Just as a FYI, calling for people to be sacked/fired will not be tolerated.
But it's still cool for you to be sacked?
After all it's your fault.
Just as a FYI, calling for people to be sacked/fired will not be tolerated.
What because a few Commanders didn't check the NFZ .. permanently enabled across every station in the Galaxy .. hadn't been actively switched off before opening fire and got nailed? If you were fined disabled over a pad that's unlucky and I'm totally sympathetic but if you're trigger happy then situational awareness is still a thing.
But it's still cool for you to be sacked?
After all it's your fault.
A fair point well made.
**Hits the Yaffle button**
You complain about the spoikler, but then proceeded to ignore the prominent point that was hinted within the spoiler as to how to deal with the primiximty of the aliens to the ship. Instead willfully discharging weapons if the zone and then complaining that the crime is punished as per the rules???No, because this was an amazing opportunity to give us some cool narrative driven content. But they killed the suspense and spoiled the story. And then when the ship was attacked, which we already knew was going to happen - all the bugs... I mean in the context of this story - the NFZ makes no sense completely. Gnosis shooting players' flaks also makes no sense whatsoever. And if you make a mistake and do fire in the NFZ, then you're being teleported 1200 LY away when you die...It's the way they implemented this, seemingly without testing it internally first.No mate, this is a total failure in my eyes. It's not defendable on any front.
No fire zone is meant to stop griefers, which if we remember there are bunch of them out there with other people.
So how then stop them hm? Without 'fire zone'?
Bugs and quirks notwithstanding, this turn of events is infinitely better than what was to be expected from the "leaked" GalNet article.
An actual active event.
A real threat.
Player agency.
I am reconciled
(For whatever this is worth.)
By the way - are we actually sure that 'Canonn' wasn't involve in the planning of this outcome?
The whole thing is quite cleverly set up: bring thousands of players together (= create a "hot spot") and then throw them into (shared) action.
The missing outfitting possibility (for all these explorer builts without shields and weapons) and the reported issues are unfortunate, of course (I am not there to confirm them).
But they do not devaluate the idea itself and will hopefully be fixed soon.
Hi there folks,
We should have an update on the Gnosis soon.
In the meantime, we'd like to thank you for the reports regarding being destroyed before launch, fire zone transgressions (and Thargoid proximity) and Solo/Open players being mixed together. The team are presently investigating and we hope to have more information for you soon.
FDEV YOU HAVE SO MANY PROBLEMS AT THE GNOSIS!
1. The no fire zone exists. You incur fines, your fighter incurs fines for you, and if you die, you get sent to the slammer.
2. The Thargoids are sitting inside the no fire zone and do not want to budge. I flew within 2KM of one and it would not budge.
3. The Gnosis actively shoots down remote flak.
4. The Gnosis does not actively engage targets, however it will instagib the Regenerator scouts that fire off their healing pulse.
Hi there folks,
We should have an update on the Gnosis soon.
In the meantime, we'd like to thank you for the reports regarding being destroyed before launch, fire zone transgressions (and Thargoid proximity) and Solo/Open players being mixed together. The team are presently investigating and we hope to have more information for you soon.
I'm heading back to the Pleiades. Before the event. Because I know what happens. Thanks FD. Thanks for the immersion. Unimpressed.