The Mission Board - Single Server or not, its a flop.

This is the real issue tho' isn't it (apart from the lack of new mission types ever being added to the game), no matter what certain commanders play (system flipping), the BGS was supposed to give the galaxy a semblance of a living thing which would create new gameplay thru varying system changes, but all it turned out to be was a broken clock that ticks back and forth between a few different system states with limited player interaction: War, peace, outbreak, famine etc - with a small amount of missions per state.

But each state should also have fairly similiar mission types, flavour text if you like, a millionaire wants to escape a famine, a general needs to move further away from the front line, doctors need to get where the sickness is; data needs to be moved at all times, asking for help, getting intel where it's needed; exploratory forays into enemy space, to go looking for a cure out there (only one CMDR can find it, bringing fame to him / her for that particular find), to search for hidden enemy installations...

I don't think the mission generator needs to have the same missions per system state, it just needs to up the number of different types (like by a huge number), so combat isn't the only metric in war states.

Also, make the BGS better - seriously, like if a system falls to war then play the war out to it's conclusion and create lasting changes to that system, taking into account player actions. If a system falls to famine it's because there's no Earth like in the system or a recent war destroyed all the local crops, can be fixed temporarily with a CG boost of players bringing aid, but maybe needs to terraform a planet to fix or create farming stations in low orbit.

This sounds pretty cool to me...though in fact being able to terraform planets is something I'd like to able to do outside of CGs at some point. 'Course, that would kind of throw realism a little out the window because even with 3300 tech, and I think according to lore?, it still takes a good long while to do...as in years and years.
 

sollisb

Banned
At the risk of going slightly off topic, my real hope for the Single Server mission board is that they'll enforce some rules of Scarcity on missions. In other words, Missions are there until someone takes them, and then they're gone. Missions that are taken more frequently? Go down in payment. Missions that are taken less frequently? Go up in payment. That's a simplification of what I'm suggesting, but I think that a game, whose very foundation is based on Scarcity should also reflect it in the payment. Enough of these 2 million credit to deliver biowaste missions. Let the market pay what players are willing to take from it.

I doubt it will happen too, but... it's what should be. ;)

4 cents now... ;)


Would never work. What about all the players that play at different times, from different time zones? Are we do just ignore them?

Your proposal means that whomever gets to the mission board first, gets the cream of the crop.

Way too many peeps here confusing real-life with a game.

The idea of the mission board is to give a balanced set of missions to any players looking to use them as a form of earning credits, to well buy the ship they always wanted etc etc blah blah.

The problem is, the missions are completely unbalanced. Travel 1 jump for 2.5m or travel 40 for 1.3m. How is that balanced? The missions need to be balanced against risk vs reward vs time vs competency. Right now you have newbie missions spawning elite engineered targets paying pittance. While if you reroll the board, you'll get a mission that spawns a newbie ships paying 5m.

There is no balance and until that is addressed, it. will. always. be. doomed.
 
Also, make the BGS better - seriously, like if a system falls to war then play the war out to it's conclusion and create lasting changes to that system, taking into account player actions. If a system falls to famine it's because there's no Earth like in the system or a recent war destroyed all the local crops, can be fixed temporarily with a CG boost of players bringing aid, but maybe needs to terraform a planet to fix or create farming stations in low orbit.

Agree - and if a faction has to retreat from a system or seek refuge then maybe they'd hire a commander to scan some nearby systems for possible safe harbor. Solves the POI problem, you get paid for discovering stuff and get to follow the story as well.

There's so many things that would be great if they were connected but it's so fragmented in the BGS right now.
 
(from me) Cubeo currently in a civil war. The missions I'm getting are just about all "Kill a bunch of our enemies", "Bring reactive armor" and "Bring non-lethal weapons" to both fighting factions. Imagine that. War happens, people need weapons and armor. In times of peace / boom they all seem to want gold (or some other odd metal). The mission board is always going to reflect what the (NPC) inhabitants need due to the situation going on. To me, working as intended (and as expected).

What a load of [redacted], so the system is in a state of war? So where are the missions to go on a stealth flight to photograph enemy installations, to ferry prisoners of war elsewhere, to take secret documents to an ally, to move necessary supplies like food and medicines to where it's needed, to protect / attack convoys, to mine for needed basics to make even more ammunition / weapons?

