First off, lets address the elephant in the room and the very thing frontier doesn't want happening. which are Gold Bots/Gold sellers/Gold scammers basically any "Service" that allows you to buy in-game currency.
While not letting actual in-game credit transfers take place is a good way to deter bots I think it might be a little too extreme.
There are methods other games incorporate to make it less attractive for gold sellers to attack their games which restricting the new players in their ability to trade.
This has proven to be an effective method in other games to deter gold sellers significantly as it makes it difficult for them to profit off a game with such restrictions on new accounts.
I propose that frontier open up credit and ship transfers in the game but heavily restrict them in the early game based on pilot rank tiers.
In this case, the player must progress in at least 1 of the 3 pilots rank types to open up higher levels of trade starting from a very restricted amount.
This restriction will dictate how much value a player can send or receive. meaning that an elite player is limited by the amount of credits they can send a new player.
This should be dictated in a 24 hour period as well, until at least the 5th tier pilots ranks
Example:
Pilot's Tier 1: Harmless / Penniless / Aimless : Maximum trade value 100,000 Credits (the player can not send or receive any ship or credits greater than this value with in a 24 hour period)
Pilot's Tier 2: Mostly Harmless / Mostly Penniless / Mostly Aimless : Maximum trade value 500,000 credits. (the player may recive this value of credits or a viper MK4 or other ship that costs within this value within a 24 hour period)
Pilot's Tier 3: Novice/ Peddler / Scout : Maximum Trade Value 1,000,000 Credits (24 hour period restriction trade is still in place)
Pilot's Tier 4: Competent / Dealer / Surveyor : Maximum Trade Value 5,000,000 Credits (24 hour period trade restriction is still in place)
Pilot's Tier 5: Expert / Merchant / Trailblazer : Maximum Trade Value 10,000,000 Credits (1 hour period trade restriction)
Pilot's Tier 6: Master / Broker / Pathfinder : Maximum Trade Value 50,000,000 Credits (1 hour period Trade restriction)
Pilot's Tier 7: Dangerous / Entrepreneur / Ranger : (No Trade Restriction)
Pilot's Tier 8: Deadly / Tycoon / Pioneer : (No Trade Restriction)
Pilot's Tier 9: Elite : (No Trade Restriction)
Also it should probably be noted that frontier may not want people trading power-play and unlockable modules so that might be a player-wide restriction they would want to implement in terms of trading vessels.
might need to be worked on a bit but I think this is a pretty good start.
What do you guys think. should frontier impliment this or should we stick with cargo trading?
While not letting actual in-game credit transfers take place is a good way to deter bots I think it might be a little too extreme.
There are methods other games incorporate to make it less attractive for gold sellers to attack their games which restricting the new players in their ability to trade.
This has proven to be an effective method in other games to deter gold sellers significantly as it makes it difficult for them to profit off a game with such restrictions on new accounts.
I propose that frontier open up credit and ship transfers in the game but heavily restrict them in the early game based on pilot rank tiers.
In this case, the player must progress in at least 1 of the 3 pilots rank types to open up higher levels of trade starting from a very restricted amount.
This restriction will dictate how much value a player can send or receive. meaning that an elite player is limited by the amount of credits they can send a new player.
This should be dictated in a 24 hour period as well, until at least the 5th tier pilots ranks
Example:
Pilot's Tier 1: Harmless / Penniless / Aimless : Maximum trade value 100,000 Credits (the player can not send or receive any ship or credits greater than this value with in a 24 hour period)
Pilot's Tier 2: Mostly Harmless / Mostly Penniless / Mostly Aimless : Maximum trade value 500,000 credits. (the player may recive this value of credits or a viper MK4 or other ship that costs within this value within a 24 hour period)
Pilot's Tier 3: Novice/ Peddler / Scout : Maximum Trade Value 1,000,000 Credits (24 hour period restriction trade is still in place)
Pilot's Tier 4: Competent / Dealer / Surveyor : Maximum Trade Value 5,000,000 Credits (24 hour period trade restriction is still in place)
Pilot's Tier 5: Expert / Merchant / Trailblazer : Maximum Trade Value 10,000,000 Credits (1 hour period trade restriction)
Pilot's Tier 6: Master / Broker / Pathfinder : Maximum Trade Value 50,000,000 Credits (1 hour period Trade restriction)
Pilot's Tier 7: Dangerous / Entrepreneur / Ranger : (No Trade Restriction)
Pilot's Tier 8: Deadly / Tycoon / Pioneer : (No Trade Restriction)
Pilot's Tier 9: Elite : (No Trade Restriction)
Also it should probably be noted that frontier may not want people trading power-play and unlockable modules so that might be a player-wide restriction they would want to implement in terms of trading vessels.
might need to be worked on a bit but I think this is a pretty good start.
What do you guys think. should frontier impliment this or should we stick with cargo trading?
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