I "want" to be able to create my own colony, either in space or on a planet. To develop an economy either in a carrier, a (star)port, or on a planet. People suck, so I "want" this all to be available to the solo player, as well as anyone who needs to play the game with others. I feel Frontier can progress toward this by not disregarding the game-play preferences of the people that actually pay their salaries. Carriers bought by a Solo Player would be a good start. In the event Frontier actually deviates from the initial thoughts on Solo Players owning a Carrier, I have been acting as a space bus, and have gotten my credits above $5B finally. I'm Elite in all but Combat, have my Cutter Imperial rank, and one away from my Corvette rank. I've also been working on unlocking all the Engineers, so I'm currently turning in Combat Bonds, which I suck at. I like to explore every few months or so. I like to Mine, but until mining is more rewarding, I have stored my refinery.
You didn't axe for it but something I could care less about is "space legs", as I don't see the point in being able to walk over here or over there, going into a bar, going into your quarters, walking in a station, shooting more stuff. Seems like a waste of programming time. Having the players actually create an economy on a carrier, base, or planet seems like a more interesting direction for Frontier to go, and I hope that is the thought by Frontier. Carrier ownership is the first step in that plan imo.
You didn't axe for it but something I could care less about is "space legs", as I don't see the point in being able to walk over here or over there, going into a bar, going into your quarters, walking in a station, shooting more stuff. Seems like a waste of programming time. Having the players actually create an economy on a carrier, base, or planet seems like a more interesting direction for Frontier to go, and I hope that is the thought by Frontier. Carrier ownership is the first step in that plan imo.