Modes Open PVE mode - partial solution to community division?

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Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP (sorry PVP-ers, didn't really mean you!) gankers community
  • A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?

You have created the so-called effect of all those who want the PvE to disappear from the ED

Yes they do.
Thousands also play in the original Mobius group, and thousands more in the latest Mobius EurAsia group.

So that's three sets of thousands of like-minded players separated for no good reason.

Open PvE is long overdue and there is clearly a demand for it.

Technical limitation of maximum 20,000 friends per Frontier data group, for that reason creation of different mobius sections.

I'm not associated with mobius

Your comment has been correctly saved in the section; well informed
 

rootsrat

Volunteer Moderator
An open PvE mode would be the antithesis of a believable immersive galaxy.

Not that we have a fully believable universe now, but enough is enough.

The best example of a similar game with a PvE mode is Star Trek Online.

If you think that's what ED should become, I pity you.

Besides... who wants a universe with no consequences?

You'll end up with kids ramming you incessantly and asking if you want to smash.

That's pretty much the summation of my experience with games having PvE flags/modes anyhow.

Thanks for (finally) a constructive answer. See? Wasn't that hard, was it? :)

Those are definitely valid concerns, however like you say, there are already so many holes on the immersion side. It's a compromise. Want PVP-free mode? Yes, it's not going to be very realistic. Like I said multiple times, I value realism in games and I would personally spend most of my time in Open PVP, but I do genuinely believe that Open PVE mode would have a positive effect on the community as a whole.

As for kids... They're here already, it's enough that I go to a CG system on Saturday night - they're already there ganking me for teh lulz, so this argument is not really convincing. I will add the one about lack of immersion to the cons in my OP. Thanks for that. And try to have a normal conversation with people sometimes, it's alright really :)
 
What OP suggests is what should have been implemented from the beginning, imho.

I think it is a bit too late for it now. :/
 

Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP (sorry PVP-ers, didn't really mean you!) gankers community
  • A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?

+Rep

This is an idea I really like.

I also don't think it would be difficult/taxing on the code since it is the default mode of most MMOs and Open World games on the market today.

It would also be an improvement over the Mobius sign up procedure - all you would have to do it choose the mode end of story.
 

Robert Maynard

Volunteer Moderator
Even if it wasn't a completely immersion-breaking safespace that foils the spirit of the game, developer time and resources are better spent elsewhere.

What is the spirit of a game that has offered players the choice of other players as an optional component of their gameplay from the outset?
 

verminstar

Banned

Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP (sorry PVP-ers, didn't really mean you!) gankers community
  • A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?

Put it this way...Id pay a monthly sub fer that no bother...doubt Frontier would ever do it but ye, Id be all over that 100%

I hate solo but I hate the moron thuggish element more and my time in open may well end quite abruptly, cos tbh its just not worth the hassle fer the sake of the odd o7 and the more frequent kill in silence brigade. When one is more common than the other, its time to choose a different mode and thats how I feel right now.

So take my money frontier...itd be worth every penny to enjoy this game instead of barely tolerating through gritted teeth of dealing with neanderthols and anti social hoods ^
 
Don't agree rootstrat with your proposal. It's just tinkering around the edges, another sticking plaster around the clear divide between the Solo and Open modes and the gulf between those who want to do PvP combat and those who don't.
There are no modes called PvE or PvP. In both Solo and Open (PG too) you are a participant in the ED environment so they are both PvE. The difference is that one can also go against the environment in direct contact with other players be that in co-operation - example Distant Worlds - by combat - Wings. Trading can also done in Wings against the environment.
The environment inlcudes other players be they in Solo or Open mode. Conflict occurs across the modes both ways so both Solo and Open are PvP too. It's just that when people saythey wnat more PvP they really mean they want more PvP direct combat.

Your proposal is, to me, is just saying that there should be just 2 modes:
1. PvP direct combat allowed
2. PvP direct combat not allowed
Both are still PvE. But this solution will still not satisfy those 'PvP'ers' who explain that it is 'not fair' that in PP, a part of the ED environment, those in 2 can affect the ED universe with 'less risk' than those in 1.

