I pretty much prefer a thousand times that this expedition doesn't take place at all, than to be another simple Beagle Point visit.
Yeah well, i'm not that unconditional. I will settle for less.
Erimus and Dr. Kaii "had me at hello".
I pretty much prefer a thousand times that this expedition doesn't take place at all, than to be another simple Beagle Point visit.
Yeah well, i'm not that unconditional. I will settle for less.
Erimus and Dr. Kaii "had me at hello".![]()
In the end I'm going no matter what happens just because I had so much fun on the first one. it still remains my favorite time spent in the game so far.
Seconded.
For example, instead of going to Beagle and back, maybe a mass expedition to the "four corners" of the galaxy instead?
Yeah, for a long time now expeditions have been --for lack of better opportunities-- the same product, with a different label slapped on it.
That's what I like about you Qohen, you're straight to the point. You summed up in once sentence what took me an essay to express![]()
Otherwise +1 to those who'd go along if it was a boggo standard expedition.
If nothing else, leverage the size of the event so that participants get a special Qohen Leth livery for the ships they went along with.
Then need to step up from the decal anyway, make it a skin!
I did envision a DW2 livery contest, but having not received a reply to my email about the decal for months, I gave up on the idea.
Let's not forget to consider things from FD's perspective though. I'll assume the proposals you sent them are the same as detailed in the first post here. In that case, you're asking for quite a lot from them, and they must have a dilemma: if they do give all, or some, of it to the expedition, what will they do when others will inevitably ask the same as well? Where would they draw the line of granting the requests or not? So far, Community Goals and megaships have been for player factions, and as far as I know, there's a rather large queue for them. (For the requested CGs and megaships, that is.) The factions can do nothing but wait patiently, but you're applying some pressure on FD. So it's not exactly an easy decision for them.
Add to this that many players would likely oppose building stuff at Sagittarius A* and probably Beagle Point, then they'd have to add a viable way of opposing the CGs, which could easily lead to a lot of drama.
The benefit of it all for FD would be basically a prolonged marketing campaign that's mostly organised by the players, with unique content provided for them by FD. At first, that does sound like it has a lot of potential, but consider how the Salomé event turned out. That's an excellent argument against having players be in charge of organising opposing goals. Is the risk of it all going down in flames worth the potential marketing benefit? (Then there's also the cost to consider.)
Of course, they could just make it so there's no way of opposing the DW2 CGs. Some people will be upset, but that probably won't last long. Then we again come back to the question of where to draw the line for future expeditions: who else can or can't request similar stuff, far away from the bubble?
Finally, add to all this that the resources spent on providing content and support for the DW2 expedition will have to be moved from elsewhere, which complicates things even further. Considering all this, it's little wonder that FD haven't given an answer yet.
Just want to chime in and say that I appreciate the efforts of the organisers to make DW2 really unique and groundbreaking. This will be the biggest event for explorers in the history of the game. All the events, community initiatives, group expeditions, the colonia project (CCN and all the other groups), astronomical databases, and mapping projects that have come before have each contributed something special to the exploration community. FGE, DW1, Canonn, and CCN, however, were milestone initiatives that each broke new ground in defining what the game and its community can be. I agree that just going out on a big expedition with a group of people to a remote destination is a lot of fun. Indeed, the best moments I've had in the game were in some of these group expeditions based on the fantastic DW1 template: LOG-E and the Minerva Centaurus Expedition, for example, were amazing and I met some really great CMDRs on those expeditions. But I respect the DW2 organisers for wanting to create a new template. They deserve feedback and cooperation from FDev. They have made the game better, and have attracted some of the game's best press. With all the grumbling lately amongst explorers, we should at least all agree that DW2 should be the best event possible, and I for one hope that Frontier cooperates.
Mind giving me the examples? As far as I know, the only player-CG deep space builds I know of were some of the stations (bases, etc) on the Colonia highway, and the only PMF megaship that ever left the bubble was the Gnosis. Neither of which are on any scale approaching what the DW2 proposals request, especially since they were one-off events, not a series of community goals over a span of months.Other events have been given major community-goals to build things out in deep space already and some have been given the use of megaships. Some groups have been given both a megaship and their own bases too!!
Content has to be set up, and when you're talking about something this long and complex, support will become a necessity. You can't realistically expect there not to be any problems.From reading the op dw2 isn't asking for anything that isn't already in the game anyway, so i'm not sure if your argument for resources spent on providing content and support for the DW2 expedition being moved from elsewhere is valid.
Mind giving me the examples? As far as I know, the only player-CG deep space builds I know of were some of the stations (bases, etc) on the Colonia highway, and the only PMF megaship that ever left the bubble was the Gnosis. Neither of which are on any scale approaching what the DW2 proposals request, especially since they were one-off events, not a series of community goals over a span of months.
Content has to be set up, and when you're talking about something this long and complex, support will become a necessity. You can't realistically expect there not to be any problems.
Of course, how much both would cost FD is up to them to estimate, and not us. We don't know if it would be a little or a lot.
Still, my main point was that the whole thing is not a simple question, so it should be no surprise that FD didn't reach a decision quickly.
Still, my main point was that the whole thing is not a simple question, so it should be no surprise that FD didn't reach a decision quickly.
My bad, I assumed that the megaship jumps would have their own mini-CGs too, but looking at it again, that doesn't seem to be in this proposal. That's two construction CGs for DW2 then, in two iconic places which are more problematic than the bubble stuff, and far away from anything else.
The three CG outposts among the Colonia route weren't pioneering deep space places though, as the original bases along the route were already there. I take it you have no more examples, and no more deep space megaships examples either? (Even the Gnosis is debatable.)
The point on these still stands though: it is not a simple matter for FD, because if they grant these requests, they'll also have to decide where to draw the line for similar requests in the future. Would be better to have an in-game system for such stuff than to GM stuff manually, really.
The rules for the current "submit a CG" prevent the addition of dockable outposts to uninhabited systems, so arguably they've already drawn the line.they'll also have to decide where to draw the line for similar requests in the future
Definitely agreed in principle ... though as the station repairs and the Colonia engineers are showing, balancing that stuff given that potential participant numbers could vary across four orders of magnitude is basically impossible.Would be better to have an in-game system for such stuff than to GM stuff manually, really.
Mhm. I just said this to support my argument that it's not a simple matter to decide, there are matters to be weighed.Regardless of where they do decide to draw the line, anyone would be hard-pressed to argue why Distant Worlds wouldn't be on the right side of said line.
Ah. I didn't notice that. Well, in that case it's safer to assume that the construction goals are out, unless FD decide to make an exception. Which might not be a good idea.The rules for the current "submit a CG" prevent the addition of dockable outposts to uninhabited systems, so arguably they've already drawn the line.