News Chapter Four - Exploration Reveal

That is your opinion, and you're entitled to it, but for others, spending time detail scanning a mundane ball of rock or ice is not worth it. Not because it doesn't pay, it's a game, the credits are meaningless, but because there's no useful or interesting outcome for the game-play involved.

And it's nothing, nothing at all to do with credits, and if you don't believe that and simply cannot see how silly that comment is... Well, I have over 4.5 billion credits, more than I could ever need in the game. You really believe I care about credits?

But if I find something interesting to explore or examine up close, I don't grit my teeth, I simply head for it and scan it. Still, the new system will be better for both of us in that regard, as we won't have to fly to it at all, it'll be quicker, easier. It will also be more active, possibly more engaging (we'll have to see after the umpteenth time that you will do it on an exploration trip of any substance).

It doesn't alter the fact to me that I'd much prefer to be a little targeted and goal oriented in my game-play, and not just scan something because it's there. I'd like to scan something because it's interesting.

Is he still going with the credits line?

Strange.
 
Honestly I wish they would take the CQC concept of "prestige" (I think they called it?) Where you maxed out your level and then reset in order to get a credit bonus for your match.

They should let people who hit Elite (or Triple Elite) reset their ranks without clearing their save, in exchange for something like a unique skin (some perk that has no game impact).

The prestige concept is a good one, I agree. For exploration Elite specifically I'd be happy for the rank to be linked to first discoveries rather than just the money (just realised I don't even know how it's calculated any more but it isn't first discoveries). Power creep makes getting to Elite easier, having to go further afield rebalances that. There are more than enough systems out there.
 
The prestige concept is a good one, I agree. For exploration Elite specifically I'd be happy for the rank to be linked to first discoveries rather than just the money (just realised I don't even know how it's calculated any more but it isn't first discoveries). Power creep makes getting to Elite easier, having to go further afield rebalances that. There are more than enough systems out there.

Some of us got to Elite before there were Engineers, neutron star FSD supercharges, Guardian FSD boosters, or Road To Riches. ;)

As I'm biased, I consider getting Elite in exploration before all that good stuff, to be an accomplishment in itself - and that took 2 trips to Sag. A* and back (1st in AspX, 2nd in Cobra Mk.III [25LY jump range], and a last little jaunt outside of the Bubble in a Clipper, before I'd scanned and surveyed enough systems and planets to get that exploration rank ;)

Anyway, like you, I'd be happy for the rank to be linked to 1st discoveries and the possibility to reset the rank if desired.
 
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It might take that long to begin with, but I suspect that by now most people can recognize a metallic meteorite signal at a glance. Likewise, I suspect that before too long people will be able to tell the difference between a signal containing just iceballs and a signal that could be hiding terraformables at a glance.

This means that jonking-style exploration isn't necessarily out of the picture for moderately experienced explorers. For veterans I would think the transition should be even faster because they'll have so much pattern recognition built in already.

I can't get the Metallic Metoerite signal correct all the time....almost but not every time. The SRV scanner is pretty crappy & wastes time when trying to locate 1 type of rock when all you see is interference from all the other objects that the SRV is scanning.

How are players going to identify planets, from the ADS signals, in a system of 1 Star & 5 Planets?....probably easy.

But what about 1 Star system with 20 planets? or a 2, 3, or 4 Star system with 60, 70, 80 Planets? all distorting the readings on the scanner.....that's what I want to test out in Beta.
 
Some of use got to Elite before there were Engineers, neutron star FSD supercharges, Guardian FSD boosters, or Road To Riches. ;)

As I'm biased, I consider getting Elite in exploration before all that good stuff, to be an accomplishment in itself - and that took 2 trips to Sag. A* and back (1st in AspX, 2nd in Cobra Mk.III [25LY jump range], and a last little jaunt outside of the Bubble in a Clipper, before I'd scanned and surveyed enough systems and planets to get that exploration rank ;)

Anyway, like you, I'd be happy for the rank to be linked to 1st discoveries and the possibility to reset the rank if desired.

Yeah I'm on the Exploration Elite list from before whatever the date it changed was. There was Neutron farming though. I didn't do that but I don't begrudge those that did, it must have been boring as hell.
 
The prestige concept is a good one, I agree. For exploration Elite specifically I'd be happy for the rank to be linked to first discoveries rather than just the money (just realised I don't even know how it's calculated any more but it isn't first discoveries). Power creep makes getting to Elite easier, having to go further afield rebalances that. There are more than enough systems out there.

With the introduction of passenger missions and boosting payouts that they've done a few times to exploration, the Elite rank didn't really mean much of anything to me anymore beyond just unlocking Jameson Memorial. I mostly felt bad for newer players that wouldn't be able to achieve it the same sort of way, not feeling that they earned it compared to the old guard.

