the possibility to achieve a highest possible rank in opposing military forces or an alien invasion that has literally no effect on a player whatsoever if said player doesn't want it, because is happening in carefully selected instances?

There are so many loopholes in this game that one more really is not going to make any difference. Besides it's still a player's choice. Want a PVP-free mode? OK, but it's not going to be very realistic. So what if someone is perfectly fine with that? Nobody will force you to play it and what do you care about other people's experience? And if you do - kudos to you, but what about the very same players that want the unrealistic PVE mode, not wanting to have any sort of PVP experience? Don't you also care about that?
 

rootsrat

Volunteer Moderator
Open PvE is a terrible idea in my opinion. A solution is to have two separate bgs galaxies, one for open, the other for solo/pg. This would solve so many problems I believe.

I agree, but that's not going to happen though and we all know it.

Open PVE is much more possible to happen.
 
I'm not pro any mode, but for the last 150h+ I always clicked "Open" when launching the game, and it felt like solo to me, with the addition of hollow squares. Everyone mind their own business. During that time, I've done one trading CG, been to engineers, guardian sites (which is where I met the most cmdrs at the same time) etc. I got interdicted 3 times, once by a murder hobo in his torpedo courier (interdiction, no message, shoot to kill. He didn't succeed, thank you point defenses!), a RP pirate in a sidey whom i managed to barely escape from, and a dude that, after a couple of submissions to his interdictions got really annoyed at my dropping in and out of SC (to frack with him) and let me be. I don't deny some people had a bad experience playing in Open, but I do believe that some of these commentaries are a bit over the top.
 
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So you want Open, but with no risks.

This is why I try not to come here.

Sure, why not.
Gaming doesn't have to be competitive - most of the time, I like it to be chill.

Not everyone is a sociopath with a long history of violence.
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Like tele presence or black markets being in the official station services contact list or the possibility to achieve a highest possible rank in opposing military forces or an alien invasion that has literally no effect on a player whatsoever if said player doesn't want it, because is happening in carefully selected instances?

There are so many loopholes in this game that one more really is not going to make any difference. Besides it's still a player's choice. Want a PVP-free mode? OK, but it's not going to be very realistic. So what if someone is perfectly fine with that? Nobody will force you to play it and what do you care about other people's experience? And if you do - kudos to you, but what about the very same players that want the unrealistic PVE mode, not wanting to have any sort of PVP experience? Don't you also care about that?
I agree with everything you say is wrong with the game as it stands, and I'll add to it.
Exploration data dies, but mat'l stay upon death.
Engineering every single component of your ship, from 20 different people, and it not exploding into a gazillion pieces.
Yes these things bother me a lot. Telepresense was IMHO a lazy implantation.
Boggles my mind.
My play time has decreased tremendously since engineers came out. By the time tele-pew hit, I had not played for weeks.
To recap, I'm not against PvE mode.
But it won't do anything to mitigate against those PvPers who are not using weapons.
 
I guess I just don't understand why there isn't a PVP and PVE server already, and far from limiting PP from one or the other, why not just have 2 active realitys? That are seperate from each other? And has a seperate save file for each. Like most mmos do.

Well.. there isn't actually "a server" in the conventional MMO sense, really. Rather we have servers which support the peer-to-peer model that Elite operates as. The galaxy is maintained by a server farm, not a single server, and I doubt it is cost effective to double the servers required, the staff required for maintenance, etc.
 
I agree with everything you say is wrong with the game as it stands, and I'll add to it.
Exploration data dies, but mat'l stay upon death.
Engineering every single component of your ship, from 20 different people, and it not exploding into a gazillion pieces.
Yes these things bother me a lot. Telepresense was IMHO a lazy implantation.
Boggles my mind.
My play time has decreased tremendously since engineers came out. By the time tele-pew hit, I had not played for weeks.
To recap, I'm not against PvE mode.
But it won't do anything to mitigate against those PvPers who are not using weapons.

But it does make it a little harder for them to kill you.
Anyway, ASBO ats get blocked the same as now.
 
There are plenty of people who play in Open but don't partake in PvP, that doesn't mean that we despise it, or even want to hide from it.
Sure, and those people are happy in Open, right?

There are already other modes for that, adding another one is just a pointless waste of development time, which <redacted>
Open PvE would allow complete strangers to meet, which PG (generally) does not (Mobius being an exception, and really this proves the point as Mobius is the OpenPvE people want).
Open PvE would not have members or limits on membership, which PG does. This has already caused issued and required development time to resolve.

Why not suggest a PvP flag instead.
A PvP flag would be functionally equivalent (the code would be identical aside from the GUI elements I suspect).

I wholeheartedly support either idea.

Because PvP players shout it down with the "hollow box" theory and that not being able to shoot at another player because of some magical function doesn't make sense to them. So if there's no willingness to compromise on this, a different mode should be made available.
Plus it would make them even more angry than the current 'mode-dodging' - being able to see them but not shoot them, can you imagine!?
If the mode or flag affected the instancing code, and instanced OpenPvP (flag on) players and OpenPvE (flag off) separately then nothing would change for them, they would not see the players who aren't interested in PvP.

I would support such a game mode, if the following changes are made to other features and game modes:
  • Powerplay moves to Open only
Agreed.

  • All activities in Open only receives bonuses (credits, influence, reputation, etc) compared to other game modes, balancing risk/reward of encountering "unfriendly CMDRs":
Elite (when you exclude direct PvP) is not a competition between players. Who cares how much player X earns in solo? It's jealousy of the weirdest kind, or so it seems to me, to be bothered if someone else has earned their credits easier than you (not you specifically) decided to do when you picked the mode you wanted to play in.

  • Private Groups reduced in size to match Squadron's size, currently 250 members maximum (the 10000 cap was only introduced to meet Mobius PvE's expanding membership)
Sensible, provided it's not more work than it gains in performance etc.

  • Open PvE has PvP disabled everywhere, including CZs, HazRES', CompromisedNavs, etc.
Now.. this just seems like you want to reduice the fun other players could have? In Mobius players in CZs are fair game, which makes sense as it's a direct confrontation.
 
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Open PvE is a terrible idea in my opinion. A solution is to have two separate bgs galaxies, one for open, the other for solo/pg. This would solve so many problems I believe.

For what do you need BGS ?
If there would be open pve and open pvp, who of you would bother with bgs ?
 
PS imo a PvP flag would be the most immersion breaking of the lot imo and i think you would get pve folk and current open folk complaining.. IF there is a ship in my instance and i fire at it... i expect to hit it, no magic bullets thanks.
There's no reason the flag couldn't ensure you're never instanced with them tho, right?
 
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