Community guests at FD HQ on 27th for Q4 news

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Frontier invites small group with large influence, sounds like damage control systems pre engaged.

The only influence I have is winding Brett up by constant mickey taking and the only damage I caused was to my and Chris bognogus respective livers..oh and the sausage and pickle sandwiches.

HI ZIGGY :p
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I disagree, you have the highest le available in the forum, you have been a moderator for a long while which includes several posting privileges & there's a whole meme surrounding you here. That's not "pretty minimal" for me.

Yeah true but I'm still a right plonker...
 
I'd suggest the headline feature for the Q4 update is more than likely Squadrons...as opposed to a pure exploration focus. Saying that, I'm more exited about the mining revamp (or reinvention). Tied with the new exploration mechanics, my dream of deep space mining as a career looks more than possible.

Well then why didn't they invite experienced BGSers & miners?
 
Could you show your working out, I'm not seeing a link between new content and SURE PROOF OF CERTAIN DOOM !!!!!1!!.

I don't see it as doom, I see it as FD trying to lesson the impact of negativity by the streamers. No matter what they do people won't be happy, so if its not well received and things go bad, by investing them further and feeding them both gesture / attention and financial, they lesson any negative impact and increase positive feedback.

Whatever expense paid to the group they invited for travel, compared to the subscribers the streamers and the forum impact even the non streamers will have, and its a huge bang for the buck advertising that will benefit both sides of the same coin. No matter what they do people are thrilled and furious it seems, the strategy seems to be reflecting the state if things, at least to me.

I want Q4 to be great and pull me back. I just feel like damage control has already been engaged for it. Just early morning ramblings.
 
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None of the suggested alternatives are household names either, it's just sour grapes.
It's not a popularity contest, of course, and it's not sour grapes to suggest that the people spearheading the organisation of perhaps the largest long-duration event in video gaming history should have had an invite in order to assist with planning.
 
This is my fear, that the "elegant solution" Alec talked about is just a way for bubble players to avoid the new exploration mechanics entirely, and that it won't do anything at all for the concerns actual explorers have expressed.

It's most likely not the solution I proposed since Alec said it wasn't one he'd seen suggested by the community, so this "elegant solution" is something else.



Maybe the honk will now only reveal system bodies which were previously discovered by other commanders? For example, if you honk a system you've never been in before you would only see the planets on the system map which had been tagged in the past, every other body would be hidden from you. Additionally there might be some indicator on the screen to tell you that there are more bodies to find too, this would give you the quick info that new exploration could be done there. Something like that might actually work.

If you think about it there are no compromise, no really. It is quite obvious there is no marriage possible between new approach and "fast track marbles" approach people want to keep. One of it has to go.

Any these workarounds about existing discoveries, or nav beacon map downloading via supercruise....they are just niffy QoLs, nothing more. And if they are added now or later, they are really don't break new mechanism.
 
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sollisb

Banned
I don't think the whole point was simply to hype, but rather to get an honest feedback from people with collectively hundreds of thousands of hours in the game who regularly hear concerns of from hundreds of players each. Seems pretty obvious based on who they asked, ie not just youtubers, but also gurus and group leaders that they wanted to dot their i's and cross their t's before showing the general public. Hence they picked a nice diverse focus group.

That's a fair point!

As much as Like OA vids, I think Yamiks when you remove the stick wigglies, always calls it like he see's it and if he was there, I expect he wouldn't have changed. So in that regard, maybe, just maybe, Fdev will take some of it on board. If they don't it's just another raspberry to the playerbase.
 
This is my fear, that the "elegant solution" Alec talked about is just a way for bubble players to avoid the new exploration mechanics entirely, and that it won't do anything at all for the concerns actual explorers have expressed.

It's most likely not the solution I proposed since Alec said it wasn't one he'd seen suggested by the community, so this "elegant solution" is something else.



Maybe the honk will now only reveal system bodies which were previously discovered by other commanders? For example, if you honk a system you've never been in before you would only see the planets on the system map which had been tagged in the past, every other body would be hidden from you. Additionally there might be some indicator on the screen to tell you that there are more bodies to find too, this would give you the quick info that new exploration could be done there. Something like that might actually work.

Regarding the indicator, there is the percentage that shows up saying how much has been discovered. So let's say that it is the Nav Beacon Idea, it could be that when you do the honk, you either deploy a mini nav beacon or read the one in system from a previous person. When you deploy the mini nav beacon it records every planet you have been too which is then translated to the Nav Beacon for other players to find.

As to the bubble, that doesn't bother me too much. If you have no ADS then you use the Nav Beacon, if you do, it connects with the Nav Beacon and you get everything. Most people in the bubble are not there to explore but trade, bounty hunt etc. Having to do exploration mechanics just to do those things is counter productive in my view and not really needed in the bubble or colonia.
 

Ian Phillips

Volunteer Moderator
I disagree, you have the highest le available in the forum, you have been a moderator for a long while which includes several posting privileges & there's a whole meme surrounding you here. That's not "pretty minimal" for me.

He still doen't listen to me, and I tell him my thoughts frequently! (To be fair I don't listen to him either!)
 
If you think about it there are no compromise, no really. It is quite obvious there is no marriage possible between new approach and "fast track marbles" approach people want to keep. One of it has to go.

Any these workarounds about existing discoveries, or nav beacon map downloading via supercruise....they are just niffy QoLs, nothing more. And if they are added now or later, they are really don't break new mechanism.

I disagree. In my opinion there can be a compromise which provides useful info immediately after the honk yet does not make the new mechanics any less useful.
 
They did invite experienced BGSers. Miners - I don't know how experienced any of the invitees are in mining.

So only one of the three major features got experienced people to examine them?

Also, if they were looking for feedback, why wouldn't they open threads on the feedback sub-forum?
 
So only one of the three major features got experienced people to examine them?

Also, if they were looking for feedback, why wouldn't they open threads on the feedback sub-forum?
Sorry, who are you exactly to say who is and isn't experienced in something? When did you become the arbiter of another person's game time and knowledge?
 

Ian Phillips

Volunteer Moderator
So only one of the three major features got experienced people to examine them?

Also, if they were looking for feedback, why wouldn't they open threads on the feedback sub-forum?

You cannot open a thread on the feedback forum to show a live demonstration of a feature, and have instant dialog with the programmer. For that you have to have people on site. Simple really.
 
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