I do hope that they don't make the ranks just a 'gamey' progression checkbox for the meta, but rather mean something in the Pilots Federation.

Either way, that isn't why I go exploring, and I'm probably a couple times over Elite in it now anyway.

The past couple years I've just been using unique systems visited as a milestone yardstick.
 
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Either way, that isn't why I go exploring, and I'm probably a couple times over Elite in it now anyway.

As my user profile confirms, I used to but don't any more. Exploration was my last Elite of the three, and I really enjoyed that 'here's a massive target, figure out a way to achieve it' element. I took my Corvette to Beagle Point with a similar mindset - I didn't know how I was going to do it, only that it was technically possible and that I wouldn't give up until it was done.
 
I got my Elite when you still only needed 160mil because the payouts were poor.....didn't put me off though............this new ADS system could do!!!!
 
I got my Elite when you still only needed 160mil because the payouts were poor.....didn't put me off though............this new ADS system could do!!!!

Yeah, for rank or credit farmers gameplay progression, fair enough. For exploration overall though, at least concerning my preferred style of gameplay, I have my doubts.
 
Yeah, for rank or credit farmers gameplay progression, fair enough. For exploration overall though, at least concerning my preferred style of gameplay, I have my doubts.

It will be intersting to see what new toys the 3.3 Beta brings, it may be that other stuff is sufficiently engaging that it will be worthwhile overall. It will also be 'interesting' to see what happens if it isn't ;)
 
As my user profile confirms, I used to but don't any more. Exploration was my last Elite of the three, and I really enjoyed that 'here's a massive target, figure out a way to achieve it' element. I took my Corvette to Beagle Point with a similar mindset - I didn't know how I was going to do it, only that it was technically possible and that I wouldn't give up until it was done.

It will be intersting to see what new toys the 3.3 Beta brings, it may be that other stuff is sufficiently engaging that it will be worthwhile overall. It will also be 'interesting' to see what happens if it isn't ;)

Heh, yeah, getting my Vulture out to Beagle Point on DW2 seems like a worthy enough endeavor to bother with. Hoping to see some nice sites and sights along the way though.
 
Heh, yeah, getting my Vulture out to Beagle Point on DW2 seems like a worthy enough endeavor to bother with. Hoping to see some nice sites and sights along the way though.

I returned to Beagle point in a 64ly Conda this year. With the 20,000ly plotter and a high jump range ship I was able to plot a disappointingly straight line across the void to BP. That wasn't exploration, that was just travelling to a destination imo.

Sub-optimal for the win :D
 
Heh, yeah, getting my Vulture out to Beagle Point on DW2 seems like a worthy enough endeavor to bother with. Hoping to see some nice sites and sights along the way though.
I returned to Beagle point in a 64ly Conda this year. With the 20,000ly plotter and a high jump range ship I was able to plot a disappointingly straight line across the void to BP. That wasn't exploration, that was just travelling to a destination imo.

Sub-optimal for the win :D
So true, getting stuck in the Abyss with a 25LY T-6 was great, and not a little unsettling.

Ask Ed, he can tell you about it. :)
 
I returned to Beagle point in a 64ly Conda this year. With the 20,000ly plotter and a high jump range ship I was able to plot a disappointingly straight line across the void to BP. That wasn't exploration, that was just travelling to a destination imo.

Sub-optimal for the win :D

So true, getting stuck in the Abyss with a 25LY T-6 was great, and not a little unsettling.

Ask Ed, he can tell you about it. :)

I think there's something to be said for it. Finding my way to the Crab Nebula and Crab Pulsar in a 22.26LY ship, manually plotting around one system at a time until I found my way in, which just so happened to be the only possibility to get there for me at the time, was a lot of fun. I even took my time and detail surface scanned everything within the 30 local systems there, not knowing if I'd ever make it back again... Then pulled an all-nighter racing back to help out SEPP in the Dangerous Games, missing them by like one or two hours.

...

These days I can plot a course all the way to the Skull and Crossbones Nebula and back in a combat loaded Vulture selecting only scoop-able star types. Takes a bit of the sense of adventure out out of it.

taJEwvZ.jpg

That's also around where I took this. Don't ask me how I was able to get a 16K screenshot on Imgur; I'm not entirely sure. Maybe they just liked it. ;)

Vlkk1kA.jpg

Fortunately though there were a lot of interesting and unexplored systems along the way. I don't think all that many Commanders make it out that way.
 
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This is like saying that using your brain to calculate a simple problem is "redundant" because calculators exist.

The logical conclusion of your assertion is that playing video games is redundant because bots exist.

