If FDev had put anywhere near the effort into scanner options that the have in weapon options it would have been awesome.
... so everyone can tailor their ships, their outfitting and their gameplay to their particular style. It's EXACTLY how weapons work on the game - you tailor your loadout to your style and the task you're doing.
While I do not agree with a lot of the specifics that I left unquoted, I do find your argument regarding outfitting (comparing the sparse selection of exploration tools to the vast collection of combat tools) to be... compelling.
If Frontier were to go this way, balance would be key. The ADS reminds me of a turreted weapon, whereas the FSS feels more like a fixed projectile weapon like a rail gun. If turreted weapons were cheaper and delivered more DPS than their fixed counterparts, some people would likely complain, which mirrors my complaint about the old ADS vs the new FSS. That's why I'm okay with a modified ADS (described a few pages back), but I've always felt the original ADS was OP.
Anyway, good argument!
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