Credits. Income. Wealth. A slightly bit different approach to discuss.
Recently I've been thinking about wealth in general. How wealthy we, as CMDRs, are. There was already few attempts of doing so, so i wouldn't be doing it again. While thinking about it I got a thought. Quite revolutionary.
One say that credits are easy to get and therefore meaningless. Other see it as a hindrance since missions in general pay too little while demanding too much. So to quote:
"What would be so terrible if I had a small fortune?"
And then it struck me - credits are now easy to come by, cash flowing with wide stream. Missions now pay at least 3 times it used to, millions per single mission is now pretty common sight.
But.
- Every docking falls under standard handling fee. This include tower guidance, ground service. Refuelling, repairs are paid separately. Landing fee depends on pad size (smaller pad - smaller fee), station type (outpost has lower fees than coriolis or orbis), system type (different for extraction, higher for tourism) and system size (small backwater be cheap, main hub with lot of traffic - expensive).
- Each outfitting usage falls under service fee. No one works for free, uninstalling old modules, installing new ones, swapping, connecting, etc. requires qualified work force. Service fee would depend on module size and type (not module value). Standardized fees. Power plants are expensive due to risk, small modules are lower costs, big modules are higher cost due to size.
Generally, at every step you face a credit drain. You land on a station, pay a handling and pad fee. Want to swap modules for you unlocked guardian tech - pay service fee. All those fees are a counter to massively increased credit availability. Few random missions is enough to get few millions but those millions are drained from you by daily activities.
And so my question: would you like to have such system in ED or would you opt to stay with things like are today?
I think above could implement more depth into credit system. Instead of "farming" credits, saving for future upgrades and purchases one could more manage their money. Under constant drainage finding lucrative routes and activities would have more impact.
Share your thoughts, feel free to agree, disagree and totally dump the idea if you find it bad.
Recently I've been thinking about wealth in general. How wealthy we, as CMDRs, are. There was already few attempts of doing so, so i wouldn't be doing it again. While thinking about it I got a thought. Quite revolutionary.
One say that credits are easy to get and therefore meaningless. Other see it as a hindrance since missions in general pay too little while demanding too much. So to quote:
"What would be so terrible if I had a small fortune?"
And then it struck me - credits are now easy to come by, cash flowing with wide stream. Missions now pay at least 3 times it used to, millions per single mission is now pretty common sight.
But.
- Every docking falls under standard handling fee. This include tower guidance, ground service. Refuelling, repairs are paid separately. Landing fee depends on pad size (smaller pad - smaller fee), station type (outpost has lower fees than coriolis or orbis), system type (different for extraction, higher for tourism) and system size (small backwater be cheap, main hub with lot of traffic - expensive).
- Each outfitting usage falls under service fee. No one works for free, uninstalling old modules, installing new ones, swapping, connecting, etc. requires qualified work force. Service fee would depend on module size and type (not module value). Standardized fees. Power plants are expensive due to risk, small modules are lower costs, big modules are higher cost due to size.
Generally, at every step you face a credit drain. You land on a station, pay a handling and pad fee. Want to swap modules for you unlocked guardian tech - pay service fee. All those fees are a counter to massively increased credit availability. Few random missions is enough to get few millions but those millions are drained from you by daily activities.
And so my question: would you like to have such system in ED or would you opt to stay with things like are today?
I think above could implement more depth into credit system. Instead of "farming" credits, saving for future upgrades and purchases one could more manage their money. Under constant drainage finding lucrative routes and activities would have more impact.
Share your thoughts, feel free to agree, disagree and totally dump the idea if you find it bad.