Why does everyone call ED a space flight sim?

Well, the reasons they chose this flight model are obvious and well known. As I said earlier, when I say the flight model is realistic within the rules of the game I refer to physics and ship design. Elite is pretty much spot on in this regard since everything is simulated correctly.

There's no such thing as "realistic within the rules of the game". The word you're looking for is "consistent".
 
I'm pretty sure my original post was clear. No sane aerospace engineer would design a ship crippled from the start due to not being able to properly rotate upon itself at consistent rates. That's a basic feature for any space ship worth its name.

And no, probably no multi-cannons. If I had to guess, in a realistic possible future, space battles would almost always occur BVR, using a mix of missiles and probably railguns. Multi-cannons would probably be used for CQB and as a countermeasure to incoming missiles.

Was talking about your comments on manoeuvrability. Ok I'm done here this is getting a bit too crazy..
 
Actually it does for the most part. Which parts of the flight model don't follow newtonian mechanics?

Speed limits in space, for once.

Edit: But not all lack of realism stems from the physics not being properly simulated. A lot of it is deliberate gameplay decisions as we discussed above. Still doesn't make it a "realistic space simulator".
 
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Speed limit is still present with FA-off. Your argument is invalid.

Flight computer is still active with flight assist off, my argument isn't invalid. You can actually see your thrusters firing up when you approach the speed limit using FA OFF.
 
Speed limit is still present with FA-off. Your argument is invalid.

I could explain that, but I have neither the time nor the inclination to teach you about orbital mechanics first. Suffice it to say that the faster you are moving, the harder it is to change your vector in any meaningful way.

And I'll leave it there. I'm not wasting my evening (any more) in a pointless argument.
 
I could explain that, but I have neither the time nor the inclination to teach you about orbital mechanics first. Suffice it to say that the faster you are moving, the harder it is to change your vector in any meaningful way.

And I'll leave it there. I'm not wasting my evening (any more) in a pointless argument.

Who said anything about changing vectors? If the game were realistic, if you disabled the Flight Assist computer, given that it doesn't fire retro-thrusters to keep you at "safe speeds", you should be able to accelerate in a straight line and gain velocity as long as you have fuel.

Edit:

Especially since in a vacuum, there's absolutely no reason to limit max velocity. There's no ill effects to human health related to velocity, just acceleration.

But keep telling yourself the FDEV handwavium mechanics are "realistic" if it makes you feel better.
 
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It's because the primary demographic for this game are literally fantasists.

It would be interesting to see some kind of chart tracking interest in the "soft" elements of this game - exploring, taking screenshots, cooing over pumpkins and coral etc. - with some kind of fanboy metric. I would expect to see a significant correlation.

Those of us who like games qua games tend to be more realistic, and we see this game for what it is - an interesting but buggy space-themed entertainment that is about as "realistic" or "simulated" as your average episode of Star Trek. And there's nothing wrong with that. Apart from the terrible quality of updates and the ridiculous bugs, that is.
 
It's because the primary demographic for this game are literally fantasists.

It would be interesting to see some kind of chart tracking interest in the "soft" elements of this game - exploring, taking screenshots, cooing over pumpkins and coral etc. - with some kind of fanboy metric. I would expect to see a significant correlation.

Those of us who like games qua games tend to be more realistic, and we see this game for what it is - an interesting but buggy space-themed entertainment that is about as "realistic" or "simulated" as your average episode of Star Trek. And there's nothing wrong with that. Apart from the terrible quality of updates and the ridiculous bugs, that is.

Exactly my thoughts.
 
Who said anything about changing vectors? If the game were realistic, if you disabled the Flight Assist computer, given that it doesn't fire retro-thrusters to keep you at "safe speeds", you should be able to accelerate in a straight line and gain velocity as long as you have fuel.

Edit:

Especially since in a vacuum, there's absolutely no reason to limit max velocity. There's no ill effects to human health related to velocity, just acceleration.

But keep telling yourself the FDEV handwavium mechanics are "realistic" if it makes you feel better.

According to 777Driver it does fire retro thrusters to keep you at safe speeds during FA OFF. And he usually knows what he is talking about.
 
According to 777Driver it does fire retro thrusters to keep you at safe speeds during FA OFF. And he usually knows what he is talking about.

And how is that realistic in any way? It's handwavium mechanics.

Edit: that makes it even worse. That means "FA-off" is not "FA-off", more like "FA-light" / "diet FA" then.
 
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Who said anything about changing vectors? If the game were realistic, if you disabled the Flight Assist computer, given that it doesn't fire retro-thrusters to keep you at "safe speeds", you should be able to accelerate in a straight line and gain velocity as long as you have fuel.

Edit:

Especially since in a vacuum, there's absolutely no reason to limit max velocity. There's no ill effects to human health related to velocity, just acceleration.

But keep telling yourself the FDEV handwavium mechanics are "realistic" if it makes you feel better.

Elite FM is realistic, it just follows the game rules which are unrealistic! Hahahaha
Why are arguing with ppl that when not playing ED live in this forum, it's pointless!
 
And how is that realistic in any way? It's handwavium mechanics.

Edit: that makes it even worse. That means "FA-off" is not "FA-off", more like "FA-light" / "diet FA" then.

How is that handwavium mechanics? It's physically correct.
Also flight assist off means flight assist off, not flight computer off.
 
How is that handwavium mechanics? It's physically correct.
Also flight assist off means flight assist off, not flight computer off.

It's handwavium because they added the speed limit AFTER the Beta cause people were abusing it.
It used to be that you could boost in FA-off and achieve unlimited speed, but they had to change it and force "FA-off" into "FA-lite".

Gameplay 1, Realism 0

Edit: Trying to justify unrealistic measures taken by the devs to improve gameplay as if indeed they were "realistic" cuz "muh flight computer" is a huge intellectual stretch. There's nothing at all realistic with anything related to space flight in this game, except for the part where you see stars.
 
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It's handwavium because they added the speed limit AFTER the Beta cause people were abusing it.
It used to be that you could boost in FA-off and achieve unlimited speed, but they had to change it and force "FA-off" into "FA-lite".

Gameplay 1, Realism 0

Obviously it's a gameplay reason but it's still simulated physically correct, which is the point we are arguing about. If retro thrusters wouldn't keep you at safe speeds you would be correct, you would somehow magically slow down. But that's not the case.

Edit: Trying to justify unrealistic measures taken by the devs to improve gameplay as if indeed they were "realistic" cuz "muh flight computer" is a huge intellectual stretch. There's nothing at all realistic with anything related to space flight in this game, except for the part where you see stars.

You are moving goalposts.
 
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