The Star Citizen Thread V2.0

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What the...
Custom keybinds and all the required UI for that is a job for two guys, a gfx designer and a dev. Since they most likely have the UI theming done anyway, the required people count is one (1).

Maybe the team are playing lots of Elite, as research of course.

If they do that, SC will be dead within a few months. I seriously doubt it. Besides, the game is supposed to be moddable. That pretty much excludes the possibility to sell people ammo and guns, because they can just mod around those restrictions.

It's a big word, supposed.
 
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I'm going to put this down to the download being a proof-of-concept tech demo, for sussing out network multiplayer issues and frame-rate performance. I'm not going to draw any conclusions about "feel" or immersion in a tech demo...

I think you're right, and also this is what confuses me somewhat about the seemingly contradictory spiel coming out of CIG.
On the one hand they say AC is really cool and going to be (part of) the BDSSE, and they say the fans love it, and the 'haters' just don't get it, and they drone on about all sorts of aspects of the thing as being awesome, yet, at the same time they say it's a pre-alpha (or pre-pre-alpha), they are adding a racing module (which I actually look forward to) before sorting out core stuff like controls, hotas support and key bindings - and then they say not to judge it becuase it's a WIP - or as you put it so well, a tech demo.

Oh well, just waiting for the next release before giving it another go.
Myself, I've played the Vandull Swarm about 10 times - got to level 20 something or other, and not bothered since. Not played multiplayer, not really interested until HOTAS support is usable.
 
I know it is not an opinion shared by some on here, however I went back to AC after maybe 3 months

I didnt go online, and not much else has changed however I was happy to see X55 support now, and, now the stick is fully supported I actually had quite a bit of fun with it.

Will get on the MP at some point but need more practice 1st using my new controls.

The flight model is way different to elites but still, I dont think there is anything wrong with it now I can use my stick properly.

(dont get me wrong, ED will always be my main love but...........)
 
Flew 5-10 minutes free flight, swizzing the mouse around, shooting green energy bolts off into space. It didn't feel like flying a fighter craft, in my opinion.

Great news. The Aurora is not a fighter craft anyway. When I fly the Aurora I feel like I am driving a volvo.


Thanks firemonkey. The whole point is that we can giveaway a free package to someone so they can join the verse! Sometimes I want to help out the community and doing giveaways seems to be the best way because the raffles pick somebody random from the stream. So equal chance for all.

The flight model is way different to elites but still, I dont think there is anything wrong with it now I can use my stick properly.

(dont get me wrong, ED will always be my main love but...........)

Are you by any chance this mad mike?

http://www.realitymod.com/forum/members/20246.html
 
not guilty governor.

I am afraid I don't have the brass balls necessary to be a soldier in Afghanistan!.

and going on my skills in BF4, I would not last long ;)

Good for you!
It's nothing to be ashamed of, it most certainly has elements that people would enjoy.

lol indeed I have lots to be ashamed off, but that isnt one!. :D
 
not guilty governor.

I am afraid I don't have the brass balls necessary to be a soldier in Afghanistan!.

and going on my skills in BF4, I would not last long ;)

Ahaha alright because I know that Mad Mike since we play together. Also I know nobody cares but we have nothing to do with Battlefield 3 and Battlefield 4 they both games that I find boring as hell.

Anyway cheers though. Games are a preference thing. AC is only the second step. There are many steps ahead until the PU.
 
Or, you know, wait until release (when it can be used for its intended purpose) and buy it with in-game currency...

options.

That was a quote from r/starcitizen if you didn't noticed :p

Ive spent 60$ on SC pixels atm. But thanks for caring about how i manage my money, so nice of you !

Since im not that caring, and assuming you already spent a bigger amount on ED i say to you, if it makes you happy, do it. Your supporting a game/project you like and that should be enough of a motive.

Dont mind the internet strangers going about Your money. ;)
 
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I'm really surprised they opened up that 'demo' to the public in this state.
They have a big update on the horizon a week or so away, why didn't they wait until then to let the public test out the game?
 
[*]Flew 5-10 minutes free flight, swizzing the mouse around, shooting green energy bolts off into space. It didn't feel like flying a fighter craft, in my opinion.

The weird thing was, later that evening, I didn't fire it up again.

