BGS changes: Learnings/Issues/comments

Our faction is a leader in 20 systems, has 1 war ongoing in a system we try to conquer and then there is 3 systems where we want to retreat from for powerplay reasons. Every system is in happy state but the happiest system is the one we try to retreat from. It is the highest influence from the 3. I suppose the ongoing war is now affecting the happiness state only in the systems we are already a leader in.

Just for you to know when figuring out how the BGS is changed.

Are you sure war is affecting happiness of this system in war ? As it was not the case during beta.
 
No in beta, win or lose was not affecting this factor. But so much things have been changed since then so that is why i am asking.

Sorry i wasnt clear, I was asking was happiness movement frozen for the duration of the conflict or did it visibly move. Something we can watch out for.

On another note, is it too early to tell whether conflicts are now too prevalent in the galaxy? My first impressions are yes. And this isn't a gripe about maintaining a large faction just simply an observation that everywhere is on fire and that shortly almost every faction will be in conflict.

perhaps a slight exaggeration but we seem to have shifted from a far too static model to a far too dynamic one. This may just be the interaction of so many new features and changes and will bed down a bit with tweaking.
 
On another note, is it too early to tell whether conflicts are now too prevalent in the galaxy? My first impressions are yes. And this isn't a gripe about maintaining a large faction just simply an observation that everywhere is on fire and that shortly almost every faction will be in conflict.
I would certainly agree that "conflict" is likely to become a pretty normal state for most non-control factions in most systems. This can give some pretty bizarre results, too - I can see very weird situations happening where e.g. four of six factions are locked in a pair of conflicts, so all the influence movement in the system is split between the controller and one other ... making it much easier to then push the controller into a conflict too, perhaps.
(Or, conversely, if more than 25% influence is locked in the conflict pairs, making it impossible to expand - maybe that's why the plan was to move to happiness as the expansion determinant?)

I will be removing no-asset conflicts from my "current events" board as insufficiently interesting. We'll see how it goes but I'm starting to wonder if now that the "blocking state" reason is gone, it might be more sensible for Frontier to drop assetless conflicts entirely. They never made much in-universe sense but at least in 3.2 they had out-of-universe balancing purposes.
 
I will be removing no-asset conflicts from my "current events" board as insufficiently interesting. We'll see how it goes but I'm starting to wonder if now that the "blocking state" reason is gone, it might be more sensible for Frontier to drop assetless conflicts entirely. They never made much in-universe sense but at least in 3.2 they had out-of-universe balancing purposes.

That's an interesting suggestion. Would it simplify things too much where one faction has hoovered up all the assets? Any faction could then make a direct run at the ruler without any break - thats not really interesting tactically, just the application of brute force! I am interested to see what happens to influence on conclusion of conflicts as that might give a way of leapfrogging other factions.
 

Jane Turner

Volunteer Moderator
What is going to be interesting is the way the final influence is calculated at the end of conflict. Will it be in effect one big tick of 7 days duration.... and how will that stack up against the non-conflict factions.

Most abusable would be to lock all influence save the control, or make sure there is virtually no influence in the non control non-conflict factions. Control is therefore unable to rise..... we saw big gains post conflict in beta - and from memory for both factions if there was effort for both. This may allow a massive and unopposable swing away from the control at the end.
 
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What is going to be interesting is the way the final influence is calculated at the end of conflict. Will it be in effect one big tick of 7 days duration.... and how will that stack up against the non-conflict factions.

Most abusable would be to lock all influence save the control, or make sure there is virtually no influence in the non control non-conflict factions. Control is therefore unable to rise..... we saw big gains post conflict in beta - and from memory for both factions if there was effort for both. This may allow a massive and unopposable swing away from the control at the end.

And everything happening in the background in darkness. Chaos!
 
Confirmed today that war between 2 factions without asset still occuring. Normal ? Not normal ? Don t have a clue.
 
Would it simplify things too much where one faction has hoovered up all the assets? Any faction could then make a direct run at the ruler without any break - thats not really interesting tactically, just the application of brute force!
Possibly, though I'm not sure it requires finesse as such to get everyone else into a conflict while you hang around low down, then have 7 days + whatever the pending period is for a similarly unopposed run...
 
Just a heads up in case this has happened to any other group. Since 3.3 we had seen no positive influence gain in any system, and when checked with fd, it seems there was a disconnect somewhere, and were not receiving ANY influence in ANY system.
Has now been fixed, but if you want a terrifying laugh, have a look at the graphs for Khun on Inara.
 
Just a heads up in case this has happened to any other group. Since 3.3 we had seen no positive influence gain in any system, and when checked with fd, it seems there was a disconnect somewhere, and were not receiving ANY influence in ANY system.
Has now been fixed, but if you want a terrifying laugh, have a look at the graphs for Khun on Inara.

It would explain a lot...
fixed for next tick ?
 
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Just a heads up in case this has happened to any other group. Since 3.3 we had seen no positive influence gain in any system, and when checked with fd, it seems there was a disconnect somewhere, and were not receiving ANY influence in ANY system.
Has now been fixed, but if you want a terrifying laugh, have a look at the graphs for Khun on Inara.

This has been my experience with both my PMF and *all* of the factions that I support. No influence gains, regardless of effort or how inf is put into the system (missions, bounties, exploration data, etc.)

If it is indeed fixed, when should we expect to see the BGS behaving normally again? Edit: I just looked at Inara - Khun saw a gain today. Is that what you mean by "has now been fixed"?
 
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A collection of observations.

- Surprisingly, there's definitely been tweaks to mission generation behind the scenes; FD have fixed mission boards spamming 12,245,842,295 Wartime Massacre Missions during wartime, *and* it correctly represents mixed states; my current faction in Expansion+War in one system has a mix of the two mission types.
- Following on from the first point, has anyone seen a wartime massacre mission? I have checked both my faction and the opposing force's boards, and while there's wartime missions, none are to massacre enemy ships. If they've been removed, perhaps missions now affect the war outcome (where before, massacre missions were essentially a "double dip" for influence effects, if they had any effect)

- On this comment by Deareim
Most of the factions are tanking so it is triggering war everywhere.
It definitely feels like more of an uphill battle in some systems. Again, might be the global expansion state functioning differently, but I have a feel for the "resistance" in some of my systems, and where I've been able to make regular headway of 3-4% a day, the same tactics are now *losing* me 1-2% daily., though it's hard to corroborate the exact issue, since other systems with lower population are seeing up to +6% increases based on the same activity, but equally seeing losses too. Maybe resistance has just ramped up, but it's hard to tell anyway.
- Conflict Zones ships seem to have been HP buffed even more. Where I was originally able to clear a Low Intensity zone with my Krait MK2 with just one full reload, I was barely at 5% completion when I needed to reload this time round. Maybe it was the absence of any scenarios, but ships seemed tankier, and progress slower.
 
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What has been fixed exactly, and when?
What? Not entirely sure. We reported a problem with our faction, had word that it was worse than we thought, then a few hours later it the tick occurred, and it seemed to be fixed. We had no notification that they had done anything, but it appears so.

We (or maybe everyone) were fixed very shortly before today's tick.

If you are still seeing no influence increase anywhere, might be worth a ticket/bug report. If you see any increase anywhere, then I doubt it is this bug, just bgs making your life hell.
 
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