So in no way will your proposal dampen the PvP'ers demands. Back to square one.

I am for Solo and Open. I am for PvP combat or trading in Factions, in PP etc, and I am for PvE.
You choose Open then you know the possible consequences, being ganked, doing Wings in cooperative combat / trading, exploration in player groups.
You choose Solo then you know the possible consequences, example: being ganked by Wings of NPCs without the ability to form a Wing with NPCs to defend yourself in this. No chance of being refuelled by other players, or by NPCs for that matter, when you cocked up - you have to go into Open for that.

I am against a section of the player base who wish to force other players in to their preferred 'play style' just because those other players don't want to play that way and don't to such a degree that the former feel 'lonely' and 'unloved'.:)

The current modes are quite sufficient and the divide is clear by intent and not to be papered over. And PP should not be Open only for this reason.
 
There have been quite a few MMO's that have solved the problem of kill stealing by simply giving everyone who contributed to the kill their reward so...mute point is mute?

I have my speakers turned on, so nothing has been muted.

But a moot point would be that other MMOs have a feature that ED doesn't. There are lots of features that other MMOs have that ED doesn't. Moot.
 

rootsrat

Volunteer Moderator
If an existing player really wants an open PvE mode, that player bought the wrong game.

The game changes and evolves, as it gets developed. Would you also say they should not go with the Open Only Power Play, because that's how it was from the start?

Besides we already have a sort of sorry substitute for Open PVE, it's called Group mode, but it's functionality from admin and convenience point of view is practically non-existent. So I disagree with that statement.

And I prefer a situation where I can smack the offending kid upside the head.

I don't. I prefer a situation where I can avoid the kids, but still play with adults.

Sure, it sucks getting outnumbered and wing ganked, but wings were introduced right after CG's.

Seems like they had a direction in mind there.

Solo was there before CG's and Wings and they were always clear that it's not going to go. So not really sure about the direction here. Not sure FDEV is to be honest.

Also David Braben did say those exact words when speaking directly about Open PVE: "I would love it".
 
Mobius made their point, 40k+ players play experience should not come down to a single players ability to maintain access to their preferred player interaction level.

That being said, Open PVE should probably not be a choice. The game was supposed to offer public groups and the groups were supposed to have multiple flags that were able to change the interactions between players. This is the way forward. Allow any player to create any group, public or private, that will allow for various interaction levels (leave collisions but no player to player weapon damage...or neither...etc.).

Short of this, it would be an interesting gameplay choice to see Open PVE...because it would become a de facto Co-op mode (one thing to think about...this is not the intention of the devs, to be sure!)
 

rootsrat

Volunteer Moderator
Right, I'm off to play some Titanfall :)

Thanks for your comments guys. I must say I am pleasantly surprised we've had quite a civilised discussion about this for 182 posts. Please keep it that way.
 
Open pve only

I second this idea. However, I would like open pve only to REPLACE pg and solo, or at least one of the two. Simply adding a new mode may, and hopefully will bring more people in to open gameplay, But by replacing one or both of the "private" modes we can further funnel things into just two server types. Open and open pve only. Maybe a pg function, but I really don't like the idea of having suxh a segregated player-base. It goes back to the issue of people being able to manipulate bgs without other players having the opportunity to directly intervene. Personally, I only want open gameplay, and would rather see a C&P system that worked in favor of that. I know the current C&P is supposed to, but it still has some issues that need to be worked out. If open only isn't an option, my preference would be to replace solo and/or private groups with open pve.
 
Nah. You just want the devs to code a new game for you rather than working on the one we have.

Can you show me where i want this ? For me its everything ok like it is. Makes me happier as dreaming for no coming changes.

Do you want ED to code OOPP for you , rather than fix bugs ?
 
I have my speakers turned on, so nothing has been muted.

But a moot point would be that other MMOs have a feature that ED doesn't. There are lots of features that other MMOs have that ED doesn't. Moot.

Yes, moot my bad. But would not call E: D an MMO not with the sorry state multi player is in and I was merely pointing out that the problem you had with an not (yet) implemented mode has a solution on that could be used even if Open PvE will never be a reality.
 
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