Firemonkey
Banned
To be fair they have actually improved the netcode.
However I think it's safe to say that they're pretty far away from 50v50 though.
Well i supose it will not be an easy task to do, being all the gfx/ships handling so detailed + multicrew etc...
How does ED handles multiplayer action ? From the dogfighting youtube vids ive seen doesnt seem to be any lag at all, only disconnects ive noticed are made on purpose to avoid death, but i dont see that much players dogfightin at the same time, how many players can play at once in the same "instance" atm?