the FSS, watching paint dry....

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Dude..we have some commanders in absolutle uproar because their precious skybox is a slightly off colour acording to them..imagine what blue blobs on the cockpit view would do to their brains?

Then replace the blue blobs with other markers - and fix the color grading on the skybox. And while we are at it, make the orbital lines less bright and add an option to hide the gravitational well circles. :D
 
I would like to see the blue blobs of the FSS in standard cockpit view. After a honk the blue blobs would appear. Then the CMDR could adjust the frequency and fly towards the blue blobs. If close enough and the frequency is right (if not the CMDR would have to adjust the frequency), the object would be discovered.
That way an alternative method of using the FSS would be available without making the current FSS obsolete.

Explorers who want to map the objects in a system would go to them anyway. With the alternative cockpit view FSS they would have something to do while traveling to the object.
Anybody else could just set the frequency to their preferred USS type and find them without having to stop.

This would be really cool as an overlay on the HUD plane, but not on the actual bodies. Either way, would be fun to stay in the cockpit view and scan the system with the view of it all through the canopy. Makes me think of how perhaps a military pilot would adjust and read radar/scanners but with feedback on the HUD.
 
You are easily scared?

Fear not, I'm not going to complain about the skybox or the brightness of the orbital lines or the blue gravity well circles. :)

Haha nah..its not that its just..soemtimes you post something not knowing that next thing youl know its 3 am and yourE arguing wtith a person who deosnt exist outside that forum post over a color preference and It IS EXHAUSTING.
 
30KLy out from the bubble and still going, leaving my grubby little pawprints on fully 'discovered' systems as I go, I travelled arount 8KLy yesterday, something that with the old system I'd not had been able to do... The new system works fine for me thanks (even in VR) and I can't honestly say I'm missing the old way.

Those who continue to campaign for the old way, for whatever reason, I wish you luck, honestly - why should I be having all the fun :)
 
I'm docked at Morgan's Rock now in the NGC 6188 nebula, last stop on my way to the cats paw nebula. I'm about 4,000ly & a couple of hundred jumps out now and my ship has nearly paid for it's 42mCr rebuy in exploration data & I've cashed in a total of 225,000Cr in Codex vouchers.

In terms of credit farming the new FSS is certainly a time saver. It has probably helped that in order to stave off frustration in my 30ly ship I'm route plotting with a filter that excludes M & K class systems and brown dwarves.

With the old process there was a sense of achievement to completely scanning a system, something I rarely did unless the system was small. Every time I hear 'System Scan complete' now I'm relieved I can get back to my cockpit to throttle up & look at the sysmap. I can then pick some airless world or two with volcanic activity, travel to it uneventfully, park up & lob 2-6 probes in a box formation in 3 seconds then wait for the POIs to populate the nav panel. Choose the closest one & drop down to scan it.

The composition scanner is incredibly difficult to use from the ship while pointing it at the ground. It has zero gimbaling effect and the ship wanders around and every time it goes off target I have to start the scan again (unlike a KWS for example, where the scan slowly regresses). I've spent a few minutes trying to scan in an area where my admittedly massive ship can't easily park, on the later ones I parked & took the SRV out to scan stuff only to realise how that's even more frustrating to scan with (again no gimbal and the turret doesn't tell you what you scanned), hence the reason for trying to use the ship.

In the FSS why do I have a percentage complete & not just a body count? I don't want to know I'm 88% done, I want to know I only have to find one more blue blob. I'm really starting to hate finding a signal obscured by the main star. I back out of the FSS & use the few planets I have already scanned & can see on my scanner (radar) to guess where the system plane is & move up or down a bit to let me FSS the blue blob. I could scan a body through another body before, why did this need to change? How did the FSS honk find it while it was obscured?

There's a few bugs that are relatively minor (like the composition scanner in the SRV) but mostly the issues I have are with the design. Put the ADS back in as a purchasable module just as it was before, and let it populate the sysmap & nav panel just as it did before. The FSS scanner Screen will still be useful to DSS at a distance for those that want to explore the system that way, and the dedicated explorer can FSS all the things & save themselves a module slot, some power & mass.
You made a post so nice.
Marc had to quote it twice.
 
No it doesn't need to come back. Just 'cause a handful of God Honkers who crave an easy mode want it back doesn't mean it needs to come back. BTW, your counter argument is similar to that used by the people who demanded the AI get nerfed post 2.1. Sadly those people won the day there. I hope FDev stand their ground on this one.

