Robert Maynard
Volunteer Moderator
Open PVE would require checks whether fire came from NPCs or CMDRs, and how much.
There is already conditional damage in the game.
Open PVE would require checks whether fire came from NPCs or CMDRs, and how much.
Open PVE mode characteristics:
- A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
- All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
- All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
- All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
- If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
- All the other parts of the game work normally (BGS etc.)
Benefits:
- An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
- Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
- More cooperative play between players, effectively having a positive effect on the community as a whole
- Less players in Solo
- Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
- Generally positive effect on the community
Cons:
- Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
- Inevitable complaints from the
PVP(sorry PVP-ers, didn't really mean you!) gankers community- A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)
I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?
There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.
Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.
It's a double-edged sword.
I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.
Your thoughts Commanders?
Yes they do.
Thousands also play in the original Mobius group, and thousands more in the latest Mobius EurAsia group.
So that's three sets of thousands of like-minded players separated for no good reason.
Open PvE is long overdue and there is clearly a demand for it.
An open PvE mode would be the antithesis of a believable immersive galaxy.
Not that we have a fully believable universe now, but enough is enough.
The best example of a similar game with a PvE mode is Star Trek Online.
If you think that's what ED should become, I pity you.
Besides... who wants a universe with no consequences?
You'll end up with kids ramming you incessantly and asking if you want to smash.
That's pretty much the summation of my experience with games having PvE flags/modes anyhow.
Open PVE mode characteristics:
- A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
- All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
- All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
- All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
- If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
- All the other parts of the game work normally (BGS etc.)
Benefits:
- An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
- Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
- More cooperative play between players, effectively having a positive effect on the community as a whole
- Less players in Solo
- Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
- Generally positive effect on the community
Cons:
- Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
- Inevitable complaints from the
PVP(sorry PVP-ers, didn't really mean you!) gankers community- A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)
I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?
There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.
Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.
It's a double-edged sword.
I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.
Your thoughts Commanders?
Nah. You just want the devs to code a new game for you rather than working on the one we have.
Even if it wasn't a completely immersion-breaking safespace that foils the spirit of the game, developer time and resources are better spent elsewhere.
What is the spirit of a game that has offered players the choice of other players as an optional component of their gameplay from the outset?
What is the spirit of a game that has offered players the choice of other players as an optional component of their gameplay from the outset?
Open PVE mode characteristics:
- A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
- All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
- All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
- All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
- If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
- All the other parts of the game work normally (BGS etc.)
Benefits:
- An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
- Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
- More cooperative play between players, effectively having a positive effect on the community as a whole
- Less players in Solo
- Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
- Generally positive effect on the community
Cons:
- Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
- Inevitable complaints from the
PVP(sorry PVP-ers, didn't really mean you!) gankers community- A lot more strain on the net code, required to cater for the origin of every shot fired (i.e. in a CZ if the shot came from an NPC or a player)
I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?
There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.
Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.
It's a double-edged sword.
I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.
Your thoughts Commanders?
There have been quite a few MMO's that have solved the problem of kill stealing by simply giving everyone who contributed to the kill their reward so...mute point is mute?
Rather than have the station blow up the perpetrator the offending ship could be "towed" and end up somewhere away from the station with a nice bill tucked under the windscreen wiper...
If an existing player really wants an open PvE mode, that player bought the wrong game.
And I prefer a situation where I can smack the offending kid upside the head.
Sure, it sucks getting outnumbered and wing ganked, but wings were introduced right after CG's.
Seems like they had a direction in mind there.
Nah. You just want the devs to code a new game for you rather than working on the one we have.
I have my speakers turned on, so nothing has been muted.
But a moot point would be that other MMOs have a feature that ED doesn't. There are lots of features that other MMOs have that ED doesn't. Moot.