A collection of observations.
- Surprisingly, there's definitely been tweaks to mission generation behind the scenes; FD have fixed mission boards spamming 12,245,842,295 Wartime Massacre Missions during wartime, *and* it correctly represents mixed states; my current faction in Expansion+War in one system has a mix of the two mission types.
- Following on from the first point, has anyone seen a wartime massacre mission? I have checked both my faction and the opposing force's boards, and while there's wartime missions, none are to massacre enemy ships. If they've been removed, perhaps missions now affect the war outcome (where before, massacre missions were essentially a "double dip" for influence effects, if they had any effect)
- On this comment by Deareim
Most of the factions are tanking so it is triggering war everywhere.
It definitely feels like more of an uphill battle in some systems. Again, might be the global expansion state functioning differently, but I have a feel for the "resistance" in some of my systems, and where I've been able to make regular headway of 3-4% a day, the same tactics are now *losing* me 1-2% daily., though it's hard to corroborate the exact issue, since other systems with lower population are seeing up to +6% increases based on the same activity, but equally seeing losses too. Maybe resistance has just ramped up, but it's hard to tell anyway.
- Conflict Zones ships seem to have been HP buffed even more. Where I was originally able to clear a Low Intensity zone with my Krait MK2 with just one full reload, I was barely at 5% completion when I needed to reload this time round. Maybe it was the absence of any scenarios, but ships seemed tankier, and progress slower.