The Star Citizen Thread V2.0

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Asteroid fields and procedural planetside exploration, presumably of known planets. Taking this approach I wonder what they could offer an explorer that wouldn't feel like mmo loot farming rather than exploration and discovery?

This feels like exploration of a sort, surveying at least, but just how much scope is there really for this? Were talking about a finite universe and hundreds of thousands of players. I've asked the question before because I've never got a good answer to date. They're selling expensive 'exploration' ships after all. Come on Mr. Nowak, you the self appointed font of SC knowledge, what are your thoughts?

Why would it feel like mmo loot farming? Is discovering something in EVE through advanced scanning mmo loot finding? Why would it be that way in SC?

Also why would known planets be explored? That doesn't make sense at all unless it's for lore purposes of checking out how the Xi An forests are for example.

They can generate a lot of content within the PU space they have. It's like the derelicts you find in Eve. It's in a solar system and it's so hard to pin point it but you spend ages and find it. You discover nice things and explore. That stuff is for in solar system things.

Charting new solar systems will be a big thing. And depending on how their PG team goes by launch we might have procedurally generated solar systems after that point they can expand the universe in a very secret manner.

Also as they said finding a Jump Point and charting it will be a huge deal. Everyone will try to do it and it will be very hard. So even if there thousands of players not all are explorers and not all will find these points.

These infos are from their design. How well their tech will work will show in a year. I don't have big doubts though because a game like Eve Online handled exploration very well imo and they did that without adding systems all the time.

Star Citizen can do the same and SC even has landing on planets/space stations/derelict ships which add a lot to the experience. So I am not worried. The most critical part is how their scanning software will work and how well their tech will be.

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Exploration Stretch Goals

Hibernation Mode: for the explorers out there, we will add the ability to save and resume while you are out in space. When not in combat, power your ship down, hit the bunk, and exit the game safely until you can resume your journey.

Stellar Cartography – Walk among the distant horizons you’ve charted in Star Citizen’s dedicated “map room” featuring a 3D holographic representation of the known universe. Your map room will start with a basic guide to the United Empire of Earth, and will expand into something that is unique to you as you explore uncharted worlds and discover new secrets. Build the most in-depth universe map possible and show it off to visitors, or lock down your secret jump points and hidden trading posts so that no one else can follow. Interface directly with the Observist guide to find out everything from what ores are in demand on MacArthur to who serves the best pasta on Terra. And with the ability to leave your own notes about your encounters and travels, it’s more than a map: it’s your digital diary!

Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own, visually distinctive mobiGlas “ExoGlas” rig which can be used to access the Observist at any time. I’ve charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy that we hope players will expand in unknown directions. It’s almost like building our own in fiction operating system for an imagined future, and it’s very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it’s our way of honoring the information you’ve collected about the Star Citizen universe through the RSI site and community over the past year!

Anvil Carrack – The Anvil Carrack has been the vanguard of every UEE exploration effort in recent years. Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. Originally a military exclusive, the Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home!

Hadesian Artifact – The mystery of what happened in Hades has been one of the great archeological puzzles ever since the system was discovered in the early 26th Century. The evidence suggests that the Hadesians nearly erased their entire civilization in devastating civil war that left a planet cracked in half, but so many questions remained. Who were these Hadesians? How did the war get started? Over the centuries, even the public became enamored by the mystery of this system. This curiosity was inflamed when scientists recently discovered a lone Hadesian artifact on the black market of all places. Trinket manufacturers quickly tried to capitalize on the resurgence of interest by building exact copies of the artifact for sale to the public, even replicating the unidentified symbols along the base…

Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
 
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I'm rather curious as to how they'd go about procedurally generating planet-side environments. Clearly it would have to be a substantially different procedure than ED is using, for example. Last I heard CR said they were looking at PGing asteroids, and doing planetary surfaces was, what he called a pipe dream.
 

Bains

Banned
Thank you very much Mr. Nowak.

This is the bit I'm interested in, i.e. the basics

Also why would known planets be explored? ...
Charting new solar systems will be a big thing. And depending on how their PG team goes by launch we might have procedurally generated solar systems after that point they can expand the universe in a very secret manner.

Last I heard we were dealing with a small finite universe of hand crafted locations on worlds.

Do you have anything more on the plans for this PG team, quotes from CIG, interviews etc?
 
Why would it feel like mmo loot farming? Is discovering something in EVE through advanced scanning mmo loot finding?

Actually it is (relic/data sites).
I did quite a lot of it, even after they updated it and made it even more mmo loot farming than it was.
It's fun though, I liked it... but the whole process is very repetitive.

Looking for combat sites is a whole different pinata though.


I don't have big doubts though because a game like Eve Online handled exploration very well imo and they did that without adding systems all the time..