  1. I have seen a number of those "blow up our enemy installations" show up.
  2. Photograph installations? I remember those in Silent Hunter 4 but I've never seen such a mission in ED. Did you mean "hack their data points"? THOSE are in there.
  3. PoW's get moved about under passenger missions. And yes, I see those as well.
  4. Moving food - I don't see those, but "need medicine / advanced medicines / progenitor" missions do show up.
  5. Has anyone ever seen a mission to protect / attack a convoy? Ever? Saw lots of that in Silent Hunter 4 - pretty hard challenge to "protect" them but was standard orders to "attack" convoys. BTW, I doubt "attack convoys" would work. They'd be in SC and each ship would have to be interdicted and dropped to sub-light.
  6. I do see mining missions show up but unless you want to spend a few dozen hours to do that, my personal preference is to just "source and return 400 tons of [needed items] and return them here for a nice juicy 2, 3, 4, or even 5 million credit payout.

War isn't just guns 'n fighting! it's logistics and planning and subterfuge, gaining an edge with secret missions and system wide propaganda - loose lips sink ships!Edit: Orrery!

I won't argue with you there. I do see some missions regarding subterfuge and it would be fun to see something concerning the shipping of weapons / armor / mining equipment / supplies to land bases in preparation for wars or trying to get a leg up on other factions.
 
  1. I have seen a number of those "blow up our enemy installations" show up.
They only ever show up for Anarchy factions, and that is in any state, not just war. Anarchy factions with the Criminal ethos are literally the only faction type with unique mission sets.
  1. Photograph installations? I remember those in Silent Hunter 4 but I've never seen such a mission in ED. Did you mean "hack their data points"? THOSE are in there.
These were in Frontier Elite 2 and FFE. They were also pretty good fun.
  1. Moving food - I don't see those, but "need medicine / advanced medicines / progenitor" missions do show up.
And there's missions for weapons usually. But the problem is they get drowned out by the fact mission boards for war states generate too many massacre missions, on account of players mis-reporting the original problem of massacre missions not showing on the board. Note, this is not the player's fault necessarily... but players constantly bugreported "Massacre missions not appearing"... the actual problem was that the War state wasn't being picked up properly for the purposes of mission generation. FD put in a "fix" for the former to "guarantee" they'd appear on the board, by making heaps generate. But that didn't fix the actual problem. It did eventually get fixed, but the orginal bad fix never got rolled back.
 
They only ever show up for Anarchy factions, and that is in any state, not just war. Anarchy factions with the Criminal ethos are literally the only faction type with unique mission sets.
It would be really nice to have a few unique mission types for Social-ethos, Corporate-ethos and Authoritarian-ethos factions.

The two non-Anarchy factions with Criminal ethos also get these missions, which makes them quite a bit more interesting.

[photography missions] were in Frontier Elite 2 and FFE. They were also pretty good fun.
Yes. With glide working as it does, I'm not completely sure how you'd get the same experience in Elite Dangerous. You really need the "extended normal-space approach under fire" experience.

SRV datapoint scan missions to high-security bases I guess are the equivalent, but it's not quite the same.
 
As I said, I don't know where to begin.

I'll try:
"The game was advertised as blaze your own trail and yet I am pretty much limited by the way flight mechanics work. I have limited jump range, limited SC speed and limited normal space speed. I can't instantly teleport everywhere. I have to see the game through the lens of flying to get somewhere and that's why I can't blaze my own trail."

That's what your argument sounds like. Look, the game was not only advertised as blaze your own trail but also as trying to simulate a galaxy. Just like you can basically fly anywhere, you just can't chose how you do it. That's pretty much what computer games are about.

Where in my OP is supercruise mentioned? You are ignoring the official trailer references to professions. You're pretty much off topic and not responding to the points.
 
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I dont understand why it would be bad if every mission board would be almost the same no matter where you are ? Everybody will still be able to choose.
Just look at passenger missions, no matter where you are they are pretty much allways the same and nobody is complaining.
I have opposite perception of diversification. When I look at the current mission boards of one faction and see 100% massacre missions then other faction offers 100% delivery missions thats zero diversity. In my perception that is some lazy algorithm based on BGS.

Because then we'd have,

"Why can you get every mission from every type of system and state? It's ridiculous! Wouldn't it make better gameplay if you had to actively find specific systems for specific missions rather than them being offered to you on a plate? This is just lazy programming from FDev.
 