OK, that's just complete nonsense. As usual you're arguing against something that you made up in your head rather than what the player wrote after working yourself up into yet another frenzy.

Read it again. He didn't suggest replacing the 'new' system with the 'old' one. That's absolutely nothing like the people who demanded the 2.1 AI was nerfed.

I'm back to playing Marc Hicks exploration bingo. 'God Honk', 'Easy mode', 'netflix'. Can you do 'true explorers' too so I can fill my card?

I'm not even going to waste my time on your crap after this post because there's no point arguing with someone who doesn't even have the basic courtesy to actually read the points he's arguing about. Pretty much every post I've seen from you on this topic serves mainly to insult players who have spent the last three or four years exploring in this game whilst you've been farting around in the bubble; it's a shame that one of the most vocal voices on the forum about this topic has been that of someone with such limited experience, understanding and indeed tolerance.
 
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God Honkers who crave an easy mode
As opposed to God Scanners who crave the easy scan anything without moving model? Even if that anything is 500,000 ls away.

Funny aint it? The God Scanners' criticism is that the god honk with it's infinite range reveals the entire system, but not a peep about the infinite scan range. Which is a level deeper than the honk, so way more OP than the ADS ever was.
 
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I flew 2k ly today towards colonia, in 45 ly bites, fssing all the way. It gave me a bit of a headache, too many flashing blue blobs.

But at first i hated the fss, then after i found a couple of neat things with it and could map it to a dial, i liked it. After using it for about a hundred jumps, im getting a little tired of it, but all in all i think it has more depth than honk, scoop and jump.

I kind of wish i could lay off it every now and then but im afraid i will miss something. But yeah i think its going to get old.

To FD, could you please cut down on the flashing blue blobs? They are a little too much and give me a headache after a while.

Blue Blob Beach Blanket Bingo! :)
 
As opposed to God Scanners who crave the easy scan anything without moving model? Even if that anything is 500,000 ls away.

Funny aint it? The God Scanners' criticism is that the god honk with it's infinite range reveals the entire system, but not a peep about the infinite scan range. Which is a level deeper than the honk, so way more OP than the ADS ever was.

Not to mention the fact that if the system has already been fully explored the initial FSS honk gives exactly the same information that the evil ADS did.
 
precious skybox

The skybox is a travesty. All you can really say is at least it doesnt affect gameplay.

Want to know the reason i think we got this awful thing? Elite is pegi 7+ game. The FSS is gameplay for 7 year olds. Thats why lots of people cant stand it, think its boring and are stopping playing.
 
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...... The FSS isn't "hard mode", it's just boring, repetitive busywork with zero mental involvement. And while the "god honk" is also repetitive and with 0 mental involvement, at least it only took 5 seconds, it didn't get in your way nor it forced you to perform a mundane task that resembles a puzzle game for infants every single time you entered a system.

But isn't that what exploration is regardless? I enjoy it because it is simple, relaxing and I can watch TV while doing it. Jumping from system-to-system-to-system honking, FSS, or otherwise does not require much mental activity. By far the most challenging aspects of exploration is the preparation: initial figuring out the game controls (comfortable key bindings), game mechanics, payout scheme, and equipping a comfy ship. Actual exploration.... ya, its repetitive.

Perhaps the biggest problem with the FSS is I can't watch TV while I am using it.
 
The thing about the old way, i think it appealed if you found the galaxy appealing anyway. If you are the kind of person that got excited cause they picked up gravity waves or some stuff like that then you probably enjoyed the old way.

Im just guessing.
 
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The skybox is a travesty. All you can really say is at least it doesnt affect gameplay.

Want to know the reason i think we got this awful thing? Elite is pegi 7+ game. The FSS is gameplay for 7 year olds. Thats why lots of people cant stand it, think its boring and are stopping playing.

Strong arguments here. Let me one up you here: everyone who likes FSS is an ADD child who's missing their Ritalin pills.
 
The thing about the old way, i think it appealed if you found the galaxy appealing anyway. If you are the kind of person that got excited cause they picked up gravity waves or some stuff like that then you probably enjoyed the old way.

Im just guessing.

My feeling is that if you enjoy the experience of flying around in your spaceship, with no immediate goal in mind, then 3.2 was for you. But if exploration is about finding things and you want an immediate feeling of 'ticked another box' the 3 3 is perfect.

No judgement either way, and there's no reason why both styles can't coexist.
 
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