Exploration in EvE Online works well because there's a challenging scan system (well at least before you have all skills to V), there's the sense of survival and the sense of getting your haul to a safe place to sell.

Comparing SC to EvE Online feels wrong.
EvE is famous for it's complex systems and complicated gameplay.
SC has yet to show us any complexity let alone challenge EvE.
Let's wait and see what mechanics they implement.
 

psyron

Banned
The more people start to think about explorations, the more people start to understand how important PG is in this regard. ED is 100% based on PG. SC is only starting to figure it out how PG could be helpful.

The beauty of ED is that one day you might find a planet with a 50km tall mountain - of course procedurally generated. You might land on top of it, taking a nice picture and be able to claim to be the first man having landed on that planet/mountain.
Only because ED has millions of star systems is it possible that everyone might be able to discover some very unique fancy planets with really amazing structures.
Compared to this in SC it will go like:
- player Mr.10 discovered planet 10 from star system 10
- ...
- player Mr.111 discovered planet 111 from star system 111
- After some few days: "That's it! Everything has been disovered! Please wait for CIG to add new content .... please wait for the next patch ... please wait ..."
- What an immersion breaker this will be ...
;)
 
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Bains

Banned
Sorry for the brief off topic, but I just saw the latest ED newsletter. wow, the games really coming together. Time to dive in I think. Look forward to meeting as many of you as possible in game. Laters guys and gals.

here's a video from the newsletter. It tells its own story.



Back to topic
 
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The more people start to think about explorations, the more people start to understand how important PG is in this regard. ED is 100% based on PG. SC is only starting to figure it out how PG could be helpful.

The beauty of ED is that one day you might find a planet with a 50km tall mountain - of course procedurally generated. You might land on top of it, taking a nice picture and be able to claim to be the first man having landed on that planet/mountain.
Only because ED has millions of star systems is it possible that everyone might be able to discover some very unique fancy planets with really amazing structures.
Compared to this in SC it will go like:
- player Mr.10 discovered planet 10 from star system 10
- ...
- player Mr.111 discovered planet 111 from star system 111
- After some few days: "That's it! Everything has been disovered! Please wait for CIG to add new content .... please wait for the next patch ... please wait ..."
- What an immersion breaker this will be ...
;)

We always have Elite with Ultra Seamlessness to save us from Star Citizen and all these extra cutscenes and seams that distrupt the gameplay everywhere. So no worries mate!

;)
 
I don't mind the scale differences and so on of SC, for me it's an issue of conceptualising the PU.

With elite I knew basically what to expect, because, well, I've played all the previous games and I was fairly confident that the basic structure of the galaxy would be an improved version of that we saw in frontier/FFE, even if I consistently underestimated the depth of their PG technology / processes.

I still don't have a clear sense in my mind of what an SC system will look like. And that obviously isn't a criticism, but when we see the first whole system, it'll be a lot easier for me to get a sense for how it's going to feel.
 
http://www.gamersglobal.de/preview/gc14-star-citizen

it´s german so you need google translater to undestand it, but the funny fact is

The editor asked CR serious questions like "why do u implement a shooter in the game and in which sense?"
CR: "Look at the new hangars, and the ships"

So no precise answers to the questions which were asked. Fidelity here, fidelity there but no balls to the walls answers like "this is how we do it, this is why we do it". Only Hangars,Ships and thats it.

All in all it seems the almighty CR lost the big picture of delivering an actual game
 
http://www.gamersglobal.de/preview/gc14-star-citizen

it´s german so you need google translater to undestand it, but the funny fact is

The editor asked CR serious questions like "why do u implement a shooter in the game and in which sense?"
CR: "Look at the new hangars, and the ships"

So no precise answers to the questions which were asked. Fidelity here, fidelity there but no balls to the walls answers like "this is how we do it, this is why we do it". Only Hangars,Ships and thats it.

All in all it seems the almighty CR lost the big picture of delivering an actual game

Why would he lose the big picture. He is moving towards the big picture. But to move there he needs to create the frame first. The frame is all these modules and in Gamescom he was focusing his presentation on the new Hangars, Racing and 0.9 stuff. Which is near future stuff. In Pax Australia we will see FPS which is close future prolly after AC 1.0 and then it just keeps going. AC 2 with multi crews. Right after that Planetside and the AC 3.0 with the Capture the Idris mode and then Squadron 42 first 10 missions and then PU Alpha.
 
Why would he lose the big picture. He is moving towards the big picture. But to move there he needs to create the frame first. The frame is all these modules and in Gamescom he was focusing his presentation on the new Hangars, Racing and 0.9 stuff. Which is near future stuff. In Pax Australia we will see FPS which is close future prolly after AC 1.0 and then it just keeps going. AC 2 with multi crews. Right after that Planetside and the AC 3.0 with the Capture the Idris mode and then Squadron 42 first 10 missions and then PU Alpha.