Where in my OP is supercruise mentioned? You are ignoring the official trailer references to professions. You're pretty much off topic and not responding to the points.

Just like I thought, it's pointless to discuss with you.

I am applying your argument to another area of the game to show you how it's flawed. I am very much responding to your points.
 
Just like I thought, it's pointless to discuss with you.

I am applying your argument to another area of the game to show you how it's flawed. I am very much responding to your points.

Pointless to discuss because you refuse to address the points. Responding does not = addressing points. I could say 2+2=4, and you could respond by saying "You're wrong!, my favorite cheese is yellow!"

Enjoy Mr. Fisch.
 
Pointless to discuss because you refuse to address the points. Responding does not = addressing points. I could say 2+2=4, and you could respond by saying "You're wrong!, my favorite cheese is yellow!"

Enjoy Mr. Fisch.

You simply failed to understand my post. That's OK. I don't blame you for it.
 
It would be really nice to have a few unique mission types for Social-ethos, Corporate-ethos and Authoritarian-ethos factions.

The two non-Anarchy factions with Criminal ethos also get these missions, which makes them quite a bit more interesting.


Yes. With glide working as it does, I'm not completely sure how you'd get the same experience in Elite Dangerous. You really need the "extended normal-space approach under fire" experience.

SRV datapoint scan missions to high-security bases I guess are the equivalent, but it's not quite the same.

I agree, more variation between corporate and democracies, and the other non-criminal government types would be fun.

I think it would be fun if the losing side in a war gained some criminality for the remainder of the war, potentially spawning the go destroy base power supply missions. Civil war factions always gained it (civil wars always seem to me to be the most brutal of wars, perhaps because they are frequenylu fought between non-porofessional military, but I am digressing with my explanation why). War seems a little boring/unattractive at the moment. Massacre Missions tend to encourage conflict zones, which are just farms. Mission variety would help, with a review of what counts as influence generating.

OK I am going to be unpopular here.....
I never played the camera issions in FE2. I did play them in FFE, and was somewhat meh about them. Sure it was fun trying to line up the shot whist 10+ ships shot at you, well as long as you were in the right ship! I always scouted and then attacked from low, make the launching ships take off and crash. I was never sure if this was game design or poor implementation, and I was exploiting.

Simon
 
I'm not sure if maybe you missed the part where this is a "space sim" ? It's not all pew pew, there's an economy and some other things too.

Yeah ED BGS is NOT a functioning economy. Price levels do not respond to market forces as they would in player economies like Diablo (version 1), Guild Wars 2, ESO, etc. GW2 literally has an economist on staff evaluating market forces and applying moderating factors.

It is also the case that not all missions are pew pew missions.

You simply failed to understand my post. That's OK. I don't blame you for it.

You're hilarious. "You don't understand my bad analogy that is disconnected from your point, don't feel bad about it."

I really don't.
 
Yeah ED BGS is NOT a functioning economy. Price levels do not respond to market forces as they would in player economies like Diablo (version 1), Guild Wars 2, ESO, etc. GW2 literally has an economist on staff evaluating market forces and applying moderating factors.

It is also the case that not all missions are pew pew missions.



You're hilarious. "You don't understand my bad analogy that is disconnected from your point, don't feel bad about it."

I really don't.

My analogy is as bad as your argument, that's the point.

Look, if you want more missions available everywhere that's great. I want it too. But please don't tell me that your best argument is that the game was advertised as blaze your own trail and therefore the game should offer everything you want all the time and everywhere because that's simply ridiculous.

Simply saying 'because I want it' is way better than your failed attempt at mental gymnastics.
 
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Look, if you want more missions available everywhere that's great. I want it too. But please don't tell me that your best argument is that the game was advertised as blaze your own trail and therefore the game should offer everything you want all the time and everywhere because that's simply ridiculous.

Why would it be ridiculous to have more mission types on boards fitting each playstyle? Because it compromises immersion in a realistic spacesim where transdimensionnal crab people wont deter ceremonial Belugas shipping indecisive men? Or because it would be ridiculous for FDev to start implementing now tried and true gamedesign concepts in a game launched four years ago?

I admit both are atrociously ridiculous.
 
Because "muh playstyle" doesn't mean you can min-max without the negative consequences when you come up against what you minned.
 
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