Fuel Dump Button Please.

Why when on can choose how much fuel to add to their ship via the "Advanced Maintenance Screen", located on the far left bottom of the service screen; Would anyone need to dump fuel.

I accept a mission, note it's mass, add enough fuel to make the trip via the Advance Maintance Screen. Then plot my route, if I can't plot it becasue of the amount of fuel is insufficent, one can add as much more as one needs or choose the economy route. Learned the hard way that large ships can't always leave planet bases not enter hyper if there too heavy for the fsd to handle and had to abandon cargo at times. Someone here long ago, informed me of the ability to add as much or little via the Advance Maintance Screen, and I've not had a problem since.
 
Right now it skilled base. But if you have fuel dump everyone would be flying Max jump range all the time Which is an I win Button. Elimanates Skill.

So you are a player that makes mistake and complaining because you made a mistake and want a I win Button.

"throttle to max, point one direction, walk away, check fuel periodically" apparently = "skill".

Dumping fuel to a certain point and the cutting it off before you dump too much would actually be a skill.
 
"throttle to max, point one direction, walk away, check fuel periodically" apparently = "skill".

Dumping fuel to a certain point and the cutting it off before you dump too much would actually be a skill.

Yeah, some peoples definition of skill is how many Netflix episodes can be watched between interacting with your ship. :p
 
Why when on can choose how much fuel to add to their ship via the "Advanced Maintenance Screen", located on the far left bottom of the service screen; Would anyone need to dump fuel

Because when you are out on the fringes to the Galaxy you usually don't have access to the advanced maintenance screen ;)

Yes there are ways of extended fuel management now, but having ability to dump selected amount of fuel just as well as we can do it with cargo would make life of explorer a tiny bit more comfortable.
 
It would also be huge for my canyon running Courier. Fuel mass dramatically effects the speed of it. The difference between a full tank and optimal low fuel is over 100m/s.
 
Seems un-necessary. I'd rather have a loadouts option than time spend developing fuel dump.

As if these are mutually exclusive concepts. It's not like adding these would mean we couldn't get loadouts, which are another needed QoL feature.

Fuel dump is a QoL feature fringe explorers have been asking for since the game came out. I don't even like exploration that much, but I do love the huge gaps like the upper plane of the Galaxy and trying to see how far I can get. Fuel dumping would cut my time spent by days. Days of just flying in super cruise draining the tank so I can make that next jump could be turned into actually doing stuff.
 
As if these are mutually exclusive concepts. It's not like adding these would mean we couldn't get loadouts, which are another needed QoL feature.

Fuel dump is a QoL feature fringe explorers have been asking for since the game came out. I don't even like exploration that much, but I do love the huge gaps like the upper plane of the Galaxy and trying to see how far I can get. Fuel dumping would cut my time spent by days. Days of just flying in super cruise draining the tank so I can make that next jump could be turned into actually doing stuff.

Space Legs and Atmo Landings are not mutually exclusive, yet spending development time on 1 would certainly delay the other, im simply saying i'd rather prioritise one thing over the other.
 
Space Legs and Atmo Landings are not mutually exclusive, yet spending development time on 1 would certainly delay the other, im simply saying i'd rather prioritise one thing over the other.

Those are huge undertakings, not QoL features. QoL features are often developed side by side and a few are released together. One does not preclude the other.
 
It would also be huge for my canyon running Courier. Fuel mass dramatically effects the speed of it. The difference between a full tank and optimal low fuel is over 100m/s.

No, it isn't. At least in the Courier, it's no problem to fit a smaller tank. This is my combat loadout. Drop the guns and the shield boosters, and you can fit a drive with Drag Drive secondary (instead of the Drive Distributors I'm using, that'll get you another 40 m/s) and still keep her under the minimum mass with a full 2C tank. If necessary, you could even drop a few more tons in the PP and PD - or switch to a 1C tank.

For long range exploration, yes, it would save you the 0.2 tons for a S class lightweight rail with plasma slugs.
 
Ok so, i would prioritise a loadouts QOL feature over a fuel dump feature.

I would ask for both for the next update.

No, it isn't. At least in the Courier, it's no problem to fit a smaller tank. This is my combat loadout. Drop the guns and the shield boosters, and you can fit a drive with Drag Drive secondary (instead of the Drive Distributors I'm using, that'll get you another 40 m/s) and still keep her under the minimum mass with a full 2C tank. If necessary, you could even drop a few more tons in the PP and PD - or switch to a 1C tank.

For long range exploration, yes, it would save you the 0.2 tons for a S class lightweight rail with plasma slugs.

Small fuel tank greatly limits jumping options, too. I often take mine over 1k LY to some of my bookmarked canyons. Some are also in the upper part of the Galaxy, where I have to go past non scoopable stars to reach my destination.

Mine isn't a combat loadout. It's a pure speed ultralight build with enhanced thrusters. Every ton makes a huge difference.
 
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Small fuel tank greatly limits jumping options, too. I often take mine over 1k LY to some of my bookmarked canyons. Some are also in the upper part of the Galaxy, where I have to go past non scoopable stars to reach my destination.

Mine isn't a combat loadout. It's a pure speed ultralight build with enhanced thrusters. Every ton makes a huge difference.

I see what you mean - played around a bit with the loadout, and can't get her below minimum mass with the large tank and a reasonable long range loadout (shields, ADS, long range FSD).

Yet.

Come 3.3, you won't need to lug the ADS around, so this should do it. 61 tons, 39/194 ly, 892 m/s.
 
Right now it skilled base. But if you have fuel dump everyone would be flying Max jump range all the time Which is an I win Button. Elimanates Skill.

So you are a player that makes mistake and complaining because you made a mistake and want a I win Button.

Once more, waiting for the fuel to burn isn't a skill based activity, it's so easy in fact that you could leave your game open while doing something else.
 
Space Legs and Atmo Landings are not mutually exclusive, yet spending development time on 1 would certainly delay the other, im simply saying i'd rather prioritise one thing over the other.

Those two are features worthy of a whole season dedicated to them, this is just a simple mechanic that'd need no more than 4 buttons programmed, besides, we've gotten enough combat related updates already.
 
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