I have to say Mr Nowak - I admire your optimism.

Personally I can't see them being able to integrate all these modules in a meaningful way without it becoming what so many SC backers have said they would absolutely loathe to see - a themepark in Space.

Unfortunately - I see it becoming exactly that, as the more and more modules are developed - the less and less integrated they will become. I think Players will find themselves moving from module to module and transferring nothing between them except maybe their Playername.

For example - in Squadron 42 - I can't see how someone can start off playing that in the ship they captured in Arena Commander. Similarly I can't see how they can complete Squadron 42 and transfer that ship to the Persistant Universe or anywhere else. I think it'll just be a collection of mini-games wrapped around a common theme.
 
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I have to say Mr Nowak - I admire your optimism.

Personally I can't see them being able to integrate all these modules in a meaningful way without it becoming what so many SC backers have said they would absolutely loathe to see - a themepark in Space.

Unfortunately - I see it becoming exactly that, as the more and more modules are developed - the less and less integrated they will become. I think Players will find themselves moving from module to module and transferring nothing between them except maybe their Playername.

For example - in Squadron 42 - I can't see how someone can start off playing that in the ship they captured in Arena Commander. Similarly I can't see how they can complete Squadron 42 and transfer that ship to the Persistant Universe or anywhere else. I think it'll just be a collection of mini-games wrapped around a common theme.

[Redacted]

Obviously you got to be joking?
 
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You may want to change that pic somewhat.

ew111118f.jpg


Family-friendly forum and all.
 
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Jenner

I wish I was English like my hero Tj.
With regards to the apparent superiority of the mouse over all other controllers in Arena Commander, I have to wonder if the majority of the backlash has to do with PvP concerns.

I mean, I would greatly prefer a better HOTAS experience, too, but that's not because I'm worried about being disadvantaged in a PvP duel. It's more that I just like my x52 and want to play that way. I enjoyed Freelancer back in the day and that game was most definitely built around the mouse at the expense of everything else. It wasn't my favorite Roberts game, but it was a fun little title.

So, my question is: Would some of the posters here actually enjoy a mouse-centric Star Citizen for the single-player (Squadron 42) portion at least, or does the PvP concern trump that? For me I would probably still really enjoy SQ42 even if I had to use a mouse.
 
With regards to the apparent superiority of the mouse over all other controllers in Arena Commander, I have to wonder if the majority of the backlash has to do with PvP concerns.

I mean, I would greatly prefer a better HOTAS experience, too, but that's not because I'm worried about being disadvantaged in a PvP duel. It's more that I just like my x52 and want to play that way. I enjoyed Freelancer back in the day and that game was most definitely built around the mouse at the expense of everything else. It wasn't my favorite Roberts game, but it was a fun little title.

So, my question is: Would some of the posters here actually enjoy a mouse-centric Star Citizen for the single-player (Squadron 42) portion at least, or does the PvP concern trump that? For me I would probably still really enjoy SQ42 even if I had to use a mouse.

Nah, I would not play it, or I should say I would but not get very far. The reason I never got into Freelancer was due to two things: Chase the mouse controls, and limited to a single ship.
 

Tiggo

Banned
Why would he lose the big picture. He is moving towards the big picture. But to move there he needs to create the frame first. The frame is all these modules and in Gamescom he was focusing his presentation on the new Hangars, Racing and 0.9 stuff. Which is near future stuff. In Pax Australia we will see FPS which is close future prolly after AC 1.0 and then it just keeps going. AC 2 with multi crews. Right after that Planetside and the AC 3.0 with the Capture the Idris mode and then Squadron 42 first 10 missions and then PU Alpha.

when is joystick controll implemented, any news?
 

Tiggo

Banned
With regards to the apparent superiority of the mouse over all other controllers in Arena Commander, I have to wonder if the majority of the backlash has to do with PvP concerns.

I mean, I would greatly prefer a better HOTAS experience, too, but that's not because I'm worried about being disadvantaged in a PvP duel. It's more that I just like my x52 and want to play that way. I enjoyed Freelancer back in the day and that game was most definitely built around the mouse at the expense of everything else. It wasn't my favorite Roberts game, but it was a fun little title.

So, my question is: Would some of the posters here actually enjoy a mouse-centric Star Citizen for the single-player (Squadron 42) portion at least, or does the PvP concern trump that? For me I would probably still really enjoy SQ42 even if I had to use a mouse.

i want to fly my vessel with my x52 without having to fiddle around with it, anyhting else i just wont play SC....
 
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