If the AC demo was meant to feel like you were sitting in a powered down spaceship, playing a VR game about flying it, then it achieved its goal. It didn't feel anything like I thought it would, that's for sure.

Feeling exactly the same.
However, if you went to complain about it on "the other forum", then you'd realize you're a minority, and that's what's worrying me the most.
Looks like you can really sell ice to Eskimos today, as long as it's packed nicely.

Also, everyone I've showed AC to so far has been really quiet about it. There's been no "oooh's" or jawdrops* and I've honestly not had anyone come round and ask to fire it up again.

And this right here, is the conclusion of AC so far.
The silence says it all.

A few days ago I had a strange situation. My good friend, who is also a pilot in real life, is buying a new PC (after a long pause), along with X52 joystick, pedals, TrackIR, etc.
He wants to get back to playing Flight Simulator X, DCS, etc.

However, he asked me if there's something new and different to play nowadays.
I was about to recommend him SC and ED, but you know what? I kept quiet about SC because I knew if he tried AC, he'd look at me weird, wondering if I'm joking with him, because he's a type of guy who doesn't look at graphics, but gameplay/realism instead, and in that regard, AC smells big time.

So I recommended him ED instead.
Until CIG creates an enjoyable build, I'm not playing it again, as well as not recommending it to anyone.
 
If SC had a PU and you would have showed them the combat scenarios of ED they would have the same reaction. It's about where the game is development wise. Most people who play AC have fun but mainly wait for bigger things to come that are on the way. Not even 0.9 or 1.0. They are awaiting the PU.

That's like taking a person on a building that is being built and telling him how nice it will be compared to taking a person to a skyscraper that is nearly done and showing him the view. Guess which one people would like more? The finished one.

Ive spent 60$ on SC pixels atm. But thanks for caring about how i manage my money, so nice of you !

Dont mind the internet strangers going about Your money. ;)

Thanks for backing the project! The more people I see in ther Verse the happier I get :)
 
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If SC had a PU and you would have showed them the combat scenarios of ED they would have the same reaction. It's about where the game is development wise. Most people who play AC have fun but mainly wait for bigger things to come that are on the way. Not even 0.9 or 1.0. They are awaiting the PU.

That's like taking a person on a building that is being built and telling him how nice it will be compared to taking a person to a skyscraper that is nearly done and showing him the view. Guess which one people would like more? The finished one.

Not true, he'd be explained the situation with both projects, so he'd know there's not much to expect.
The flight model would be a let down for him, it's something independent of game content and PU.
If they don't change it to something more believable, then there's no sense in recommending it to him.
For now it might seem good for people who want COD in space, or something like that.
 
Not true, he'd be explained the situation with both projects, so he'd know there's not much to expect.
The flight model would be a let down for him, it's something independent of game content and PU.
If they don't change it to something more believable, then there's no sense in recommending it to him.
For now it might seem good for people who want COD in space, or something like that.

Did you tell him the flight model is WIP too? We are using the first iteration of a very complicated system now. The first pass of changes is slated for 0.9 and there will be several more. Design wise the flight model of SC is very unique and will have great gameplay impacts once its smooth and targeting is improved as well.

When center of mass, inertia and thruster powers get calculated properly you can have a million natural scenarios pop up with their damage models. Shooting off thrusters or wings does really impact your flight. Losing a gatling on one side of the hornet really changes the way you manage the ship because the thrusters compensate for the center of mass change.

All these gameplay elements and more will pop up with even bigger ships where they will have huger impacts. I flew the hornet with 1 wing only and killed several other ships and it was pretty crazy because the ship had a hard time stabilizing.

I really like the direction they went to. Implementation wise its an ok start but design wise it's a great concept. If they keep improving the implementation people will start seeing what CR meant with the gameplay implementations of this system. It will be really something else. Can't wait for destroying a part of the Idris and see it lose flight balance because of COM change in a bigger fight scenario. Crippling its movement.

Some very natural scenarios will come out of this. That's why they went with this route.

--

By fully simulating both the systems and physics of powered spaceflight we allow for a huge amount of emergent behavior and variety in the final game. Ship load out becomes very important not just for functionality but also for actual flight and responsiveness. Just like in real military aviation design, you could decide to have redundant systems for better battle survivability or you could maximize your hitting power at the expense of maneuverability.

