Travis said yesterday that they will have procedurally genereated planetside environments for exploration... And Ben said somewhile ago that the exploration mechanics is still TBA/TBR.
I'm relieved now, thanks.
Travis said yesterday that they will have procedurally genereated planetside environments for exploration... And Ben said somewhile ago that the exploration mechanics is still TBA/TBR.
Asteroid fields and procedural planetside exploration, presumably of known planets. Taking this approach I wonder what they could offer an explorer that wouldn't feel like mmo loot farming rather than exploration and discovery?
This feels like exploration of a sort, surveying at least, but just how much scope is there really for this? Were talking about a finite universe and hundreds of thousands of players. I've asked the question before because I've never got a good answer to date. They're selling expensive 'exploration' ships after all. Come on Mr. Nowak, you the self appointed font of SC knowledge, what are your thoughts?
Also why would known planets be explored? ...
Charting new solar systems will be a big thing. And depending on how their PG team goes by launch we might have procedurally generated solar systems after that point they can expand the universe in a very secret manner.
Why would it feel like mmo loot farming? Is discovering something in EVE through advanced scanning mmo loot finding?
I don't have big doubts though because a game like Eve Online handled exploration very well imo and they did that without adding systems all the time..
The more people start to think about explorations, the more people start to understand how important PG is in this regard. ED is 100% based on PG. SC is only starting to figure it out how PG could be helpful.
The beauty of ED is that one day you might find a planet with a 50km tall mountain - of course procedurally generated. You might land on top of it, taking a nice picture and be able to claim to be the first man having landed on that planet/mountain.
Only because ED has millions of star systems is it possible that everyone might be able to discover some very unique fancy planets with really amazing structures.
Compared to this in SC it will go like:
- player Mr.10 discovered planet 10 from star system 10
- ...
- player Mr.111 discovered planet 111 from star system 111
- After some few days: "That's it! Everything has been disovered! Please wait for CIG to add new content .... please wait for the next patch ... please wait ..."
- What an immersion breaker this will be ...
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http://www.gamersglobal.de/preview/gc14-star-citizen
it´s german so you need google translater to undestand it, but the funny fact is
The editor asked CR serious questions like "why do u implement a shooter in the game and in which sense?"
CR: "Look at the new hangars, and the ships"
So no precise answers to the questions which were asked. Fidelity here, fidelity there but no balls to the walls answers like "this is how we do it, this is why we do it". Only Hangars,Ships and thats it.
All in all it seems the almighty CR lost the big picture of delivering an actual game
Why would he lose the big picture. He is moving towards the big picture. But to move there he needs to create the frame first. The frame is all these modules and in Gamescom he was focusing his presentation on the new Hangars, Racing and 0.9 stuff. Which is near future stuff. In Pax Australia we will see FPS which is close future prolly after AC 1.0 and then it just keeps going. AC 2 with multi crews. Right after that Planetside and the AC 3.0 with the Capture the Idris mode and then Squadron 42 first 10 missions and then PU Alpha.
I have to say Mr Nowak - I admire your optimism.
Personally I can't see them being able to integrate all these modules in a meaningful way without it becoming what so many SC backers have said they would absolutely loathe to see - a themepark in Space.
Unfortunately - I see it becoming exactly that, as the more and more modules are developed - the less and less integrated they will become. I think Players will find themselves moving from module to module and transferring nothing between them except maybe their Playername.
For example - in Squadron 42 - I can't see how someone can start off playing that in the ship they captured in Arena Commander. Similarly I can't see how they can complete Squadron 42 and transfer that ship to the Persistant Universe or anywhere else. I think it'll just be a collection of mini-games wrapped around a common theme.
With regards to the apparent superiority of the mouse over all other controllers in Arena Commander, I have to wonder if the majority of the backlash has to do with PvP concerns.
I mean, I would greatly prefer a better HOTAS experience, too, but that's not because I'm worried about being disadvantaged in a PvP duel. It's more that I just like my x52 and want to play that way. I enjoyed Freelancer back in the day and that game was most definitely built around the mouse at the expense of everything else. It wasn't my favorite Roberts game, but it was a fun little title.
So, my question is: Would some of the posters here actually enjoy a mouse-centric Star Citizen for the single-player (Squadron 42) portion at least, or does the PvP concern trump that? For me I would probably still really enjoy SQ42 even if I had to use a mouse.
Why would he lose the big picture. He is moving towards the big picture. But to move there he needs to create the frame first. The frame is all these modules and in Gamescom he was focusing his presentation on the new Hangars, Racing and 0.9 stuff. Which is near future stuff. In Pax Australia we will see FPS which is close future prolly after AC 1.0 and then it just keeps going. AC 2 with multi crews. Right after that Planetside and the AC 3.0 with the Capture the Idris mode and then Squadron 42 first 10 missions and then PU Alpha.
With regards to the apparent superiority of the mouse over all other controllers in Arena Commander, I have to wonder if the majority of the backlash has to do with PvP concerns.
I mean, I would greatly prefer a better HOTAS experience, too, but that's not because I'm worried about being disadvantaged in a PvP duel. It's more that I just like my x52 and want to play that way. I enjoyed Freelancer back in the day and that game was most definitely built around the mouse at the expense of everything else. It wasn't my favorite Roberts game, but it was a fun little title.
So, my question is: Would some of the posters here actually enjoy a mouse-centric Star Citizen for the single-player (Squadron 42) portion at least, or does the PvP concern trump that? For me I would probably still really enjoy SQ42 even if I had to use a mouse.