Thargoid gameplay:
4 AX Weapons limit:
it is part of making the Thargoid combat challenging, so I say yes, it makes sense, as it is part to balance the difficulty. I don't know how hard it will be with new combat zones now in beta. For me Interceptor combat is multiplayer gameplay. I can't solo any of the interceptors yet.
AX weapons limited in size an type:
I think this is where Frontier could lift thing up a bit. Why there are no small sized AX weapons or why there are no gimballed ax weapons is beyond my comprehension. I see that fixed weapons make combat more challenging, but at least for small sized weapons this would be a very welcomed "QoL" feature for me - because I really fail with fixed weapons, when not using mouse. So basically I am forced to mouse use when battling Thargoids
Eagle Eye and station repairs:
I think there should be a way how results of Eagle Eye decoding can be made public in game. Not all players frequent the Forums and it's strange that attacked systems are kept kind of secret inside the game. Also station repairs still suffering from bugs failing to register deliverd materials and the sheer amount of deliveries necessary are "alienating" me a bit.
Bugged Missions:
In my experience 80% of the Thargoid Hunting missions are affected by a bug where kills are not registered and completition of the missions is impossible. Also in live version missions are not targeting the attacked systems and are not affecting the Thargoid incursion in any way. This will change in Beta and I really hope this annoying bug will be ironed out.
Because those hunting missions are the only way to make some money with the current Thargoid gameplay. Learning to fight interceptors will face most commanders with several rebuys and therefore is an expansive endeavour. I would very much welcome some pay-cheque for helping to defend attacked systems, more then the current pilots-federations bounties.