Source: https://robertsspaceindustries.com/comm-link/transmission/13951-Flight-Model-And-Input-Controls
 
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Did you tell him the flight model is WIP too?

No, because I decided to keep quiet until they improve it (read my post).

We are using the first iteration of a very complicated system now.

Who is "we" ? AFAIK, we're both backers, unless you're something more ?

The first pass of changes is slated for 0.9 and there will be several more. Design wise the flight model of SC is very unique and will have great gameplay impacts once its smooth and targeting is improved as well.

We'll see. I look forward to seeing what they'll come up with regarding the flight model.

When center of mass, inertia and thruster powers get calculated properly you can have a million natural scenarios pop up with their damage models. Shooting off thrusters or wings does really impact your flight. Losing a gatling on one side of the hornet really changes the way you manage the ship because the thrusters compensate for the center of mass change.

All these gameplay elements and more will pop up with even bigger ships where they will have huger impacts. I flew the hornet with 1 wing only and killed several other ships and it was pretty crazy because the ship had a hard time stabilizing.

I really like the direction they went to. Implementation wise its an ok start but design wise it's a great concept. If they keep improving the implementation people will start seeing what CR meant with the gameplay implementations of this system. It will be really something else. Can't wait for destroying a part of the Idris and see it lose flight balance because of COM change in a bigger fight scenario. Crippling its movement.

Some very natural scenarios will come out of this. That's why they went with this route.
--

That all sounds nice and exciting, but until they fix the flight model it's simply not attractive to me (and neither to him, since he's more of a flight-oriented guy).
 
It all sounds great on paper... then you play the game and see how shallow the gameplay is.

I presume this might change once they add more gameplay elements and it would be a welcome change.
Something to make the flying more interesting.

Also, good luck with all those calculations in a 50v50 multiplayer game. :eek:
 
It all sounds great on paper... then you play the game and see how shallow the gameplay is.

I presume this might change once they add more gameplay elements and it would be a welcome change.
Something to make the flying more interesting.

Also, good luck with all those calculations in a 50v50 multiplayer game. :eek:

I don't expect 50vs50 anytime in the next 2 years. Technically it's the biggest challenge Star Citizen faces imo.

Who is "we" ? AFAIK, we're both backers, unless you're something more ?

I am talking about us backers. The build we have is the first iteration of their flight system design. CIG said there will be the first pass soon. Let's see how it is and give feedback on that see if they are moving in the right direction or not. That's the great side of Early Access. Seeing CR come up and say we did a bad job with audio because so many people said it. Now they are updating their audio engine and their audio team is getting way better.
 
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I don't expect 50vs50 anytime in the next 2 years. Technically it's the biggest challenge Star Citizen faces imo.

I hope it won't be "hitreg fail" fest from BF series.

I am talking about us backers. The build we have is the first iteration of their flight system design. CIG said there will be the first pass soon. Let's see how it is and give feedback on that see if they are moving in the right direction or not. That's the great side of Early Access. Seeing CR come up and say we did a bad job with audio because so many people said it. Now they are updating their audio engine and their audio team is getting way better.

I agree with that and I hope critique will make this project a fine game in the future. Just, that future...is a very relative term, according to what we've seen so far.
 
There is a psychological quirk in the human brain, I forget what the name is, that con artists exploit.

Essentially, once we have invested in something we are more likely to invest again, rather than walk away.

The typical scam is the Nigerian King or Dutch lottery. They lure you in with the promise of a big pay off, all you need to do is pay £20 or similar for "legal stamp" or something.

Then, they ask for £50, for the import certificate or something.

Then more and more.

At each point the mark should just say "stuff this" and walk away, but the human brain somehow looks, not at the total on going cost, just the current incremental cost, so

"another £500 and I will get the prize and pay back all I have invested"​

rather than

"I've invested 2 grand so far and have nothing to show for it, maybe I should walk away and write off the 2K"​
People caught in this mind set can become blind to any view that does not support their view.

To be clear I am not accusing CR or SC of lying or being a scam

I am just pointing out, as an outsider, the similarities between the willingness of SC participants to continue to buy items (pay money) to the mental processes that occur during these scams.
 
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