Reductio ad absurdum

Calculators make the calculation trivial and the brainpower redundant. Bots make the gameplay trivial and the player redundant.

You're not making much sense here and it seems to me that you're stretching back and forth here to display your fandom without interest in discussing the topic.

A minigame becomes at best trivial and at worst redundant - exactly at the point you described in your previous post.

That's my criticism of it and your previous post demonstrated that criticism perfectly.
 
Yeah I remember parallax exploring. Worst 2 weeks in the game.

The dots! They move!

Haha, yeah it was pretty grim wasn't it? It worked best when exploring in a team, at least that way you could cut down the time it took to find everything in the system.

But we won't need to do that here.

All we'd be looking for is a companion star (or two, or three) and those are generally much easier to spot than a single planet 2000ls away, even at much longer distances. And it'll be easier to do that once you've got a couple of local orbits down and established the ecliptic. Also, if the number of distant companion stars that have never been discovery-tagged is anything to go by, I'm not sure how many people will genuinely feel they're missing out by not having them given on a plate. I know I won't, but the times when I do go to the trouble of discovering them, it'll be a lot more rewarding.

Still, the point remains that they're discoverable if you're willing to put the time in. Who knows, it might even be quicker to discovery-tag them in the new system than having to fly the full 300,000+ls to scan them as we do now.

Similar goes for the rest of this argument. We don't know really how it'll play out. The histogram could be just as useful to determining if a system is worthy of further exploration as the full honk is, and if the system is worthy of exploration, it's certainly going to be quicker to get all the currently scannable data off them if they are.

If the new system works well, all of this arguing will have been a waste of bandwidth and self-inflicted worrying. And if it doesn't, well there's plenty of time to be disappointed by actual real disappointment.

And then there's the age old internet effect of having been so invested in the argument that even if the new system turns out to be brilliant it still won't be good enough for them. Which is one of the reasons I stopped coming to these forums.
 
Similar goes for the rest of this argument. We don't know really how it'll play out. The histogram could be just as useful to determining if a system is worthy of further exploration as the full honk is

Actually, we already know that — as described — it won't be. In part because a histogram simply cannot tell many of the things that goes into that determination, and in part because the description explicitly mentions things that would go into that thought process and which now require a further scan to reveal.
 
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Actually, we already know that — as described — it won't be. In part because a histogram simply cannot tell many of the things that goes into that determination, and in part because the description explicitly mentions things that would go into that require a further scan to reveal.

Even just the system body count notification after the honk before I even check the map gives me some idea if I want to spend more time checking out a system while I'm rounding a star fuel scooping before heading on to the next system.

It really is quite useful, IMO. Shame these QOL type features seem like they'll be getting the axe.

fQlp3Nw.jpg
 
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Haha, yeah it was pretty grim wasn't it? It worked best when exploring in a team, at least that way you could cut down the time it took to find everything in the system.

But we won't need to do that here.

All we'd be looking for is a companion star (or two, or three) and those are generally much easier to spot than a single planet 2000ls away, even at much longer distances. And it'll be easier to do that once you've got a couple of local orbits down and established the ecliptic. Also, if the number of distant companion stars that have never been discovery-tagged is anything to go by, I'm not sure how many people will genuinely feel they're missing out by not having them given on a plate. I know I won't, but the times when I do go to the trouble of discovering them, it'll be a lot more rewarding.
True, I'm not too bothered about them either. I used to have a completionist streak where I would scan every single object in a system where I found an ELW, and that resulted in quite a few 500Kls trips, but not doing that anymore.

Still, the point remains that they're discoverable if you're willing to put the time in. Who knows, it might even be quicker to discovery-tag them in the new system than having to fly the full 300,000+ls to scan them as we do now.

Similar goes for the rest of this argument. We don't know really how it'll play out. The histogram could be just as useful to determining if a system is worthy of further exploration as the full honk is, and if the system is worthy of exploration, it's certainly going to be quicker to get all the currently scannable data off them if they are.

If the new system works well, all of this arguing will have been a waste of bandwidth and self-inflicted worrying. And if it doesn't, well there's plenty of time to be disappointed by actual real disappointment.

And then there's the age old internet effect of having been so invested in the argument that even if the new system turns out to be brilliant it still won't be good enough for them. Which is one of the reasons I stopped coming to these forums.
Meh, among the bickering I had a couple of nice conversations about exploration. It started out as a feedback forum (back in the day) and the worries expressed there did make Frontier consider differing viewpoints than what they were thinking off. Getting another angle is always good.

I understand fully well why you'd rather not engage in internet arguments though. It's an acquired marmelade taste kind of thing. I happen to love it, and have a lot of fun doing it :)
 
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